In Jail |
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(Interacting) Thanks for rescuing me! |
(Interacting again) Now.... back to my quest. |
(After being shot) Nope. |
In The Breach |
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(Interacting for the first time after mapping all five main chambers) Hey pal! I've got something for you! |
(Interacting) Thankfully, the Breach doesn't shift around like the rest of the Gungeon. |
(Interacting again) Hmm... |
In The Gungeon | ||||||||||||||
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(Interacting) ...maybe it was the other way?
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(Mapping Offer)
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(Interacting after completing the map quest) Thanks again. How can I help?
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(After breaking pots in the room) There's nothing in those pots. I already checked. | ||||||||||||||
(After interacting with Lonks possessions) Hey, those are mine! | ||||||||||||||
(After being shot) Nope. |
Unused Dialogue
The dialogue in this section is all either unused, or how to trigger it is currently unknown. Context clues on when this dialogue might play may be present in the texts string key.
Unused Dialogue |
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(A generic response to the 'Why are you down here?' question. However, Lonk cannot generate on a floor where he does not have a proper answer, and as such the generic response cannot be seen.) Not all those who wander are lost, my friend. I, however, am very lost. #LOSTADVENTURER_INFO_GENERIC |
(A response to the 'Why are you down here?' question for if Lonk is in Bullet Hell. However, Lonk cannot generate in Bullet Hell, so this response cannot be seen.) What did I do to end up here? #LOSTADVENTURER_INFO_HELL |