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The collected dialogue of Ser Manuel, including his dialogue as Monster Manuel.
In The Halls of Knowledge
Room 1 (Introduction)
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(Upon entering the room if the tutorial has not been completed before) Wayward soul! Approach me and press Interact Key to speak!
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(Upon entering the room if the tutorial has been completed before) Wayward soul! Approach me and press Interact Key to... oh, it's you.
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(Interacting if the tutorial has not been completed before) For it is I, Ser Manuel!
Heed my words and I shall show you how to survive this accursed labyrinth.
Continue through the door to begin your tutelage!
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(Interacting if the tutorial has been completed before)
Forget how to dodge roll?
Need a refresher?
Want to do the tutorial again?
(After the dialogue)
No. I'm good.
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Yes.
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Well then, take the stairs back up to the breach!
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...do you want me to do my whole... thing again?
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(Interacting again after hearing the line 'Continue through the door to begin your tutelage!')
Do you have another question, pupil?
When do I get a gun?
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Who are you again?
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So very soon! Proceed through the door!
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Manuel. Once a knight... now master of all you see before you.
...after conquering the Gungeon, I chose to remain here. Forever. Passing on my expertise.
No regrets.
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(Upon walking away after speaking to Manuel)
Onward! To greatness!
Forward, unto the dawn!
Now Go! Through the Door!
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(Upon walking away after hearing the line 'Well then, take the stairs back up to the breach!', if the player has listened to Manuels tragic backstory. Overrides the default 'walk away' line.)
And if you see that bastard Blockner... make him remember!
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(Upon entering the room if Blockner has been slain, and this conversation has not already occurred. Overrides the default 'on room entry' dialogue)
You got Blockner! VENGEANCE IS MINE!
You gave me my sweet revenge, and I'll never forget it.
I'm still trapped here, for all eternity. But at least I have my revenge. And that is what is most important.
Maybe I'll follow you out this time.
Oh... I know! I'll donate this to the Gungeon's Acquisitions Department for you.
It's my favorite.
Now leave me to bask in righteous vengeance.
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(Interacting after hearing the line 'Now leave me to bask in righteous vengeance.')
Can't talk. Basking.
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Room 3 (Bullet Dodge Roll Tutorial)
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(Interacting)
This is the most important lesson: you can dodge roll by pressing Roll Key and a direction.
You are INVULNERABLE TO GUNFIRE during the FIRST HALF of the dodge roll, but vulnerable again when you hit the ground.
This means you can dodge THROUGH bullets and other hazards. It requires precise timing.
When you give the word, I'll open the barrier. Use the dodge roll to reach the right side of the room without perishing.
Wait until the last second, then press Roll Key to begin the roll. Are you ready to begin the test?
Ready.
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Explain this again.
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Ready...
(After a short timed delay)
GO!
(After this dialogue, the barrier will lower and the player may attempt the challenge)
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(Choosing this option repeats the previous sequential dialogues)
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(Interacting again while the test is underway)
Use Roll Key to dodge THROUGH the bullets.
Wait until they are just about to hit you.
Make it to the far side of the room, if you can!
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(After being hit by a projectile during the test while not rolling)
Don't forget to dodge!
Dodge straight through!
ouch.
oof.
eep.
Er... keep at it.
Remember it's Roll Key to dodge roll, right?
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(After being hit by a projectile during the test while in the vulnerable latter half of a dodge roll)
Too early, wait 'til the last second.
Too early.
You are only invulnerable during the dodge.
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(After successfully dodge rolling over a projectile during the test)
Perfect!
Yeah!
Too Pro!
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(After making it to the right side of the room and completing the test)
Nice work!
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(Interacting after completing the test while a controller is not connected)
The DODGE ROLL is the prayer of the Gungeoneer, and the Gungeon provides for its devotees.
No one knows why this only works in the Gungeon, only that the Gungeon provides.
You must master the dodge roll if you wish to master the Gungeon.
Go to the next room for dodge roll lesson No. 2.
