Money
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Money, also known as Casings, Shells, Coins, Slugs, or Rounds (and usually represented by the symbol ) is a type of pickup in Enter the Gungeon and Exit the Gungeon, where it serves as the primary currency within runs. Money does not have one single official or canon name,[1] so this article will refer to it as money or
.
There are three main types of ;
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Copper Casings | Worth a single ![]() |
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Silver Casings | Worth 5 ![]() |
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Gold Casings | Worth 50 ![]() |
Uses
Money can be used for a variety of purposes within The Gungeon, as many different NPCs are eager to get their hands on it.
- Most Merchants will stock a variety of guns, items, and occasionally pickups for sale in exchange for
. The primary merchant encountered each floor is Bello, proprietor of the Shop.
- Winchester requires a sum of
to play his game, in exchange for large potential prizes.
- Synergrace can be paid
to summon a synergy chest.
- The Gunsling King requests a small wager of
to take part in his challenges, however he will return the
should the player return victorious.
- Ever-increasing tributes of
can be offered to the Y.V. Shrine in order to receive the gun godz blessing.
- Tailor requires increasingly large payments of
to aid in repairing shortcut elevators.
- The
Microtransaction Gun uses
as ammunition.
Gilded Bullets increase the players damage stat the more
they hold.
- Black Markets either require the player to have greater than 100
or greater than 1
Curse to enter.
How to Acquire
Enemies
- Enemies and Bosses drop
when killed.
- Regular enemies will not drop
if they dealt damage to the players
. Damage dealt to
does not incur this penalty.
- Jammed enemies and bosses will drop extra
when killed. They have a 33% chance to drop 1 extra
, a 33% chance to drop 2 extra
, and a 33% chance for 5 extra
.
- Regular enemies will not drop
- 50
pickups have a small chance to spawn as reward loot upon killing a boss or miniboss.
Items
Table Tech Money - Tables have a 40% chance to drop 1-4
when flipped.
Gilded Tables - Flipping a table causes all enemies in the room to drop 2-6 extra
when killed.
Coin Crown - Has a 10% chance to give 5
upon clearing a room without taking damage.
Queen of Hearts - Touching heart pickups while at full health will turn them into
. Half Hearts give 3-6
, while Full Hearts give 5-11
.
Green Guon Stone +
Greener Guon Stone - The Greener Guon Stone will give 20
whenever it heals the player.
Lil' Bomber +
King Bomber - Bombs fired by the Lil' Bomber will spawn 0-7
upon hitting an enemy.
- As The Robot, picking up any passive item that increases health will give 5-10
per heart container it was supposed to grant.
Briefcase of Cash - Gives 250
when picked up.
Gold Junk - Gives 500
when picked up.
Loot Bag - Doubles any
that is dropped onto the ground, including from slain enemies, the Sell Creep, and various other items. Does not double
that is given to the player directly, such as from Briefcase of Cash, Coin Crown, or the Vampire.
Other
- Items dropped on the Sell Creeps grate will be sold for 45% of their purchase price, rounded up.
- The Vampire allows the player to sell
for their exact purchase price on the current floor.
- Brown chests can sometimes contain
.
- Brown chests spawned upon room clear, in secret rooms, or in mini-reward rooms can sometimes give 5
instead of an item or gun.
- Any Brown chest can rarely give 50
in addition to an item or gun, as well as several pickups.
- Brown chests spawned upon room clear, in secret rooms, or in mini-reward rooms can sometimes give 5
- Brother Alberns truth chest can sometimes give 5
.
- Extra 1
, 5
, or (rarely) 50
pickups have a chance to spawn upon room clear.
- A large variety of decorative breakable objects have a 0.1% chance to drop a
when broken.
Unused and Cut Content
- In Pre-Alpha versions of Enter the Gungeon, money took the form of traditional coins rather than empty bullet casings.[2]
Notes
- Money that drops on the ground will move towards the player to be collected, so long as the player is not in combat.
- Money pickups that fall into pits will be automatically collected by the player.
- If the player is in a spirit form from
Gun Soul, enemies will not drop any
. This effect persists until the player reclaims their soul.
- In co-op mode, enemies will only stop dropping money so long as the player under the effect of Gun Soul is not also a co-op ghost.
- Taking damage with the
Loot Bag equipped will drop 15-30% of the players currently held
, up to a max of 120
. These dropped
will not move towards the player to auto-collect, and will disappear after six seconds on the ground.
Gallery
- Copper coins from pre-alpha versions of ETG
See Also
References
- ↑ "Over the course of development they had about 200 names, and the art changed a handful of times. We like that they look like casings but we didn't want to use a word related to bullets because we thought that it might be confused by a new player for ammo. That is why whenever a character talks about it, a picture shows up instead of a word. This allowed us to never come up with a real name. I call them coins, but shells, casings, slugs, rounds, space bucks, woolongs, double dollars, and money are all equally acceptable. I hope this clears things up, but it shouldn't. Cheers! " - Dave Crooks in a Reddit Post
- ↑ DevolverDigital - Let's Play Poorly: Enter the Gungeon (Alpha) - 18/01/2015