Forge

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The Forge is the 5th chamber of The Gungeon. It is the final floor required to beat the pasts; however, Bullet Hell is the true final floor of the game. The chamber is littered with streams of lava, which alight players who may accidentally touch. Enemies are immune to these pools of lava. As a difficulty limiting system for new players: if the player has not defeated the High Dragun, and has reached the Forge less than five times, each enemy has a chance to be removed, equal to 10% subtracting by 2% each time the player has reached the Forge. Enemies' health in this chamber is multiplied 2.1 times of their base.

Boss

High Dragun.png
High Dragun

Enemies

Icon Name Description
Bullet Kin.png Bullet Kin Slowly walks towards the player, firing bullets.
Bandana Bullet Kin.png Bandana Bullet Kin Slowly walks towards the player, rapidly firing bullets.
Veteran Bullet Kin.png Veteran Bullet Kin Slowly walks towards the player, firing bullets and predicting the player's movements.
Shroomer.png Shroomer Slowly walks towards the player, firing two bullets in a V shape.
Ashen Bullet Kin.png Ashen Bullet Kin Slowly walks towards the player, firing fast-moving bullets.
Red Shotgun Kin.png Red Shotgun Kin Slowly walks towards the player, occasionally firing a tight spread of 5 bullets. Has a chance to fire 6 bullets in all directions upon death.
Blue Shotgun Kin.png Blue Shotgun Kin Slowly walks towards the player, occasionally firing a wide spread of 5 bullets quickly followed by a wide spread of 4 bullets. Has a chance to fire 6 bullets in all directions upon death.
Veteran Shotgun Kin.png Veteran Shotgun Kin Slowly walks towards the player, occasionally firing a V-shaped spread of 5 bullets and predicting the player's movements. Fires many bullets in all directions upon death.
Ashen Shotgun Kin.png Ashen Shotgun Kin Slowly walks towards the player, firing tight spreads of 5 fast-moving bullets.
Chance Kin.png Chance Kin Runs away from the player and disappears if not killed. Turns into a !-cube which drops a random pickup upon death.
Keybullet Kin.png Keybullet Kin Runs away from the player and disappears if not killed. Turns into a key upon death.
Sniper Shell.png Sniper Shell Periodically aims at the player with a red laser, then fires a single high-speed bullet.
Professional.png Professional Periodically aims at the player with a green laser, then fires a single high-speed bullet that explodes into bullets in all directions upon impact.
Hollowpoint.png Hollowpoint Floats towards the player, rapidly firing bullets. Periodically disappears and reappears elsewhere in the room.
King Bullat.png King Bullat Periodically fires bouncing bullets in all directions. Spawns several Bullats and Shotgats upon death.
Pinhead.png Pinhead Walks towards the player and explodes upon death. If the player gets too close, it will leap towards the player and explode.
Nitra.png Nitra Walks towards the player and creates a line of explosions upon death. If the player gets too close, it will detonate itself.
Blobulon.png Blobulon Moves towards the player and attempts to deal contact damage. Splits into two Blobuloids upon death.
Blobuloid.png Blobuloid Moves towards the player and attempts to deal contact damage. Splits into two Blobulins upon death.
Blobulin.png Blobulin Quickly moves towards the player and attempts to deal contact damage.
Leadbulon.png Leadbulon Moves towards the player and attempts to deal contact damage. Becomes enraged after taking enough damage, moving faster and leaving a trail of fire.
Muzzle Wisp.png Muzzle Wisp Dashes three times in random directions, then releases a ring of flaming bullets. Leaves behind a patch of fire upon death. Sets the player on fire upon contact.
Muzzle Flare.png Muzzle Flare Dashes three times in random directions, firing three bullets towards the player with each dash, then releases a ring of flaming bullets. Leaves behind a patch of fire upon death. Sets the player on fire upon contact.
Cubulon.png Cubulon Frequently fires bullets in all directions in a diamond shape.
Chancebulon.png Chancebulon Fires random attacks from other Blobulon enemies, along with groups of bullets that look like dice. Has a chance to fire multiple attacks at the same time, and has a chance to die instead of attacking.
Cubulead.png Cubulead Fires bullets in all directions in a diamond shape, then pulls its bullets back towards itself.
Apprentice Gunjurer.png Apprentice Gunjurer Fires bullets in a variety of rotating shapes, such as a square, circle, or X. Occasionally disappears and reappears elsewhere in the room.
Gunjurer.png Gunjurer Summons 6 bullets, during which time any bullets fired at it will be absorbed. The 6 bullets along with any absorbed bullets are then fired at the player. Occasionally disappears and reappears elsewhere in the room.
High Gunjurer.png High Gunjurer Fires large rings of bullets at the player. Occasionally disappears and reappears elsewhere in the room.
Lore Gunjurer.png Lore Gunjurer Summons one of 3 bullet familiars, each with distinct behaviors.

