GungeonCraft

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Info.png The content on this page is NOT official or canon to Enter the Gungeon, or any other Dodge Roll property, and has not been created or reviewed by Dodge Roll.


GungeonCraft is a content mod for Enter the Gungeon, focused primarily on weapons, items, and NPCs that introduce novel and engaging mechanics.

You can download the mod or read more about it on Thunderstore, view the source for the mod on GitHub, and report issues with the mod on the GitHub issue tracker or by pinging Captain Pretzel in the Mod the Gungeon Discord.

NOTE: the contents of this page are generated automatically using a script. Manual edits might be overwritten (sorry)! Please contact Captain Pretzel in the Mod the Gungeon Discord if anything looks amiss!


Guns

Name Qual. Type Class Drum Clip.png Ammo Belt.png -1 Bullets.png Rocket-Powered Bullets.png Grappling Hook.png Heavy Bullets.png Lichy Trigger Finger.png Oiled Cylinder.png Scope.png Effect
Aimu hakurei ammonomicon.png
Aimu Hakurei
B Quality Item.png Burst FULLAUTO Infinity.png Infinity.png 8 44 100 3 Varies Instant Varies Fires a variety of projectiles based on its current level. Passively grants the ability to graze enemy projectiles while in the inventory, with the gun's level increasing at 10, 30, 60, and 100 graze. Reloading toggles focus mode, which slows down time to enable precision grazing. Focus mode is cancelled by reloading, firing, dodge rolling, or switching guns. Graze naturally decays over time and cannot be gained while invulnerable.
Alien nailgun ammonomicon.png
Alien Nailgun
B Quality Item.png Charged PISTOL 16 480 2 20 20 20 0.14 0.7 10 Fires nails that extract DNA when dealing the fatal blow to enemies. Charging the gun while in combat consumes a full clip of ammo to assemble a replicant enemy from DNA. Replicants are invulnerable, have no collision, cannot harm the player with projectiles or contact damage, and dissipate when combat ends. Reloading with a full clip cycles through extracted DNA sequences.
Alligator ammonomicon.png
Alligator
C Quality Item.png Automatic CHARGE 8 300 1 36 20 20 0.4 2 15 Fires clips that clamp onto enemies and periodically channel electricity from the player. Energy output is proportional to the player's damage stat, and increases further while rolling or while in electrified goop. Each clip channels the full energy output, and up to 8 clips can be attached to each enemy. Passively grants electric immunity while in inventory.
Alyx ammonomicon.png
Alyx
A Quality Item.png Automatic FULLAUTO 10 1000 15 20 20 20 0.15 0.5 10 Fires shots that poison and ignite enemies. Current and max ammo decay exponentially, leaving radioactive waste behind in the process. Gun decays completely at 10 max ammo.
B b gun ammonomicon.png
B. B. Gun
B Quality Item.png Charged CHARGE 3 3 4 20 Infinity.png 20 0.7 0.5 10 Fires a single large projectile that bounces off walls and knocks enemies around with extreme force. Ammo can only be regained by interacting with the projectiles once they have come to a halt.
Blackjack ammonomicon.png
Blackjack
C Quality Item.png Automatic SILLY 13 104 8 18 20 20 0.16 0.8 24 Fires cards whose range increase with accuracy. Ammo can only be regained by picking up cards from the floor.
Blamethrower ammonomicon.png
Blamethrower
A Quality Item.png Automatic CHARM Infinity.png 300 2 17 17 0 0.08 Instant 30 Fires harsh words that deal emotional damage and may inflict blame, making enemies run away and take 4x emotional damage. Taking damage from an enemy projectile assigns a random scapegoat, who becomes 100% susceptible to blame and drops an appropriate health / armor pickup when killed with the Blamethrower.