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(Interacting after completing the test while a controller is connected)
The DODGE ROLL is the prayer of the Gungeoneer, and the Gungeon provides for its devotees.
No one knows why this only works in the Gungeon, only that the Gungeon provides.
If you're using a controller, you can also dodge roll with Alternative Roll Button.
You must master the dodge roll if you wish to master the Gungeon.
Go to the next room for dodge roll lesson No. 2.
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Room 6 (Shooting Tutorial)
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(Interacting)
You've got the basics, Character Nickname. I suppose you've earned a reward.
A gun befitting your stature and experience. (After this dialogue, the chest containing the Pea Shooter will spawn)
Go on, open it.
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(Interacting again before opening the chest)
Claim your prize, pupil!
You take that gun!
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(After collecting the Pea Shooter)
Use the Aim Control to aim and Fire Key to fire.
Reload with the Reload Key button.
But first, you'll need something to shoot.
One of the Gungeon's natural inhabitants... cruel, savage, and bloodthirsty. (After this dialogue, a bullet kin will spawn)
Now...
KILL HIM!
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(After a short delay, if the bullet kin has not been slain)
END HIM!
FINISH HIM!
THE GUNGEON IS NO PLACE FOR COMPASSION!
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(Interacting while the Bullet Kin is still alive)
Less talking, more killing.
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(After being shot, if the Bullet Kin is still alive)
Not me, you twit!
I am the master here!
No!
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(After being shot, if the Bullet Kin is dead)
You got me.
Whoosh.
You cannot harm me, for I have transcended the mortal coil.
It's not very effective...
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(After killing the Bullet Kin)
Cold blooded. Truly, you are ruthless.
The next rooms will be real gunfights.
Kill all the enemies in each room, and the doors will open.
I'll meet you a few rooms ahead. Now go!
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(Interacting again after killing the Bullet Kin)
Don't forget you can reload with the Reload Key button.
If you find another gun, you can switch to it with Quick Swap Key.
Drop a gun by holding Drop Gun Key.
The gun you start with has unlimited ammo, but the rest have a limit.
Try to keep the guns you like best stocked with ammo.
You can aim and move in opposite directions. Sometimes, you should!
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Room 8 (Medkit Tutorial)
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(After clearing the final combat wave of the room)
Over here!
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(After being shot)
Yawn.
You missed somehow. Weird.
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(Interacting)
You made it!
You know how to Dodge Roll, shoot, and use Blanks, but there's more to learn.
You need to know how to use items that don't exist in gun form.
This Medkit, for example! It will replenish your health.
Pick it by approaching it and hitting the Interact Key button.
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(Interacting again before picking up the Medkit)
Grab it!
Press Interact Key near the Medkit to pick it up!
Pick up that Medkit!
Go pick that thing up!
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(After picking up the Medkit, if the player is a full health)
You've got plenty of health right now, so don't use it yet.
But when you think you need it... jam the Active Item Key button to use it.
Ok, head on through!
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(After picking up the Medkit, if the player is missing 1-2 health)
You still have a bit of fight in you, so you might want to wait to use it.
Whatever you decide to do, remember that the Active Item Key button uses items.
Ok, head on through!
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(After picking up the Medkit, if the player is missing 3+ health)
You aren't looking so hot there. You should heal right away.
Press the Active Item Key button to use the Medkit and heal yourself!
Ok, head on through!
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(Interacting again after picking up the Medkit)
Go on.
Move it.
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(After falling into the pit in this room)
Whoops.
Persistent.
You need to use the teleporter. (This dialogue is likely present in error, as there is no teleporter in this room)
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Room 9 (Teleporter Tutorial)
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(Interacting if a controller is not connected)
You see that thing on the other side? That's a Teleporter.
Whenever you find one, you can always return there as long as you aren't in combat.
To use it, first open the map by holding Map Key. Then click the symbol you wish to warp to.
Got it? Or should I explain it again?
