Cursula/Dialogue
< Cursula
Text Colour Key | |
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grey | This text provides context for interactions, and is not part of any original quote. |
cyan | This text represents a variable value that may change depending on the character being played, or the player's settings. |
orange | This text represents player dialogue choices. Regular text under orange text indicates a dialogue branch initiated by that choice. |
Hover over each icon to see what it represents.
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The collected dialogue of Cursula.
In Jail |
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(Interacting)
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(After being shot)
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In The Gungeon |
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(Interacting)
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(Interacting Again)
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(After being shot)
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(After a successful purchase)
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(After a failed purchase)
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