Bouncer ammonomicon.png
Bouncer
D Quality Item.png Semi-Automatic PISTOL 6 300 1.9 Varies Infinity.png 20 0.16 1.3 10 Fires slow but rapidly accelerating projectiles that phase through enemies and objects until bouncing at least once. The damage of each projectile scales with its speed upon initially bouncing. Projectiles bounce up to 3 times, creating a small explosion on their 4th impact.
Breegull ammonomicon.png
Breegull
B Quality Item.png Semi-Automatic RIFLE 10 320 5 20 20 20 0.18 1 10 Fires eggs with varying effects & (ammo costs). Reloading with a full clip cycles egg types:
(1) Normal: no effect
(2) Fire: ignites
(5) Grenade: large explosion
(2) Ice: freezes
(4) Clockwork: homing
Carpet bomber ammonomicon.png
Carpet Bomber
B Quality Item.png Charged CHARGE 3 360 4 Varies Infinity.png 20 0.15 1.5 10 Fires a barrage of explosive bouncing carpets. Launches more carpets with more force the longer it is charged.
Chekhovs gun ammonomicon.png
Chekhov's Gun
B Quality Item.png Semi-Automatic RIFLE 8 200 15 200 1000 20 0.1 0.75 10 Places a rifle that automatically fires a single round at any enemy that crosses its line of sight. Cannot fire within 3 seconds of its placement. Half of all unfired shots are returned as ammo on room clear.
Crapshooter ammonomicon.png
Crapshooter
D Quality Item.png Automatic PISTOL 12 300 3 24 30 10 0.16 1.5 10 Shoots a die whose face value corresponds to the one currently shown on the gun. Dice have different effects corresponding to their face value: 1) weak + slow, 2) normal, 3) explosive, 4) homing, 5) flak, 6) strong + piercing. The face shown on the gun cycles from 1 to 6, and shooting immediately resets the value to 1, so shots may be timed to repeatedly roll the desired value.
Deadline ammonomicon.png
Deadline
B Quality Item.png Semi-Automatic RIFLE 8 64 4 60 30 20 0.4 0.9 0 Upon colliding with walls, projectiles create laser beams perpendicular to the wall at their point of collision. If two such lasers intersect, a large explosion is created at the point of intersection.
Glockarina ammonomicon.png
Glockarina
A Quality Item.png Semi-Automatic SILLY 12 400 7.5 35 20 20 0.2 1.2 10 Fires musical notes as projectiles. Reloading with a full clip while aiming in a cardinal direction will play a note corresponding to that direction. Playing certain songs can change the properties of the projectiles or have other side effects.
Grandmaster ammonomicon.png
Grandmaster
A Quality Item.png Semi-Automatic SILLY 20 350 5.5 30 1000 9 0.1 1 10 Fires assorted chess pieces that home towards enemies in discrete steps.
Gunbrella ammonomicon.png
Gunbrella
A Quality Item.png Charged CHARGE 1 60 16 20 20 20 0.15 1 10 Charging and releasing fires projectiles that hail from the sky at the cursor's position.
Hand cannon ammonomicon.png
Hand Cannon
B Quality Item.png Charged CHARGE 2 100 40 40 20 20 0.1 0.75 15 Fires a high-powered glove that slaps enemies perpendicular to the glove's trajectory with extreme force.
Hatchling gun ammonomicon.png
Hatchling Gun
D Quality Item.png Semi-Automatic RIFLE 12 500 3 24 20 20 0.2 1.25 15 Fires eggs which spawn chicks on impact. Chicks randomly wander the room, blocking enemies and their projectiles until taking damage.
Holy water gun ammonomicon.png
Holy Water Gun
C Quality Item.png Beam BEAM Infinity.png 100 15.0 50 20 15 0.15 1 10 Deals quadruple damage to the Jammed. Killing a Jammed enemy reduces curse by 1.
Iron maid ammonomicon.png
Iron Maid
C Quality Item.png Semi-Automatic PISTOL 20 400 5 40 20 20 0.1 0.75 10 Bullets quickly decelerate and enter stasis after firing. Reloading or switching to a different gun releases all bullets towards the nearest wall or enemy in the player's line of sight.