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(Interacting if a controller is connected)
You see that thing on the other side? That's a Teleporter.
Whenever you find one, you can always return there as long as you aren't in combat.
To use it, first open the map by holding Map Key. Then select the symbol you wish to warp to, and press Interact Key to travel there.
Got it? Or should I explain it again?
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(After being shot)
Was that the wind? No, we're underground.
Very funny.
Still funny.
Less so now.
Funniness dropping.
Dropping.
...dropping...
Quit. It.
...
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(After walking into the pit)
Whoops.
Persistent.
You need to use the teleporter.
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(After dodge rolling into the pit)
That's too far for you to jump.
A leap of faith. Too bad that pit is strictly secular.
You just have a death wish, don't you?
You need to use the teleporter.
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(After using the teleporter)
Remember, you can warp to any Teleporter on the map, not just ones in the same room. But they won't work if you are in combat!
If you press Interact Key while standing on that portal, you can use it to teleport back to where you were.
I'll be waiting a few rooms north of here. You should explore! Try to find a better gun before you challenge the BOSS.
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(Interacting again after using the teleporter)
Another question?
Nope. I'm good.
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Why does the Teleporter look like that now?
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Then I'll meet you ahead!
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Approach the opened portal and press Interact Key to return to where you were when you first warped.
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Boss Room
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(Upon entering the room)
Speak with me when you are ready for your FINAL CHALLENGE!
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(Interacting)
Are you ready to put all you have learned to the test?
Yes, let's do this.
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Not yet.
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Then...
Face me in SINGLE COMBAT! (After this line plays, the bossfight will begin)
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What else are you going to do? Roll around?
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(After dodge rolling 3 times after hearing the line 'What else are you going to do? Roll around?')
Well, I guess I walked into that one, huh?
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(After being shot, before the bossfight has been intiated)
Not yet.
In a moment.
I wasn't ready.
Come here if you want a fight!
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(At the beginning of the fight)
LET'S BEGIN!
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(After defeating Ser Manuel in combat)
Cease fire! Cease fire!
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(After being shot once defeated)
Come on!
Save some of those bullets for Blockner. (This dialogue can be encountered before learning who Blockner is)
Fire-y aren't you.
I told you my life story. (This dialogue can be encountered before Manuel tells you his life story)
Aren't you supposed to feel sorry for me?
You've already won.
There's no point in this!
Enough.
You're just the worst.
The ABSOLUTE worst!
Go play the actual game now.
...
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(Interacting once defeated without holding the Old Knights Shield)
You've bested me... I, the great Manuel!
So long have I ruled these halls, only to be undone by the likes of you!
The reign of Ser Manuel, master of the Gungeon ends unceremoniously!
You've done it, you beat the entire game.
Leave me here to die, again!
sob
sob
sob
sob
sob
sob
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I don't have much else to say.
sob
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Why do you torment me?
sob
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sob
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Go away!
sob
sob
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Have you nothing better to do?
sob
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sob
sob
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sob
sob
I'm taking a vow of silence, and sobbing.
sob
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(Interacting once defeated while holding the Old Knights Shield)
Wait... that shield!
You found my shield...
Which means... you know my terrible secret.
IT'S TRUE! I never conquered the Gungeon! I'm no longer sure this even IS the Gungeon!
How humiliating! It's all that bastard's fault...
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(Interacting again after prematurely cutting off Manuels tragic tale)
If I hadn't been betrayed by that turncloak, I wouldn't have ended up here!
Ok, I'll bite. Who are you talking about.
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Still not interested, grampa.
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(Continues the same dialogue path as if you had selected 'Whose fault?' to Manuel's earlier lamentations)
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Sidelined again! Despair!
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(Interacting again after hearing Manuels tragic backstory)
That'll do. Go on.
You'll know Blockner if you meet him. He speaks in the olde style.
Leave me to my studies. The next time you face me, my power will be one-thousand fold.
Leave me.
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Other Dialogue
In the Breach
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(Interacting)
Now that I've had my revenge, perhaps in time I can learn to forgive.
