Save Button
The Cryo Button, commonly also called the Save Button, is an NPC that appears in Enter the Gungeon, attached to the wall next to the elevator at the end of each floor, or at the entrance to secret chambers.
Function
Interacting with the Save Button gives the player the option to save and exit the game at the end of each floor, resuming the run at a later time. It appears to the left of each exit elevator, as well as at the trapdoor to the Oubliette, the hidden staircase to the Abbey of the True Gun, and the rift to Bullet Hell, although it only appears next to secret exits once they have been used once.
- The Cryo Button does not appear at the trapdoor to the Resourceful Rat's Lair or the grate to the R&G Dept.
- The Cryo Button does not appear at entrance to Bullet Hell while playing as The Paradox.
- Using the Button replaces the elevator to the next floor for a special cryo-chamber (or in the case of secret exits, simply freezes over the exit). Taking this cryo-exit saves the run and returns the player to the title screen with a new 'Continue' option.
Dialogue
The collected dialogue of the Cryo Button.
Dialogue | ||||
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(Interacting)
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(Interacting after the Cryo Elevator has been called)
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Notes
- After agreeing to save and exit, the player can talk to the button again to make the exit normal again.
- It is not possible to save the current floor as the player has to use an exit in order to save the game.
- The Save Button is not available during Boss Rush.
- Although the Cryo Button enables the player to willingly leave their run mid-way, Enter the Gungeon automatically saves at the end of each chamber. If the game crashes, it will attempt to recover the run using these automated saves via the same system as the Cryo Button, with the 'Continue' button on the main menu.
- The reason why Enter the Gungeons save system functions by saving between chambers is because the layout of each floor is not entirely deterministic. Saving, quitting, and reloading a level with the same random seed may still result in a different floor layout. Saving between chambers sidesteps this issue.[1]
- Dodge Roll programmer Brent Sodman has expressed a strong to desire to implement mid-level save and quit functionality to Enter the Gungeon, should totally deterministic floor layouts be achieved.[1][2] Despite this, deterministic floor generation was not implemented into Enter the Gungeon, and as such neither were mid-level saves.
- Brent has said that he would likely enable this hypothetical mid-run save feature by placing a Cryo Button at the entrance elevator to each Chamber, as well as the exit.[1] This button may have only been usable on initial entry, vanishing or becoming otherwise unusable if the player left the entry room of the chamber.[2]
Bugs
- Synergy Factor is recalculated upon loading a save.
- Magnificence is not saved between runs however, allowing for potential exploitation should the player come across A or S tier weapons in the early game. (Gunslinger is exempt from this, all of Gunslinger items are recalculated for magnificence including
Lich's Eye Bullets)
- Reloading a save re-randomises the triggers for
Sprun.
Gallery
See Also
NPCs | |
---|---|
In the Breach | Bowler · Daisuke · Doug · Drunkard · Frifle and the Grey Mauser · Gunknights · Hattori · Ledge Goblin · Ox and Cadence· Route Switcher · Ser Manuel · Snails · Tailor · Tonic |
In the Gungeon | Bello · Blacksmith · Blockner · Brother Albern · Cursula · Dragunfire Cultists · Flynt · Gunsling King and Manservantes · Lost Adventurer · Old Man · Old Red · Patches and Mendy · Professor Goopton · Resourceful Rat · Save Button · Sell Creep · Sorceress · Synergrace · Trorc · Union Mimic · Vampire · Winchester · Witches |
Elsewhere | EMP-R0R |
References
- ↑ 1.0 1.1 1.2 "number 1 reason is that i'm not a hundred percent certain that i've made our floors deterministic yet, so it would be hard to regenerate the current floor accurately if you can save anywhere. at a later date, when i'm totally convinced floors are deterministic (this will likely be the same time we get player-input seeded runs) i will expand the save+quit functionality, probably by putting the save and quit button at the entrance of the level too. not totally a promise, but i've got it in mind" - Brent Sodman in a Reddit Comment
- ↑ 2.0 2.1 "once i can confirm that seeds are fully stable, allowing saves in entrance chambers and disabling the option if you leave the entrance chamber is a very interesting idea that I'll look into. i'm still concerned there might be some sort of strange repercussions (due to the player functionally entering/generating the floor twice, there are things that trigger on floor gen) but it's certainly an worthwhile avenue for me to research." - Brent Sodman in a Reddit Comment