Jugglernaut ammonomicon.png
Jugglernaut
B Quality Item.png Semi-Automatic SILLY Infinity.png 240 10 70 20 20 0.4 Instant 10 Fires projectiles whose damage scales with the number of unique enemies hit in a row, represented by the number of guns being juggled. The juggling multiplier caps at 6 and resets upon switching guns or taking damage.
Kali ammonomicon.png
K.A.L.I.
B Quality Item.png Charged CHARGE 1 200 25 175 Infinity.png 3 0.1 0.1 10 Fires insanely high-velocity piercing particles with high recoil. Projectile damage, velocity, and recoil are doubled at level 2 charge and again at level 3. Destroys enemy projectiles at level 3 charge. Continuously drains ammo while charging. Killed enemies are obliterated and do not drop casings or pickups.
Ki blast ammonomicon.png
Ki Blast
B Quality Item.png Semi-Automatic BEAM Infinity.png Infinity.png 4 50 1000 20 0.1 Instant 10 Fires alternating ki blasts that may be reflected by sufficiently strong enemies. Reloading reflects the nearest ki blast back at the enemy, amplifying the damage after every successive reflect.
Kings law ammonomicon.png
King's Law
A Quality Item.png Automatic CHARGE 20 700 7.5 40 Infinity.png 9 0.1 0.75 10 Conjures projectiles that hover behind the player as long as the fire button is held. Projectiles are launched with a short delay when fire is released, when reloading, or when changing weapons.
Lightwing ammonomicon.png
Lightwing
B Quality Item.png Semi-Automatic RIFLE 20 120 4 20 20 20 0.28 1 10 Fires birds that return to the user after hitting an enemy. Shooting an enemy's projectile will destroy it and cause the bird to home in on that enemy with increased speed and damage. When returning to the user, birds will attempt to retrieve an additional projectile belonging to the enemy they hit, restoring additional ammo if successful.
Macchi auto ammonomicon.png
Macchi Auto
C Quality Item.png Beam BEAM Infinity.png 100 1 50 20 0 0.15 1 10 Fires a stream of coffee that inflicts a stacking caffeinated status on enemies, increasing their speed and inflicting damage over time.
Magunet ammonomicon.png
Magunet
B Quality Item.png Charged CHARGE Infinity.png Infinity.png 4 20 20 20 0.15 1.2 10 Attracts debris in a cone in front of the player and holds it in stasis while fire is held. Upon releasing fire, launches all attracted debris forwards, damaging any enemies in the way. Corpses deal extra damage when launched. Increases curse by 1 while in inventory.
Missiletoe ammonomicon.png
Missiletoe
A Quality Item.png Semi-Automatic CHARM 1 300 30 30 50 10 0.2 1 10 Fires wrapped gifts with special attributes depending on the quality of item they contain. Reloading with a full clip while a dropped item or gun is nearby wraps it and adds it to the gun's clip. Reloading with a full clip while no items are nearby unwraps the most recently wrapped item and removes it from the gun's clip. Items and guns do not count as part of the player's normal inventory while they are wrapped.
Natascha ammonomicon.png
Natascha
D Quality Item.png Automatic FULLAUTO Infinity.png 1500 3 20 20 20 0.05 Instant 15 Rate of fire increases and movement speed decreases as this gun is continuously fired. Reloading toggles whether the gun remains spun up while not firing, maintaining both the increased fire rate and reduced movement speed.
Nycterian ammonomicon.png
Nycterian
C Quality Item.png Semi-Automatic PISTOL 10 425 7 27 100 20 0.19 1.1 10 Fires bats that occasionally screech while airborne. Screeches have a chance to draw fire from nearby enemies, with the chance decreasing with distance.
