Marine Sidearm
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Marine Sidearm | |
---|---|
Statistics | |
Type: | Semiautomatic |
Quality: | |
Magazine Size: | 10 |
Max Ammo: | |
Reload Time: | 1.2s (0.96 with The Marine's starting Military Training) |
DPS: | 14.5 (15.6 with The Marine's starting Military Training) |
Damage: | 5 |
Fire Rate: | 0.25 |
Shot Speed: | 25 |
Range: | 18 |
Force: | 12 |
Spread: | 5 (4.15 with The Marine's starting Military Training) |
Class: | SHITTY |
Damage Type: | None |
Sell Creep Price: | |
Ammonomicon Entry | |
Always With You | |
The Marine Sidearm was brought to the Gungeon by a low-ranking Primerdyne soldier.
Though this gun appears sturdy, it has been known to fail when it is most needed. | |
Meta Info | |
Item ID: | 86 |
Internal Name: | Marine Sidearm |
Object Name: | SPMA1 |
Sprite Name: | SPMA |
The Marine Sidearm is The Marine's starting gun. It has a good accuracy and a stronger knockback than other starting guns.
Notes
- Cannot be dropped.
- Is technically automatic, as tapping the fire button does not provide a faster fire rate than holding it down.
- After defeating The Marine's past with his alternate skin, an alternate skin of this weapon is unlocked.
- Bullets become slightly bigger with the alternate skin.
Trivia
- This gun was originally called “Marine Issue” in the pre-alpha.
- While it is impossible to see in-game due to the gun having the infinite ammo variable set to true, the Marine Sidearm has a maximum ammo of 350.
- The Marine Sidearm appears to have a bayonet, though it cannot be used.
- [SPOILER] The description may refer to how the Marine appears to be tough, but in his past he ran from the Interdimensional Horror.