Revenge... it sure feels great!
Blockner and I used to argue all the time about proper defensive techniques!
After my death, I fell into a deep sadness for many years, thinking my dodging techniques were flawed.
I realized that to finally rest easily, I needed to know for certain. I needed to train a champion.
I began to doubt, until you arrived. You weren't the best student I ever taught, but then you found my shield.
When you found my shield, I knew it was time. You could get my revenge.
All those years... all my teachings, finally validated.
Thank you again, my friend. You have truly mastered all I have to share.
It's funny, there have been way less new Gungeoneers since you showed up. Guess it's just a lull...
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(Interacting again)
See you around.
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Unused Dialogue
The dialogue in this section is all either unused, or how to trigger it is currently unknown. Context clues on when this dialogue might play may be present in the texts string key.
Unused Dialogue
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(The string keys for these lines suggest they were intended to play after the player successfully jumped pits in room 4.)
Excellent! Meet me up ahead! #TUT_KNIGHT_R3_PLAYER_CROSS_FIRST_PIT_001
Keep going! You can do this! #TUT_KNIGHT_R3_PLAYER_ENTER_SECOND_ZONE_001
You made it! Keep going! #TUT_KNIGHT_R3_PLAYER_INTERACT_0s04
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(This text is grouped with the dialogue for room 3, however it is impossible to die in room 3)
Congratulations, you died in the tutorial. Not everyone can say the same. #TUT_KNIGHT_R4_DR_BACK_FROM_DEATH
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(The string keys and grouping for these lines suggest they were originally supposed to play in between obtaining the Pea Shooter and killing the first bullet kin in the tutorial)
Shoot some of the junk I've got laying around in here. #TUT_KNIGHT_R5_PLAYER_PICKED_UP_GUN
Don't be shy, shoot this stuff up. #TUT_KNIGHT_R5_SHOOT_MORE_STUFF
Alright, I think you've got the hang of it. Come on back. #TUT_KNIGHT_R5_SHOOT_COME_BACK
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#TUT_KNIGHT_R7_TAUNT_001 (The string keys for these lines label them as 'taunts', and they are grouped with the lines for Manuels tutorial bossfight, suggesting that they were intended to play when Manuel took damage mid combat.)
YES, LIKE THAT!
HURT ME MORE!
MAKE ME FEEL ALIVE AGAIN!
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(The string keys for this line suggests it was intended to play when the player took damage during Ser Manuels tutorial bossfight.)
You're not ready! #TUT_KNIGHT_R7_PLAYER_TAKES_DAMAGE_001
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#TUT_TEST_SHOTAGAIN_notinterested (These lines are similar in composition and string key name to those played when shooting Manuel after defeating him in battle, however these lines make no reference to Blockner or his tragic past.)
You've already won.
There's no point in shooting me more!
Enough.
You're the worst.
The ABSOLUTE worst!
Go play the actual game now.
...
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#TUT_KNIGHT_R7_HASSHIELD_09 (These lines are very similar to those that play when interacting with Manuel after hearing his tragic backstory, but with a different description of Blockner)
That'll do. Go on.
You'll know Blockner if see him, he wears a suit of armor, in the colors red & black.
Leave me to my studies. The next time you face me, my power will be one-thousand fold.
Leave me.
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(String key suggests this line was intended to play in the Breach)
Thanks for avenging me! #TUT_FOYER_REPEAT
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In The Halls of Knowledge (Dodge Roll Lesson)
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(Upon the beginning of the lesson)
(Keyboard Controls) To Dodge Roll, press the Roll Key Button, while moving Left or Right.
(Gamepad Controls, Stick Setting) To Dodge Roll, press the Roll Button Button, while holding Control Stick Left or Right.
(Gamepad Controls, Button Setting) To Dodge Roll, press the Roll Button Button, while holding Move Left Button or Move Right Button.
(Touchscreen Controls, Tap Setting) To Dodge Roll, Tap the Right Side of the screen while moving Left or Right.