Omnidirectional laser ammonomicon.png
Omnidirectional Laser
C Quality Item.png Semi-Automatic SILLY Infinity.png 250 16 200 20 20 0.1 Instant 10 Fires a strong laser in the direction of an oribting targeting reticle. The reticle orbits more quickly each time a laser is fired, and cools down after a short period of inactivity.
Outbreak ammonomicon.png
Outbreak
B Quality Item.png Semi-Automatic PISTOL 10 300 8 17 100 20 0.2 1.2 10 Fires a parasitic projectile that infects enemies on contact. All infected enemies fire additional parasitic projectiles towards the player's target whenever this gun is fired.
Paintball cannon ammonomicon.png
Paintball Cannon
C Quality Item.png Semi-Automatic PISTOL 12 600 9 25 18 12 0.18 0.9 10 Shoots various colored projectiles that stain enemies and leave colored goop in their wake.
Pincushion ammonomicon.png
Pincushion
D Quality Item.png Automatic BEAM 1000 10000 0.5 200 999 0 0.02 1.8 0 Fires an extraordinarily fast barrage of extremely weak pins that lose accuracy as the clip is depleted. Pins cannot damage anything other than enemies, and are completely blocked by barrels, crates, etc.
Pistol whip ammonomicon.png
Pistol Whip
B Quality Item.png Semi-Automatic PISTOL Infinity.png Infinity.png 30 (Whip), 15 (Proj.) 0.01 999 10 0.42 0.01 10 A long range weapon that deals high melee damage at its tip and fires a fast projectile when fully extended. Can only melee hit enemies when fully extended. Increases curse by 2 while in inventory.
Platinum star ammonomicon.png
Platinum Star
A Quality Item.png Automatic PISTOL 28 480 3 50 50 1 0.125 1 15 Fires projectiles that deal no damage on initial impact. When reloaded, summons manifestations of the user's soul to attack all previously-shot enemies with a flurry of rapid punches.
Quarter pounder ammonomicon.png
Quarter Pounder
C Quality Item.png Semi-Automatic RIFLE 10 # of casings 20 44 20 20 0.15 1.1 15 Uses casings as ammo. Fires high-powered projectiles that transmute enemies to gold upon death, spawning an extra casing.
Rc launcher ammonomicon.png
R.C. Launcher
C Quality Item.png Semi-Automatic SILLY 7 240 9 20 Infinity.png 20 0.1 2.0 10 Launches R.C. cars that explode on impact. Each car follows the car fired before it, or the mouse cursor / controller aim direction if they are the lead car.
Racket launcher ammonomicon.png
Racket Launcher
B Quality Item.png Semi-Automatic SILLY Infinity.png 100 10 20 300 12 0.1 Instant 10 Launches a tennis ball that bounces off of walls, enemies, projectiles, and other obstructions. The ball can be volleyed repeatedly and increases in power, speed, and knockback with each successive volley.
Schrodingers gat ammonomicon.png
Schrodinger's Gat
A Quality Item.png Automatic FULLAUTO Infinity.png 250 0 32 20 20 0.125 Instant 15 Fires bullets that leave enemies in a quantum state until they are observed by either dealing or receiving damage. Once observed, enemies have a 50% chance of already being dead, revealing themselves and their projectiles as illusions. Bullets from this gun cannot affect the same enemy twice.
Scotsman ammonomicon.png
Scotsman
B Quality Item.png Semi-Automatic PISTOL 20 300 5 40 20 20 0.22 2.0 10 Launches sticky bombs that stick to enemies, obstacles, walls, and the floor. Reloading detonates all stationary sticky bombs after a short delay.
Seltzer pelter ammonomicon.png
Seltzer Pelter
B Quality Item.png Semi-Automatic CHARGE 1 150 16 30 999 75 0.5 1 10 Launches soda cans that fly around wildly after initial impact, pushing enemies away with highly pressurized streams of seltzer water.
