Black Powder Mine

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The Black Powder Mine is the 3rd chamber of The Gungeon. As the name suggests, it is a mining facility where gunpowder and perhaps other compounds are extracted. This floor contains pits of acid, minecarts, and all types of barrels.

Some rooms have streams of acid on the ground, indicated by their yellowish glow. These hazards act like poison goop, except all enemies are immune to them; only the player can be harmed if they stay in it for too long. However, the acid will stop acting like poison if water is sprayed on it, such as from the Mega Douser.

The Black Powder Mine is decorated with oil-filled lamps on the sides of the walls. These lamps leak small puddles of oil if destroyed, which can be ignited.

Bosses

Cannonbalrog.png Treadnaught.png Mine Flayer.png
Cannonbalrog Treadnaught Mine Flayer

Special Bosses

Blockner.png Door Lord.png
Blockner Door Lord

Enemies

Icon Name Description
Bullet Kin.png Bullet Kin Slowly walks towards the player, firing bullets.
Bandana Bullet Kin.png Bandana Bullet Kin Slowly walks towards the player, rapidly firing bullets.
Veteran Bullet Kin.png Veteran Bullet Kin Slowly walks towards the player, firing bullets and predicting the player's movements.
Tanker.png Tanker Slowly walks towards the player, rapidly firing bullets.
Shroomer.png Shroomer Slowly walks towards the player, firing two bullets in a V shape.
Minelet.png Minelet Slowly walks towards the player, firing bullets. Occasionally hides under its hard hat, temporarily deflecting bullets, then pops out and releases bullets in all directions.
Red Shotgun Kin.png Red Shotgun Kin Slowly walks towards the player, occasionally firing a tight spread of 5 bullets. Has a chance to fire 6 bullets in all directions upon death.
Blue Shotgun Kin.png Blue Shotgun Kin Slowly walks towards the player, occasionally firing a wide spread of 5 bullets quickly followed by a wide spread of 4 bullets. Has a chance to fire 6 bullets in all directions upon death.
Veteran Shotgun Kin.png Veteran Shotgun Kin Slowly walks towards the player, occasionally firing a V-shaped spread of 5 bullets and predicting the player's movements. Fires many bullets in all directions upon death.
Keybullet Kin.png Keybullet Kin Runs away from the player and disappears if not killed. Turns into a key upon death.
Sniper Shell.png Sniper Shell Periodically aims at the player with a red laser, then fires a single high-speed bullet.
Professional.png Professional Periodically aims at the player with a green laser, then fires a single high-speed bullet that explodes into bullets in all directions upon impact.
Hollowpoint.png Hollowpoint Floats towards the player, rapidly firing bullets. Periodically disappears and reappears elsewhere in the room.
Bombshee.png Bombshee Follows other enemies around, frequently emitting a short-ranged shriek that destroys the player's bullets. If all the other enemies die, the Bombshee will launch itself at the player, exploding on contact.
Rubber Kin.png Rubber Kin Attempts to launch itself towards the player, knocking the player back upon contact. Cannot deal direct damage to players.
Tazie.png Tazie Launches itself towards the player, dealing damage upon contact.
King Bullat.png King Bullat Periodically fires bouncing bullets in all directions. Spawns several Bullats and Shotgats upon death.
Pinhead.png Pinhead Walks towards the player and explodes upon death. IF the player gets too close, it will leap towards the player and explode.
Nitra.png Nitra Walks towards the player and creates a line of explosions upon death. If the player gets too close, it will leap towards the player and detonate itself.
Blobulon.png Blobulon Moves towards the player and attempts to deal contact damage. Splits into two Blobuloids upon death.
Blobuloid.png Blobuloid Moves towards the player and attempts to deal contact damage. Splits into two Blobulins upon death.
Blobulin.png Blobulin Quickly moves towards the player and attempts to deal contact damage.
Poisbulon.png Poisbulon Moves towards the player, leaving a trail of poison creep. Splits into two Poisbuloids upon death.
Poisbuloid.png Poisbuloid Moves towards the player, leaving a trail of poison creep. Splits into two Poisbulins upon death.
Poisbulin.png Poisbulin Quickly moves towards the player, leaving a trail of poison creep.
Skusket.png Skusket Has two lines of bullets orbiting it. Slowly floats towards the player, firing skulls that home in on the player and split into 6 bullets upon being destroyed.
Gigi.png Gigi Flies towards the player, periodically spitting an egg that releases a swarm of bullets towards the player.
Muzzle Wisp.png Muzzle Wisp Dashes three times in random directions, then releases a ring of flaming bullets. Leaves behind a patch of fire upon death. Sets the player on fire upon contact.
Cubulon.png Cubulon Frequently fires bullets in all directions in a diamond shape.
Chance Kin.png Chance Kin Runs away from the player and disappears if not killed. Turns into a !-cube which drops a random pickup upon death.