(Touchscreen Controls, Golf Setting) To Dodge Roll, press the Right Side of the screen and Drag Left or Right, then Release.
(Touchscreen Controls, Swipe Setting) To Dodge Roll, Swipe Left or Right on the Right Side of the screen.
Try it now.
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(Interacting again before Dodge Rolling)
Can't figure it out? That's ok, I'll remind you.
(The lesson introduction dialogue will then repeat)
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(After dodge rolling)
Perfect Dodge Rolling! Now, do it a few more times!
Good.
Great.
Nice.
That's enough.
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(After dodge rolling after hearing 'That's enough' or speaking to Manuel)
(Touchscreen Controls) When you press the screen to initiate a Dodge Roll, time slows to a crawl for a few seconds.
(Touchscreen Controls) This allows you to make perfectly timed Dodge Rolls, but when time runs out, you will Dodge Roll in the last held direction.
Ready to move on?
Yeah, let's continue.
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Actually, let me try one more time.
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(Begins the Ascending Dodge Roll tutorial)
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(The player will be given some more opportunity to practice before this event repeats)
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(After using an Ascending Dodge Roll during the portion where Manuel expects regular Dodge Rolls)
... How did you do that?
You were... flying for a moment!
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(After continuing to use Ascending Dodge Rolls)
Could the legends be true?
No.
You are doing it wrong.
(Keyboard or Gamepad Input) Press Roll Key.
(Touchscreen Controls) Swipe Left or Right!
(Touchscreen Controls, Golf Setting) Drag Left or Right!
Stop this witchcraft!
Ok fine. Keep doing it.
(If the Hat of the Delinquent has not been unlocked) You must now don the Hat of the Delinquent.
Your petulant refusal to Dodge Roll is irritating... but I won't force you.
I told you to stop that. If you do it one more time, I am going to FACTORY RESET THIS DEVICE. Don't test me.
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(After using the Ascending Dodge Roll one more time after Manuel threatens to reset the users device)
I warned you. All you had to do was Dodge Roll.
I do not make idle threats... anymore...
I hope you made a backup.
Zap!
(After this line, a fake factory reset progress bar will initiate for a time)
Just kidding!
I can't actually do that... ...legally...
Anyway...
Ready to move on?
Yeah, let's continue.
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Actually, let me try one more time.
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(Begins the Ascending Dodge Roll tutorial)
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(The player will be given some more opportunity to practice before 'Ready to move on?' repeats)
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In The Halls of Knowledge (Ascending Dodge Roll Lesson)
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(Upon beginning the lesson)
Because your Dodge Rolling skills are so excellent...
There is one other thing I would like you to try.
Legends tell of an ancient Gungeoneer who ascended when he Dodge Rolled.
It is referred to as the... Ascending Dodge Roll.
The scriptures say that to perform this fabled technique, you must...
(Keyboard or Gamepad Input) Press the Ascending Roll Key Button.
(Touchscreen Controls, Golf Setting) Press the Right Side of the screen and Drag Up, then Release.
(Touchscreen Controls, Swipe Setting) Swipe Up on the Right Side of the screen.
(Touchscreen Controls, Tap Setting) Tap and Hold the Right Side of the screen.
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(Upon beginning the lesson if the player used an Ascending Dodge Roll during the regular Dodge Roll tutorial)
That thing you did there...
It was like...
Some kind of vertical Dodge Roll.
Legends tell of an ancient Gungeoneer who ascended when he Dodge Rolled.
It is referred to as the... Ascending Dodge Roll.
No one has ever been able to achieve it... until now.
Can you do it again for me?
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(After dodge rolling normally)
No that's a normal Dodge Roll.
No.
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(Interacting again before performing an Ascending Dodge Roll)
To perform an Ascending Dodge Roll...
(Re-triggers the Ascending Dodge Roll control explanation dialogue)
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(After performing an Ascending Dodge Roll)
Yes!