Soul kaliber ammonomicon.png
Soul Kaliber
B Quality Item.png Semi-Automatic RIFLE 10 250 1 30 20 20 0.1 1.1 10 Fires projectiles that give enemies the soul link status effect. All soul linked enemies receive damage when any one of them is hit.
Sub machine gun ammonomicon.png
Sub Machine Gun
C Quality Item.png Semi-Automatic CHARM 5 200 0 20 20 20 0.2 1.5 10 Fires harmless sandwiches that have a chance to permacharm enemies equal to twice the percent of health they have lost, with enemies at 50% health or less being 100% susceptibile to charm. Enemies are fully healed upon being charmed.
Subtractor beam ammonomicon.png
Subtractor Beam
D Quality Item.png Semi-Automatic FULLAUTO 4 300 Varies 300 300 0 0.25 1.25 5 Fires a fast piercing beam that uses the health of the first enemy it hits as its damage. The beam's damage is reduced by the health of each subsequent enemy it hits, and dissipates once its damage reaches zero. Cannot damage the first enemy it hits. Reveals enemies' health while active.
Suncaster ammonomicon.png
Suncaster
1S Quality Item.png Charged FIRE Infinity.png 30 2 100 Infinity.png 20 0.1 Instant 10 Fires weak piercing beams of sunlight. Reload to toss a refractive prism. Uncharged shots that hit a prism will refract towards all other prisms. Charged shots continuously bounce between and refract off of all placed prisms for a short period. Prisms can be reclaimed by interacting with them or by entering a new room. Cannot gaim ammo normally, but passively restores ammo over time.
Ticonderogun ammonomicon.png
Ticonderogun
A Quality Item.png Charged SILLY Infinity.png 150 4 20 20 20 0.1 1 10 Creates magic brushstrokes at the cursor while continuously fired. Encircling enemies with brushstrokes damages them, and multiple enemies can be encircled at once for slightly reduced per-enemy damage. (On controller, brushstrokes auto-lock onto nearby enemies.) Increases curse by 2 while in inventory.
Tranquilizer ammonomicon.png
Tranquilizer
D Quality Item.png Semi-Automatic POISON 1 80 0 20 20 20 0.1 1.2 10 Fires darts that permastun enemies after a few seconds, scaling logarithmically with their current health. Each subsequent dart decreases an enemy's tranquilization timer by 3 seconds.
Uppskeruvel ammonomicon.png
Uppskeruvel
A Quality Item.png Automatic CHARM 12 400 4 20 20 20 0.18 1.25 10 Enemies killed with this gun drop soul fragments proportional to their max health. Collecting these fragments spawns Aimless Souls that will attack enemies shot by this gun. New souls are spawned after collecting 10, 30, 60, 100, 150, etc. fragments.
Vacuum cleaner ammonomicon.png
Vacuum Cleaner
D Quality Item.png Charged CHARGE Infinity.png Infinity.png N/A N/A N/A N/A 0.15 1.2 10 Cleans up debris lying around the Gungeon. Each piece of debris vacuumed has a 1% chance to restore 1% of a random gun's ammo.
Vladimir ammonomicon.png
Vladimir
B Quality Item.png Semi-Automatic SILLY Infinity.png Infinity.png 7 1 0.01 20 0.3 0.1 10 Attacking performs a swift melee stab that impales enemies within range. While impaled, enemies are vulnerable to other enemies' projectiles and take damage from subsequent stabs. Each stab can destroy a single enemy projectile. Cannot be dropped or switched while an enemy is impaled. Increases curse by 1 while in inventory.
Wavefront ammonomicon.png
Wavefront
A Quality Item.png Automatic RIFLE 8 320 4 60 Infinity.png 20 0.125 1 10 Fires bullets that persistently orbit and gravitate towards the player for up to 30 seconds until they collide with an enemy.

Active Items

Name Quality Cooldown Uses Effect
Amazon primer icon.png
Amazon Primer
B Quality Item.png Instant 1 Begins a Primer subscription when consumed. Subscription drains 5 casings per combat encounter, but doubles fire rate and projectile speed and slightly boosts damage. Per-room subscription cost increases by 5 casings each floor. Cannot be activated with fewer than 25 casings.