Apprentice Gunjurer.png Apprentice Gunjurer Fires bullets in a variety of rotating shapes, such as a square, circle, or X. Occasionally disappears and reappears elsewhere in the room.
High Gunjurer.png High Gunjurer Fires large rings of bullets at the player. Occasionally disappears and reappears elsewhere in the room.
Gunsinger.png Gunsinger Buffs an enemy in the room, increasing their health and speed. They will cancel their spell and run away if the player is too close or they take too much damage.
Aged Gunsinger.png Aged Gunsinger Buffs all enemies in the room, increasing their health and speed. They will cancel their spell and run away if the player is too close or they take too much damage.
Jammomancer.png Jammomancer Jams an enemy in the room, increasing their health, speed, and damage.
Jamerlengo.png Jamerlengo Jams all enemies in the room, increasing their health, speed, and damage.
Mimic.png Mimic Rapidly fires bullets towards the player. Drops items and/or pickups upon death.
Bullat.png Bullat Launches itself at the player, dying in the process.
Shotgat.png Shotgat Launches two projectiles in a V shape at the player, dying in the process.
Grenat.png Grenat Launches an exploding projectile at the player, dying in the process.
Spirat.png Spirat Launches itself at the player, dying in the process. Predicts the player's movements, and can reposition itself several times before hitting walls.
Coaler.png Coaler Occasionally fires bullets at the player. Catches on fire upon taking damage, running around erratically and sending flaming bullets out in random directions.
Gat.png Gat Bounces around the room and deflects bullets. Occasionally opens up to fire three spreads of four bullets towards the player.
Det.png Det Periodically fires four lasers in a + or × formation. Explodes upon death.
Gunzookie.png Gunzookie Periodically spits up bubbles that, upon popping, fire a bullet that predicts the player's movements.
Gunzockie.png Gunzockie Periodically spits up four bubbles that, upon popping, fire a bullet that predicts the player's movements.
Bullet Shark.png Bullet Shark Charges towards the player, releasing bullets to the sides of itself.
Chancebulon.png Chancebulon Fires random attacks from other Blobulon enemies, along with groups of bullets that look like dice. Has a chance to fire multiple attacks at the same time, and has a chance to die instead of attacking.
Misfire Beast.png Misfire Beast Camouflages itself and creates projections that attack the player with bullet whips.
Gun Nut.png Gun Nut Periodically strikes the ground with its sword, releasing a wide 90 degree arc of bullets towards the player. Can only aim in the eight compass directions.
Fungun.png Fungun Periodically releases clouds of bullets. Leaves a small pool of poison creep upon death.
Spogre.png Spogre Periodically releases large clouds of bullets. Releases a smaller cloud of bullets upon death.
Gripmaster.png Gripmaster Hovers over the player and attempts to grab them. If the player is successfully grabbed, it will shoot the player to a previously cleared room, which will be reset and have all enemies respawned. Automatically dies if all other enemies in the room are killed.
Phaser Spider.png Phaser Spider Fires large web-shaped sprays of bullets at the player that leave slowing cobwebs on the floor. Frequently burrows into the ground and reappears elsewhere in the room.
Killithid.png Killithid Summons portals around the room that fire bullets towards the player. Occasionally splits into three copies of itself, two of which are illusions.
Tarnisher.png Tarnisher Sinks into the floor and chases the player. If it successfully catches the player, it will deal damage, partially drain the current gun's ammo, and reduce the magazine size of all of the player's guns until they pick up ammo.
Shambling Round.png Shambling Round Has three stages that it progresses through as it takes damage. In its first stage, it fires rings of bullets in all directions. In its second stage, it rapidly alternates between firing bullets out of its left and right sides. In its third stage, it sprays numerous bullets in all directions. Upon death, it leaves behind a cap that explodes after a short delay.
Shelleton.png Shelleton Slowly walks towards the player, frequently firing two wide bursts of bullets at the player. Occasionally fires a laser at the player. Collapses upon death, and will revive if not destroyed after a short period of time.

Notes

  • Before being given to the Blacksmith in the Forge, there is always a room in the containing a series of flying minecarts in the Black Powder Mine with several explosive barrels surrounding a pedestal of Arcane Gunpowder on the other side. These minecarts must be dodge rolled in and out of in order to reach the Arcane Gunpowder.
    • This room is always a dead end.

Gallery

See also

The Gungeon
The Breach Keep of the Lead Lord Gungeon Proper Black Powder Mine Hollow Forge
Secret Chambers
Oubliette Abbey of the True Gun Resourceful Rat's Lair R&G Dept. Bullet Hell