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(Interacting after performing an Ascending Dodge Roll)
You're doing it!
This is an IMMENSE discovery!
Please, do it again... but this time, try to go as HIGH as you can!
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(After performing an Ascending Dodge Roll of insufficient height)
Higher!
Yes!
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(After performing an Ascending Dodge Roll of sufficient height)
Dear Kaliber, the height!
You've mounted that precipice!
You can also Dodge Roll while you are in the air by pressing Ascending Roll Key or Roll Key again before you land.
You should try it out when you get a chance.
But how will you get down?
Hmm...
Try... Dodge Rolling!
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(After dodge rolling on the first platform)
No... that didn't work... hmm.
Maybe...
Try... another Ascending Dodge Roll! Perhaps if you go high enough, you'll eventually... wrap around and reach me again.
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(After using the Ascending Dodge Roll to reach the second platform)
Now you're even higher!
What you really need is some kind of...
Descending Dodge Roll.
I have an idea!
(Keyboard or Gamepad Input) Hold Down Key, and then Press the Ascending Roll Key Button.
(Touchscreen Controls, Golf Setting) Press the Right Side of the screen and Drag Down, then Release.
(Touchscreen Controls, Swipe Setting)Swipe Down on the Right Side of the screen.
(Touchscreen Controls, Tap Setting)Tap and Hold the Right Side of the screen.
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(After using the Ascending Dodge Roll to reach the third platform)
Oh, you're still going...
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(After using the Ascending Dodge Roll from the third platform)
You should come down now.
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(After using the Ascending Dodge Roll to reach all the way to the top of the room)
Hey, since you went all the way up there. Can you grab that FLYING DISC?
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(After using the Descending Dodge Roll)
That thing you did there...
It was some kind of... Descending Dodge Roll.
Surely I must be the first to have discovered this powerful technique...
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(Interacting after returning from the platforms)
Excellent!
Welcome back!
(If the player has the Flying Disc) Oh thank you for grabbing the FLYING DISC!
(If the player has the Flying Disc) I threw it up there a while back and assumed it lost forever.
(If the player has the Flying Disc) It's actually ...my old friend... Blockner's... he sure turned red when I threw it up there...
(If the player has the Flying Disc) Maybe it will prove useful for you.
Now that you are well versed in all three types of Dodge Rolls, we can put them to use.
(Begins the bullet dodging lesson)
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In The Halls of Knowledge (Bullet Dodging Lesson)
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(Upon beginning the lesson)
When you Dodge Roll, you are invulnerable until you hit the ground.
This means you can Dodge Roll through Bullets. And, in the Gungeon, Bullets will be flying everywhere.
On my command, the walls will begin to fire Bullets.
To survive, you must time your Dodge Roll so that the Bullets pass you while you are in the air.
As long as you are in the air, you are invulnerable.
The easiest way to time it is to roll towards the Bullets, not away from them.
It can be counterintuitive, I know. I assure you however that this is a battle tested technique.
Ready... Go!
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(After the player takes damage for the first time)
Oh, you've been hit!
Don't worry, the Bullets in the Halls of Knowledge are non-lethal.
In the Gungeon however, you can only take a few hits before you're dead.
Try again!
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(After the player takes damage)
(If the player didnt roll before taking damage) That was a little late.
(If the player rolled before taking damage) Too early.
Oh boy, you've been hit Number of Hits times now.
Number of Hits hits... that's not great.
(If the player has taken 6 hits or more) That's Number of Hits hits... in the Gungeon, you would now be dead.
Number of Hits hits.
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(Interacting)
Remember, Dodge Roll just before the Bullets would hit you.
Ready... Go!
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(After successfully dodge rolling over bullets without taking damage)
Excellent!
Do it again!
One more time!
Now, I'm gonna change it up.
The Bullets will come from above, so use an Ascending Dodge Roll just before you would be hit.
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(After successfully dodging the bullets from above)
Perfect.
Now, use the Ascending Dodge Roll to mount that platform again.