Borrowed time icon.png
Borrowed Time
C Quality Item.png 2 Seconds Infinity.png Captures all non-jammed, non-boss enemies in a room. Using in an empty combat room will release all captured enemies, with a chance for enemies to spawn Jammed. All captured enemies will be forcibly released in boss rooms. Cannot be dropped while enemies are captured.
Bullet that can kill the future icon.png
Bullet That Can Kill the Future
Instant 1 Any enemy shot with Bullet That Can Kill the Future will not spawn for the rest of the run.
Bulletbot implant icon.png
Bulletbot Implant
A Quality Item.png Instant 1 Grants the nearest unarmed companion a random gun and a penchant for violence.
Chamber jammer icon.png
Chamber Jammer
C Quality Item.png Instant 1 Reduces the current gun's max ammo to its current ammo (max 90% reduction), and multiplies the gun's damage by (1 / [% ammo left]).
Chest scanner icon.png
Chest Scanner
C Quality Item.png 1 Second Infinity.png Reveals the contents of a single unopened chest in the current room. Subsequently destroying chests nullifies any revealed contents. Reusable.
Cuppajoe icon.png
Cuppajoe
D Quality Item.png 8 Seconds Infinity.png Dramatically increases rate of fire, reload speed, movement speed, and dodge roll speed for 12 seconds, but dramatically decreases these stats for 8 seconds afterwards.
Emergency siren icon.png
Emergency Siren
C Quality Item.png 300 Damage Infinity.png Opens sealed combat doors and renders enemies harmless until leaving a room. Any room unsealed in this way does not count as visited, and enemies will respawn if it is revisited later. Cannot be used in a room if you have fired a gun or if any enemy has otherwise taken damage.
Gaster blaster icon.png
Gaster Blaster
100 Damage Infinity.png Deploys a blaster behind you that fires an extremely powerful beam after a short delay.
Gun powderer icon.png
Gun Powderer
A Quality Item.png 2 Seconds Infinity.png Converts the nearest dropped gun to 1-5 spread ammo boxes, depending on its remaining ammo percentage.
Gun synthesizer icon.png
Gun Synthesizer
C Quality Item.png 3 Rooms Infinity.png Synthesizes a random gun for 20 seconds. Synthesized guns have 25% of their max ammo and cannot be switched, thrown, or dropped. Recharges every 3 rooms.
Ice cream icon.png
Ice Cream
C Quality Item.png 15 Seconds Infinity.png When used near an enemy with a gun, replaces their gun with ice cream. Enemies with ice cream are non-hostile, and will seek out other enemies with guns and try to share their ice cream.
Insurance policy icon.png
Insurance Policy
0.5 Seconds 1 Can be used when near a dropped item to insure it. Insured items will spawn in a special chest at the start of the next new run. Pseudo-restarts (such as those triggered by Clone) do not count as a new run for insurance purposes.
Itemfinder icon.png
Itemfinder
A Quality Item.png 1 Second Infinity.png Beeps when near hidden treasure. Using near hidden treasure uncovers an item or gun with varying rarity.
Kalibers justice icon.png
Kaliber's Justice
B Quality Item.png 1 Second Infinity.png Gives one or more items based on what you currently need most, but may take away items that you have in excess. Reward quality scales with the quality and quantity of items you lose.
Stack of torches icon.png
Stack of Torches
D Quality Item.png Instant 64 Places a torch in front of the player, which has several effects: 1) Placing a torch guarantees at most one additional wave of enemies will spawn in the current room. 2) The first four torches placed in a room have a 25%, 50%, 75%, and 100% chance of preventing ALL additional waves of enemies from spawning. 3) Each placed torch has a 60% chance of brightening up a room under the darkness effect. 4) Each placed torch increases the chance of finding treasure on room clear by 5%, with 20 torches guaranteeing a chest.
