Blockner/Dialogue

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Text Colour Key
grey This text provides context for interactions, and is not part of any original quote.
cyan This text represents a variable value that may change depending on the character being played, or the player's settings.
orange This text represents player dialogue choices. Regular text under orange text indicates a dialogue branch initiated by that choice.
Hover over each icon to see what it represents.

Dialoguesequential.png Groupedsequence.png Dialogueordered.png Dialoguerepeat.png Dialoguerandom.png Dialogueconditional.png Dialogueend.png

The collected dialogue of Blockner.

In The Gungeon
(Upon entering the room)

Guards! Oh. Wait. It's another "Gungeoneer."

(Interacting)

Dialoguesequential.png Hail friend, and well met!
Dialoguesequential.png What brings you to this gun-dungeon?

Looking for the GUN, same as everyone. You know why I'm here.
Dialoguesequential.png Oh. That's a relief!

Dialoguesequential.png ...I mean, of course you are.
Dialoguesequential.png We abandoned that quest not long after our fool of an assistant ran afoul of some bullets.
Dialoguesequential.png See you around, adventurer.

Dialoguesequential.png Eh... I'm not quite certain what you mean!

Dialoguesequential.png You must be here to kill your past, correct?

Manny says "Hi." I'm kidding!
Dialoguesequential.png Ah... I see.

Dialoguesequential.png You understand I won't just roll over, right?

I do. (This dialogue only has one player choice)
Dialoguesequential.png Well then...

Dialoguesequential.png Look out behind you!
(After this dialogue, Blockner will run up to his boss room)

Dialoguesequential.png Oh, whew... rather, of course you are!

Dialoguesequential.png Why wouldn't you be kidding?
Dialoguesequential.png Ah ha ha ha.

(Interacting again after ending the initial dialogue non-threateningly)

Is there something else?

Nope. Yeah, I'm here for YOU!
On your way then, adventurer. (Results in the same dialogue tree as selecting 'You know why I'm here.' in the initial interaction)
(Upon following Blockner into his bossroom)

Dialoguesequential.png It seems my past has caught up with me.
Dialoguesequential.png Time to Kill it!

(After defeating Blockner)

Aw, nuts.

(Interacting again after defeating Blockner)

Dialogueordered.png Bested by a disciple of Manny...
Dialogueordered.png Humiliating!
Dialogueordered.png I guess there really was something to that "dodge roll" he was always on about.
Dialogueordered.png What I don't understand is why the bullets don't hit you. It really looks like they should.
Dialoguerepeat.png I guess... I'll head back to the Breach.

In the Breach
(Interacting for the first time after killing him and avenging Ser Manuel. Overrides normal interraction dialogue)

Dialogueordered.png Manny! It's been so long! You haven't... uh... changed a bit!
Dialogueordered.png You always were pretty pale.
Dialoguerepeat.png ...

(Interacting)

Dialogueordered.png I guess I should thank you for taking pity on Manny. But I won't.
Dialogueordered.png What's a bit of revenge killing between friends?
Dialogueordered.png Death doesn't seem to mean a whole lot here, though.
Dialogueordered.png Trapped here for all of eternity.
Dialogueordered.png I guess this isn't so different from before, when I was alive but trapped here for all of eternity.
Dialogueordered.png The other dungeons me and Manny used to loot never had any guns. It was always sharp metal.
Dialogueordered.png Maybe now I can finally learn to roll.

(Interacting again)

Dialoguerepeat.png ...

(Interacting for the first time after defeating Blockners ghost as a miniboss. Overrides normal interraction dialogue)

I decided to go back in for some action. Sorry if I gave you trouble.

Unused Dialogue

The dialogue in this section is all either unused, or how to trigger it is currently unknown. Context clues on when this dialogue might play may be present in the texts string key.

Unused Dialogue
#RIVAL_MANY_ROLLS_01 (The string key for this line suggests that it would play when rolling around Blockner before the fight)

Those rolls... where did you learn that?

#RIVAL_MANY_TAKEPLAYERDAMAGE_BEFORE_AGGRO (The string key for this line suggests that it would play when shooting Blockner before the fight begins)

Sucker shot!? I like thy style.
Once more and I shalt quarrel!