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(After Mounting the platform at Ser Manuel's request)
Great.
This time the Bullets will come from below.
Practice my Descending Dodge Roll technique and pass through the Bullets.
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(After successfully dodging the bullets from below)
(If the player took a lot of damage during the tutorial) That was pretty bad. Embarassing really.
(If the player some damage during the tutorial) Hey, you did... ok on that pattern.
(If the player took no damage during the tutorial) Excellent Job!
Do you want to try it again?
Give me another shot coach!
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I'm good, let's move on.
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Ok, I'm just gonna let them fly. Speak with me when you'd like to continue.
(Begins a dodging practice segment)
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(Begins the Blank Tutorial)
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(Interacting during the bullet dodging practice)
Ready to move on?
Yeah, let's continue.
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Actually, let me try one more time.
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Ok, I'm just gonna let them fly. Speak with me when you'd like to continue.
(Resumes the dodging practice segment)
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(Begins the Blank Tutorial)
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In The Halls of Knowledge (Blanking Lesson)
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(Upon beginning the lesson)
Ok, we're nearly there.
In nearly every case, a well timed Dodge Roll will keep you healthy.
In the Gungeon, there are a lot of Bullets.
And Bullets, like life, come at you fast.
Sometimes it can be overwhelming, and there may be no obvious way to Dodge Roll to avoid damage.
For these rare situations, you must master the use of the Blank.
They look like this .
When you use a Blank, all Bullets on the screen will be sent to another plane of existence. Erased.
Blanks are very powerful and as such are in limited supply. Use them wisely.
They are the last resort of the skilled Gungeoneer.
Let's try them out.
Here, pick up this Blank.
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(After a delay, if the player has not picked up the blank)
Pick up the Blank.
Just step on it.
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(After picking up the Blank)
Some commonly handled items, like Blanks, are sticky, and will attach to you when you step on them.
Others will need to be interacted with to be picked up. Remember that!
I'm going to fire the Bullets again.
When I do, use a Blank to erase them.
(Keyboard Controls) To use a Blank, Press the Blank Key Button.
(Gamepad Controls) To use a Blank, Click in the Left Stick and the Right Stick at the same time.
(Gamepad Controls) Or Press the Blank Button Button.
(Touchscreen Controls) To use a Blank, Tap the Blank Button on the screen.
Ready? Here they come!
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(If the player uses the Blank before the bullets appear)
Wait for the Bullets to appear before you use the Blank.
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(If the player uses the Blank after the bullets have already hit them)
Use the Blank before the Bullets hit you.
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(If the player dodge rolls through the bullets)
Your Dodge Rolling skills are very impressive, but you were supposed to use a Blank.
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(After spawning a replacement blank following the players failure)
Let's try again.
Here have another try.
Mulligan.
Do over.
Here's another Blank.
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(After using a blank to erase the bullets)
You did it!
Remember, Blanks are one-time use, so don't rely on them.
(Begins Weapons Training)
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In The Halls of Knowledge (Weapons Training)
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(Upon beginning the lesson)
Now, for the moment you have been waiting for...
Weapons training.
Gun Shoots.
The best defense, other than an excellent defense, is a good offense. So Kill enemies quickly to reduce the threat of taking damage.
To Shoot, you will need a Gun.
I remembered your favorite Gun.
Open that Chest, and take your weapon.
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(Interacting before opening the chest)
Open it.
Open the Chest.
Open the Chest by Interacting with it.
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(Interacting after opening the chest but before picking up the Pea Shooter)
Pick it up.
Pick up the Gun.
Pick up the Gun by Interacting again.
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(After picking up the Pea Shooter)
Now, you're armed and mildly dangerous.
When you Exit the Gungeon, the Sorceress will Bless your weapon. A blessed weapon will change its form and effectiveness every few seconds.
Kaliber is a mysterious deity that rewards skillful gunplay and artful dodging. Displaying prowess in combat will surely curry favor with Kaliber, who may reward you with increased firepower.