Stop sign icon.png
Stop Sign
C Quality Item.png 160 Damage Infinity.png Briefly stuns any enemies that are currently moving, indefinitely immobilizing them after the stun wears off.

Passive Items

Name Quality Effect
Adrenaline shot icon.png
Adrenaline Shot
C Quality Item.png Upon taking fatal damage, the player is put in a critical 0-health state and has 60 seconds to restore at least half a heart or exit the current floor. Taking any damage in this state decreases the countdown by 4 seconds. This item cannot be used by the Robot or other 0-health characters, and gives 20 casings instead.
Ammo conservation manual icon.png
Ammo Conservation Manual
C Quality Item.png Picking up any ammo box that would fill the current gun past 100% ammo will conserve half of any overfilled ammo for later. Spawns an extra ammo box for every 100% ammo conserved.
Armor piercing rounds icon.png
Armor Piercing Rounds
D Quality Item.png Projectiles ignore the invulnerable phases of most enemies. Does not break boss DPS caps.
Astral projector icon.png
Astral Projector
A Quality Item.png Allows phasing through the inner walls of most rooms. Can not shoot, reload, teleport, or use items while phased.
Bionic finger icon.png
Bionic Finger
C Quality Item.png Allows semi-automatic weapons to automatically fire at their maximum manual fire rate.
Blank checks icon.png
Blank Checks
B Quality Item.png Trying to use a blank without one in your inventory gives you 3 blanks and +1 curse. Will not work if you already have 10 or more curse.
Blazer icon.png
Blazer
A Quality Item.png Fire rate, charge time, and reload speed are doubled for 3 seconds upon entering combat.
Bubble wand icon.png
Bubble Wand
B Quality Item.png Upon entering combat, each enemy has a 50% chance of having their held gun replaced with a short-ranged Bubble Blaster.
Camping supplies icon.png
Camping Supplies
C Quality Item.png Increases damage over time while standing still. Damage boost is reset after moving.
Cat ear headband icon.png
Cat Ear Headband
B Quality Item.png Gain 3 seconds of light stealth upon entering combat. Cannot steal or sneak attack while lightly stealthed.
Comfy slippers icon.png
Comfy Slippers
D Quality Item.png Increases movement speed and dodge roll speed while on carpeted surfaces.
Credit card icon.png
Credit Card
B Quality Item.png Grants 500 shells while picked up. Grants 1 curse for every 50 shells below 500, and 1 coolness for every 50 shells above 500. Cannot be dropped when possessing fewer than 500 shells.
Custodians badge icon.png
Custodian's Badge
D Quality Item.png Rewards extra shells for leaving minor breakables unscathed after each combat encounter. Incurs one strike after letting more than 70% of breakables in a room break. Disappears after incurring three strikes.
Dead ringer icon.png
Dead Ringer
B Quality Item.png Feign death and become stealthed upon taking damage. Shooting while stealthed deals 10x damage and removes stealth.
Drab outfit icon.png
Drab Outfit
D Quality Item.png Sets Magnificence stat to 0 while in inventory, increasing the frequency of red and black chest spawns.
Drifters headgear icon.png
Drifter's Headgear
C Quality Item.png Grants the user an extremely quick dash in place of their dodge roll, but leaves them vulnerable to bullets and enemies while dashing.
Echo chamber icon.png
Echo Chamber
C Quality Item.png Fired projectiles leave echoes that shoot weakened duplicates of the original projectile for a few seconds.
4d bullets icon.png
4D Bullets
A Quality Item.png Bullets can phase through the inner walls of a room, but lose half their power for every wall they phase through.
Gorgun eye icon.png
Gorgun Eye
B Quality Item.png Stuns enemies while looking directly at them.
