Gat
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Gat | |||||||||||||||
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Statistics and Information | |||||||||||||||
ETG Health: |
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XTG Health: |
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Location: | Black Powder Mine Oubliette | ||||||||||||||
Ammonomicon Entry | |||||||||||||||
The Best Offense | |||||||||||||||
Gats are mechanized sentries, built by some savvy adventurer in years past.
Today, they have been completely integrated into Gundead society and do not remember their former masters. |
Gats are enemies in Enter the Gungeon which slowly bounce around the room diagonally and deflect bullets. They will occasionally open up to shoot three random spreads of 4 bullets at the player, during which time they are vulnerable.
Notes
- Gats are flying enemies, and are therefore immune to pits and most floor hazards.
- Bullets deflected by a Gat while it is closed can still hit enemies, but cannot hit the player.
- Gats are immune to radial/full room damage effects while closed, including the Bracket Key, Gungeon Pepper, and Camera.
- Bullet with homing effects will still target Gat even while they are in an invulnerable state.
- Gats are unaffected by bullet effects on deflected bullets, such as poison or transmogrification.
Trivia
- Gats have an unused development design in which they appear much smaller and more spherical. Perhaps as an oversight, the Ammomomicon icon for the Gat uses a sprite from this development design instead of the sprites the enemy uses in the release version.
- This unused Gat design has animations for falling into pits, which suggests that at one point during development Gats were unable to fly.
- The sprites for the Gat are labelled as Met.[1]
- The updated Gat design sprites are labelled as newmet.
- The design of the Gat is a reference to Tellys from the Megaman series.
Gallery
The eyes of a Gat have an emissive shader, causing them to appear to glow in a way which is not present in the raw assets.
References
- ↑ Met_Collection, Enter the Gungeon Assets