AC-15
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AC-15
Statistics
Type:
Automatic
Magazine Size:
40
Max Ammo:
300
Reload Time:
2.0s
DPS:
27.9
25.8
Damage:
15
3.8
Fire Rate:
0.50
0.10
Shot Speed:
30
50
Range:
25
1000
Force:
50
8
Spread:
1°
10°
SILLY
Sell Creep Price:
Ammonomicon Entry
Armor Class Non-Zero
Becomes more powerful while its bearer is armored.
The engineers behind this gun originally tried to devise a system to see if any specific bullet would hit its target, but the math was so unintuitive that they gave up entirely. A few no longer speak to each other!
The engineers behind this gun originally tried to devise a system to see if any specific bullet would hit its target, but the math was so unintuitive that they gave up entirely. A few no longer speak to each other!
Meta Info
Item ID:
545
544
Int Name:
Armored Gun
Excaliber
Object Name:
Armored_A_Gun
Armored_B_Gun
Sprite Name:
armgununarm_gunAC-15 is a gun in Enter the Gungeon.
Effects
- Has two different forms, transforming between them depending on whether or not the player has
Armor.
- Without Armor, this gun fires low-damage purple laser blasts at a high rate of fire.
- With Armor, this gun fires fast blue blasts with slower rate of fire and high knockback. These blue blasts can pierce up to 3 times.
Synergies
Armored Corps - If the player also has Void Core Assault Rifle, both guns gain increased fire rate and shot speed.
Steel Skin - If the player also has Nanomachines, it will remain in its powered-up form without having armor.
Unused and Cut Content
Unused: Constitution Check - If the player has Gunknight Armor, it causes an unknown effect.- Prior to its official inclusion in Advanced Gungeons & Draguns, this gun had the pickup quote "Metalled Gear".
- This quote is a reference to the Metal Gear franchise.
Notes
- If all armor is lost while AC-15 is in its armored form, it plays a short breaking animation when returning to its original form.
- The Robot will always have the armored form due to The Robot having armor instead of hearts.
Possible Bug When obtaining the AC-15 from a chest without
Armor, it will briefly appear upgraded before quickly reverting to un-armored form.- This gun is a reference to the Armor Class, or AC system in Dungeons & Dragons, used to assess a character's defensive capabilities. In Dungeons & Dragons, wearing armour increases a character's AC, making them harder to hurt.
- The unintuitive system mentioned in this gun's Ammonomicon entry is a reference to THAC0 (short for To Hit Armor Class 0) system used in Dungeons & Dragons 2nd Edition. THAC0 provided die-rolling tables to determine if an attack would hit a target, with the requirement to hit increasing depending on a target's AC value. This system was complex and confusing, and as such was discontinued in later editions.
- The unused
Constitution Check synergy is also a reference to Dungeons & Dragons, where Constitution is one of the core six ability scores. Rolling a 'Constitution Check' is necessary to determine a character's fortitude, stamina, and resilience.
- The
Armored Corps - synergy may be a reference to the mecha-shooter series Armored Core. - The entry for the AC-15 in the Physical Ammonomicon has a small doodle of a figure hunched behind a Dungeon Master's Screen, a folded board used by Dungeon Masters to conceal sensitive information from players in Dungeons & Dragons. This screen appears to have a Bullet Kin and the High Dragun printed on it.
- Furthermore, this entry is actually misprinted, using the pickup quote "Metalled Gear" instead of the appropriate Armor Class Non-Zero.
Gallery
- The Hunter holding the AC-15 in its unarmored form
- The AC-15's accompanying doodle in the Physical Ammonomicon.