Gyroscope icon.png
Gyroscope
B Quality Item.png Grants a chargeable dodge roll that transforms the user into a rampant tornado, reflecting projectiles but effectively randomizing shooting direction. Longer charges result in longer invulnerability periods, but may cause dizziness leaving the user briefly immobile and vulnerable.
Johns wick icon.png
John's Wick
C Quality Item.png Move faster and deal double damage while on fire; take damage from fire more slowly.
Library cardtridge icon.png
Library Cardtridge
D Quality Item.png Books and paper-based items are free at shops. Bookllets are charmed upon entering a room. Piles of books explode when destroyed.
Mm reloading icon.png
MM: Reloading
C Quality Item.png Guns reload 33% faster while standing still.
Plot armor icon.png
Plot Armor
A Quality Item.png Gain enough armor before every boss fight to have 3 total armor (4 for zero-health characters). Always grants at least 1 armor.
Rat poison icon.png
Rat Poison
C Quality Item.png Completely prevents the Resourceful Rat from stealing items.
Reflex ammolet icon.png
Reflex Ammolet
B Quality Item.png Blanks reflect projectiles back towards their respective nearest enemies. Grants 1 additional blank per floor.
Reserve ammolet icon.png
Reserve Ammolet
B Quality Item.png Blanks restore 1% ammo to the current gun per projectile cleared. Grants 1 additional blank per floor.
Ring of defenestration icon.png
Ring of Defenestration
C Quality Item.png Pushing an enemy into a pit has an 80% chance to spawn casings and a 20% chance to spawn a random pickup.
Safety gloves icon.png
Safety Gloves
C Quality Item.png Pressing interact near most Bullet Kin variants instantly defeats them and restores 10% ammo to the current gun.
Scavenging arms icon.png
Scavenging Arms
C Quality Item.png Room decorations (crates, statues, etc.) have a chance of spawning a small ammo pickup when broken by running or rolling into them. Each pickup restores 10% of a single gun's ammo.
Stunt helmet icon.png
Stunt Helmet
C Quality Item.png Nullifies damage and quadruples knockback from all explosions that would otherwise affect the player. Increases base damage by 200% for 5 seconds after being pushed by an explosion.
Utility vest icon.png
Utility Vest
C Quality Item.png When taking otherwise fatal damage, destroys the least valuable item in your inventory instead.
Voodoo doll icon.png
Voodoo Doll
A Quality Item.png Whenever a player-owned projectile hits an enemy, all other enemies of the same type take damage.
Warriors gi icon.png
Warrior's Gi
B Quality Item.png After taking damage that leaves you one hit from death, gives a permanent buff to several stats. Can be activated up to 5 times, with diminsihing returns.
Wedding ring icon.png
Wedding Ring
C Quality Item.png Every enemy killed without switching guns grants 1% boosts to damage, reload speed, and chance not to consume ammo, up to a maximum of 50% each. Boosts are reset upon firing another gun.

NPCs

Icon Name Room Icon Type Spawn Condition Description
Cammy idle 001.png
Cammy
Cammy icon.png
Shopkeeper Guaranteed to spawn in Keep of the Lead Lord. Sells 3 random unlocked companions at a 30% discount. Cannot be stolen from.
Bart idle 001.png
Bart
Bart icon.png
Shopkeeper Guaranteed to spawn in the Gungeon Proper or Mines. Barters 3 random D-A quality items for any higher-tiered item. Bartering is done by dropping a single item on the floor within the shop room and attempting to purchase an item. Bartered items are destroyed upon a successful trade.
Kevlar idle 001.png
Kevlar
Kevlar icon.png
Shopkeeper Guaranteed to spawn when entering a floor while possessing an 1S Quality Item.png or A Quality Item.png quality item. Sells Insurance Policies for 30 casings each. Insurance Policies can be used on any grounded item or gun to insure it, making the item spawn in a special chest at the beginning of your next run.
???
Friend? Enemy? Maybe Bello knows something? A mysterious figure from a different time and place that somehow ended up in the Gungeon.