The Lost Adventurer/Dialogue

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Text Colour Key
grey This text provides context for interactions, and is not part of any original quote.
cyan This text represents a variable value that may change depending on the character being played, or the player's settings.
orange This text represents player dialogue choices. Regular text under orange text indicates a dialogue branch initiated by that choice.
Hover over each icon to see what it represents.

Dialoguesequential.png Groupedsequence.png Dialogueordered.png Dialoguerepeat.png Dialoguerandom.png Dialogueconditional.png Dialogueend.png

The collected dialogue of Lonk the Lost Adventurer.

In Jail
(Interacting)

Dialoguesequential.png Thanks for rescuing me!
Dialoguesequential.png I thought I was going to be stuck here forever.
Dialoguesequential.png Maybe I'll see you around?

(Interacting again)

Now.... back to my quest.

(After being shot)

Dialoguerandom.png Dialogueend.png Nope.
Dialoguerandom.png Dialogueend.png That doesn't work on me.
Dialoguerandom.png Dialogueend.png That isn't very heroic.

In The Breach
(Interacting for the first time after mapping all five main chambers)

Dialoguesequential.png Hey pal! I've got something for you!
Dialoguesequential.png I want you to have my favorite weapon. It's seen me through a lot of dungeons over the years.
Dialoguesequential.png I donated it to the Acquisitions Department for you.
Dialoguesequential.png Now that I'm a bit more experienced, I don't think it'll be too dangerous on my own.
Dialoguesequential.png Good luck!

(Interacting)

Dialogueordered.png Thankfully, the Breach doesn't shift around like the rest of the Gungeon.
Dialogueordered.png I'm studying the maps to see if I can figure out some kind of pattern.
Dialogueordered.png Occasionally, I'll find scraps of maps made by other people.
Dialogueordered.png I think I found something interesting. Some notes scribbled on the margins of an old adventurer's journal.
Dialogueordered.png It looks like there may be a fireplace, with a switch behind the fire.
Dialogueordered.png Maybe the switch does something important.
Dialogueordered.png I think I found the fireplace in Chamber 1. I couldn't put the fire out though.
Dialogueordered.png Huh.
Dialogueordered.png Have you seen the tomb in Chamber 2? There's that altar...
Dialogueordered.png I wonder if that altar does something.
Dialogueordered.png The old maps I find are never accurate, though.

(Interacting again)

Dialoguerandom.png Hmm...
Dialoguerandom.png I have to think about this. Let's talk later.

In The Gungeon
(Interacting)

Dialoguerandom.png ...maybe it was the other way?
Dialoguerandom.png ...I think I've seen that before...
Dialoguerandom.png ...no, but that door was on the other side last time.
Dialoguerandom.png ...am I holding this upside-down?

If the player has not yet interacted with Lonk on this save file Otherwise.
Dialoguesequential.png Oh! Hello, there!

Dialoguesequential.png I seem to have gotten turned around. This map doesn't seem to be accurate... at least not any more!
Dialoguesequential.png I'm sure you've noticed, but the walls keep shifting.
Dialoguesequential.png It's not like the other dungeons I've explored at all!
Dialoguesequential.png Do you think you could help me map this place out again?
(Dialogue Proceeds to the Mapping Offer)

Dialoguesequential.png Oh! It's you again!

Dialoguesequential.png Do you think you could help me map this place out again?
Dialoguesequential.png I'll give you something I found in a chest earlier as a reward!
(Dialogue Proceeds to the Mapping Offer)

(Mapping Offer)
If the player does not have a completed map If the player has a completed map
Sure thing. I'm kind of busy...
Wonderful! You go that way, and I'll keep mapping this room. We can meet up here! Oh, I understand. Mapping isn't for everyone! I'll be here in case you change your mind.
Dialoguesequential.png Oh, wow! You've already got a map of this floor!
<Share the completed map> <Don't share the completed map>
(Normal Dialogue)
Thank you! You should take this. A strange old man gave it to me!
(If the map being returned is the last remaining main chamber map)

Dialoguesequential.png Hey listen, I want to thank you for all your help.
Dialoguesequential.png Speak with me in the Breach. I've got something for you.
Dialoguesequential.png For now, though, you should take this.

Dialoguerandom.png You jerk!
Dialoguerandom.png What!? Why?
(Interacting after completing the map quest)

Dialoguerandom.png Thanks again. How can I help?
Dialoguerandom.png Everything alright?
Dialoguerandom.png So, how's your run going?
Dialoguerandom.png Is this... the run?

Why are you down here? Are you going to be okay?
(Dialogue line provided depends upon the current floor)

Dialogueconditional.png (Keep of the Lead Lord) Usually I have to go through several other dungeons before I get to a Castle.
Dialogueconditional.png (Gungeon Proper) I dropped a small key down a grate and came down here to get it.
Dialogueconditional.png (Black Powder Mine) I came down here looking for some rocks to blow up. There's usually grottoes!
Dialoguerandom.png Dialogueconditional.png (Hollow) I got into a race with a gravedigger and ended up here.
Dialoguerandom.png Dialogueconditional.png (Hollow) If only I had some heavy boots, I wouldn't slip on this ice!
Dialogueconditional.png (Forge) This place reminds me of someone I used to know. Big fella.
Dialoguerandom.png Dialogueconditional.png (Oubliette) Ugh, why would anyone bother coming down here.
Dialoguerandom.png Dialogueconditional.png (Oubliette) I found a crest, but it looked too fragile to carry.
Dialogueconditional.png (Abbey of the True Gun)
Thanks for opening the door to get down here. Now do you know how to get out?

I can definitely find my way, now. No doubt about it at all!
(After breaking pots in the room)

Dialoguerandom.png There's nothing in those pots. I already checked.
Dialoguerandom.png Budget Dungeon, nothing in the pots. Why even have them?

(After interacting with Lonks possessions)

Dialoguerandom.png Hey, those are mine!
Dialoguerandom.png Hands off, Character Nickname !
Dialoguerandom.png Hey, Listen! ...stop that.

(After being shot)

Dialoguerandom.png Dialogueend.png Nope.
Dialoguerandom.png Dialogueend.png That doesn't work on me.
Dialoguerandom.png Dialogueend.png That isn't very heroic.

Unused Dialogue

The dialogue in this section is all either unused, or how to trigger it is currently unknown. Context clues on when this dialogue might play may be present in the texts string key.

Unused Dialogue
(A generic response to the 'Why are you down here?' question. However, Lonk cannot generate on a floor where he does not have a proper answer, and as such the generic response cannot be seen.)

Not all those who wander are lost, my friend. I, however, am very lost. #LOSTADVENTURER_INFO_GENERIC

(A response to the 'Why are you down here?' question for if Lonk is in Bullet Hell. However, Lonk cannot generate in Bullet Hell, so this response cannot be seen.)

What did I do to end up here? #LOSTADVENTURER_INFO_HELL
I've taken a very, very wrong turn. #LOSTADVENTURER_INFO_HELL