Basically, the higher your Combo, the more likely that your Gun will take the form of something powerful.
Now, my assistant will play the role of one of the bloodthirsty natural inhabitants of the Gungeon.
Do not worry for their safety. True Gundead will show you no mercy.
As a volunteer they understand the dangers involved. I assure you they are... well protected.
(Keyboard Controls) Use the Mouse to Aim your Gun.
(Gamepad Controls, Button Aiming Setting) Use the Aim Up Aim Down Aim Left Aim Right Buttons to Aim your Gun.
(Gamepad Controls, Stick Aiming Setting) Use the Aiming Stick to Aim your Gun.
(Gamepad Controls, Stick Aiming Setting, Auto Fire) Use the Aiming Stick to Aim and Fire your Gun.
(Keyboard & Gamepad Controls) To Shoot, Press the Fire Key Button.
(Non-Touchscreen Controls) When I say, Fire upon it!
(Non-Touchscreen Controls) Now... Shoot it!
(Touchscreen Controls) To Aim and Shoot your Gun, Think about the Enemy you want to Shoot.
(Touchscreen Controls) Your Gun will read your thoughts and Fire for you.
(Touchscreen Controls) You'd be surprised how often it gets it right.
(Touchscreen Controls) If your Gun has trouble reading your thoughts, it may choose to Fire upon the closest Enemy.
(Touchscreen Controls) Now, Think!
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(After a delay, if the player has not shot the Cultist (Non-Touchscreen Controls))
Shoot it!
Kill it!
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(After a delay, if the player has not shot the Cultist (Touchscreen Controls))
Think Harder and Slay the Beast!
Squeeze the thought of Shooting him to the front of your mind!
Try moving your brain closer to the screen, and then Think again.
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(Upon being shot if the Cultist is still alive)
Shoot it, not me you twit!
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(Upon being shot)
Shooting me is pointless, I am a Ghost and your Bullets fear me.
I am wearing a powerful magnet that deflects your fire.
I'm too lucky to be hit by a your puny pea-shaped Bullets.
Stop shooting me.
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(Upon killing the Cultist)
(Touchscreen Controls) Yes! It worked!
You have the mind of a killer.
Truly, you are without conscience.
Now, remember, don't even Think about Shooting me.
...
Good.
The inhabitants of the Gungeon are far more dangerous than what you saw from my assistant.
I would be abandoning my duties as mentor if I did not prepare you further for the dangers ahead.
It is time for your Final Lesson.
You must now, once again, face me in single combat.
Show no mercy, as none shall be given. I will allow your bullets to hit me, just for this exercise.
Prepare yourself!
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(Upon defeating Ser Manuel)
Ah the student, has become... competent.
(If the player took no hits against Manuel) You were untouchable.
(If the player took 1 hit against Manuel) I got you once though.
(If the player took more than 1 hit against Manuel) I hit you Number of Hits times.
(If the player took few hits against Manuel) You're pretty good.
(If the player took many hits against Manuel) That's... not great.
(If the player took more than 6 hits against Manuel) You would be dead if this demonstration was using Live Ammo.
(If the player took a large number of hits against Manuel) Oh uh, listen Character Name, there's one more thing I feel like I gotta say...
(If the player took a large number of hits against Manuel) How do I say this...
(If the player took a large number of hits against Manuel) This is the tutorial... Unless you were just screwing around... you probably are not ready to Exit the Gungeon.
(If the player took a large number of hits against Manuel) Maybe give my lessons another try... It's up to you though. Good luck in any case... you'll need it.
Here, don the Hat of the Initiate.
I have nothing more to teach you.
Passing my test is a great...
Achievement.
That's it. We're done here.
(Touchscreen Controls) There are other control schemes you might want to experiment with.
(Touchscreen Controls) Use this other machine to switch between them.
If you want to continue to practice, Use this machine to spawn real Gundead, one at a time.
I'll be back in the UnderBreach.
Use the Door to get back.
Toodles.
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