Blacksmith/Dialogue

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Text Colour Key
grey This text provides context for interactions, and is not part of any original quote.
cyan This text represents a variable value that may change depending on the character being played, or the player's settings.
orange This text represents player dialogue choices. Regular text under orange text indicates a dialogue branch initiated by that choice.
Hover over each icon to see what it represents.

Dialoguesequential.png Groupedsequence.png Dialogueordered.png Dialoguerepeat.png Dialoguerandom.png Dialogueconditional.png Dialogueend.png

The collected dialogue of the Blacksmith.

In The Gungeon
(Interacting for the first time on a Save File)

Dialoguesequential.png It's been a very long time since anyone has come down here.
Dialoguesequential.png Come to "kill" your past? You've made it further than most, that's certain.
Dialoguesequential.png If you thought it was going to be that easy, I've got some bad news for you.

What do you mean? I know everything I need to know.

Dialoguesequential.png The Gun that kills the past... like everything else, it needs ammunition.
Dialoguesequential.png Otherwise... well, what stopped time here... that's old magic.
Dialoguesequential.png If you find the Gun, it may fire, but how far back will you go?
Dialoguesequential.png You might just find yourself right back here again.
Dialoguesequential.png You want to get out of this place, and change something about your past, right?
Dialoguesequential.png To tear a hole that far back, you'll need a special bullet.
Dialoguesequential.png I can make it for you... but the materials might prove hard to find.

Tell me what you need. Who are you? And how do you know this?

(The Blacksmith will then list the bullet components)

Dialoguesequential.png I'm just a gunsmith, but I've had a very long time to figure this out.
Dialoguesequential.png ...you aren't the first to come this far, either.
(The Blacksmith will then list the bullet components)

Suit yourself.
(When listing Bullet Components)

Dialoguesequential.pngDialogueconditional.png (Listing for the first time on a save file) To make the bullet, I'll need...
Dialoguesequential.pngDialogueconditional.png (Listing for repeat times on a save file) Let me see... what did I need from you again...?
Dialoguesequential.pngDialogueconditional.png (Prime Primer not given) The Prime Primer, lost in the upper Chambers
Dialoguesequential.pngDialogueconditional.png (Arcane Gunpowder not given) Some Arcane Gunpowder, mined in the heart of the Gungeon
Dialoguesequential.pngDialogueconditional.png (Planar Lead not given) A shard of Planar Lead, broken off from the Great Bullet when it struck
Dialoguesequential.pngDialogueconditional.png (Obsidian Shell Casing not given) An Obsidian Shell casing, bored from the tooth of a great beast
Dialoguesequential.png Bring all of that to me, over many lifetimes... and I will aid you in your quest.

(Interacting if the Ruby Bracelet has not been upgraded)

Dialoguesequential.png Hey.
Dialoguesequential.png One other thing.
Dialoguesequential.png You know the Ruby Bracelet?
Dialoguesequential.png If you see it, can you bring it to me?
Dialoguesequential.png No rush.

(Interacting again if the Bullet is not finished)

Dialoguesequential.png You're back.

I have something for you. What do you still need?
(If the player has a Bullet Component) (If the player doesn't have a Bullet Component)
No, you don't.
(The Blacksmith will then list the bullet components)
(After being shot)

Dialoguerandom.png hmmm hmmm hmm
Dialoguerandom.png That's enough chatter for now.
Dialoguerandom.png I've got to concentrate on this.

(Upon picking up the Replacement Arm for the first time)

Dialoguesequential.png Oh, right! That arm. I made it for Ox, to replace the one he lost.
Dialoguesequential.png I've been meaning to take that back to the Breach... but I'm always so busy.
Dialoguesequential.png If you bring it to Cadence and Ox, I'd appreciate it. I'm sure they would too.
Dialoguesequential.png That is, if you can figure out some way to get it back up...