Warrior: The bullet will home in on the player until it vanishes.

Rogue: The bullet will home in on the player and then teleport behind them in an attempt to catch them off-guard.

Mage: The bullet follows the player closely and will shoot smaller bullets at them.

Gunsinger.png Gunsinger Buffs an enemy in the room, increasing their health and speed. They will cancel their spell and run away if the player is too close or they take too much damage.
Aged Gunsinger.png Aged Gunsinger Buffs all enemies in the room, increasing their health and speed. They will cancel their spell and run away if the player is too close or they take too much damage.
Ammomancer.png Ammomancer Attempts to summon Shelletons. They will cancel their summoning ritual and run away if the player is too close or they take too much damage.
Wizbang.png Wizbang Teleports around the room, occasionally creating a projection of itself near the player that explodes into bullets in all directions.
Mimic.png Mimic Rapidly fires bullets towards the player. Drops items and/or pickups upon death.
Bullat.png Bullat Launches itself at the player, dying in the process.
Shotgat.png Shotgat Launches two projectiles in a V shape at the player, dying in the process.
Grenat.png Grenat Launches an exploding projectile at the player, dying in the process.
Spirat.png Spirat Launches itself at the player, dying in the process. Predicts the player's movements, and can reposition itself several times before hitting walls.
Phaser Spider.png Phaser Spider Fires large web-shaped sprays of bullets at the player that leave slowing cobwebs on the floor. Frequently burrows into the ground and reappears elsewhere in the room.
Tarnisher.png Tarnisher Sinks into the floor and chases the player. If it successfully catches the player, it will deal damage, partially drain the current gun's ammo, and reduce the magazine size of all of the player's guns until they pick up ammo.
Coaler.png Coaler Occasionally fires bullets at the player. Catches on fire upon taking damage, running around erratically and sending flaming bullets out in random directions.
Great Bullet Shark.png Great Bullet Shark Charges towards the player, releasing many bullets to the sides of itself.
Gun Cultist.png Gun Cultist Erratically moves around the room and shoots at the player. Has the ability to dodge roll.
Gripmaster.png Gripmaster Hovers over the player and attempts to grab them. If the player is successfully grabbed, it will shoot the player to a previously cleared room, which will be reset and have all enemies respawned. Automatically dies if all other enemies in the room are killed.
Gun Nut.png Gun Nut Periodically strikes the ground with its sword, releasing a wide 90 degree arc of bullets towards the player. Can only aim in the eight compass directions.
Spectral Gun Nut.png Spectral Gun Nut Periodically fires a wide 90 degree arc of bullets towards the player, along with a larger bullet that explodes into bullets in all directions upon impact.
Lead Cube.png Lead Cube Slides towards the player if they line up with it horizontally or vertically. Cannot be killed until the room is completed.
Dead Blow.png Dead Blow Pounds the ground, leaving a patch of fire and sending fire bullets in all directions. Cannot be killed, and disappears when the room is completed.
Lead Maiden.png Lead Maiden Hops around, then opens up and fires three rings of triangular bullets that stick to walls, then fire towards the player. Cannot be damaged while closed. Explodes upon death.
Shelleton.png Shelleton Slowly walks towards the player, frequently firing two wide bursts of bullets at the player. Occasionally fires a laser at the player. Collapses upon death, and will revive if not destroyed after a short period of time.
Agonizer.png Agonizer Periodically spews bullets in all directions.
Revolvenant.png Revolvenant Stretches its arm towards the player, attaching it to a wall. The arm will then release bullets perpendicular to itself. If the player is behind cover, the arms might also form a circle around them. This circle will follow the movement of the player and will shoot bullets at them.

Notes

  • Instead of a standard shop run by Bello, the Forge's is instead run by the Blacksmith, whose shop contains some key differences from Bello's:
    • 6 items are sold instead of 4-5, and no table with Blanks, Glass Guon Stones, and/or a Map is present.
    • The room is constant in shape and does not vary between runs.
  • Upon killing the High Dragun, the Dragun's skull will be left on the ground and when broken with any gun will drop the Obsidian Shell Casing. Unlike other component based structures this skull spawns regardless of the player's progression and can always be obtained at the end of the Forge.

See also

The Gungeon
The Breach Keep of the Lead Lord Gungeon Proper Black Powder Mine Hollow Forge
Secret Chambers
Oubliette Abbey of the True Gun Resourceful Rat's Lair R&G Dept. Bullet Hell