Sprun

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Sprun
Sprun.png
Statistics
Type: Passive
Quality: A Quality Item.png
Sell Price: 41 Money.png
Unlock: Play more than 6 runs after the release of A Farewell To Arms.
Introduced: AFTA Indicator.png
Ammonomicon Entry
The Way Of Guns
Transforms into a powerful weapon under mysterious circumstances.

This Bullet Sprite will transform into an enormously powerful radiant energy weapon under certain circumstances. Traditionally, this means showing proficiency in bridge delivery and maintenance. If no bridge is available, however, it will take less important things like courage or determination into consideration.

Sprun is a passive item in Enter the Gungeon.

Effects

  • Summons a friendly green sprite to follow the player. This sprite can block enemy bullets.
  • When picked up, Sprun will select a random trigger from a list of possible events. When this trigger is met, the sprite will vanish, and the player will be granted the Windgunner.png Windgunner for around 10 seconds.
  • The full list of possible triggers for Sprun is as follows;
    • Player uses their last blank.
    • Player takes damage to hearts.
      • If playing as the Robot, taking armor damage also counts.
    • Player loses their last piece of armor.
    • Player goes down to half a heart.
    • Player's gun runs out of ammo.
    • Player is set on fire.
    • Player takes damage from electrocution or poison.
    • Player falls into a pit.
    • Player flips a table.
    • Player uses an active item.
  • Once a trigger has been chosen, it will remain the same for the entire run.

Item Interactions

  • Metronome.png Metronome - Gaining and losing Windgunner does not reset the damage bonus of the Metronome.

Unused and Cut Content

  • UnusedSynergy.png Unused: - If the player has Excaliber, Sprun will gain two triggers instead of one.
    • This second trigger is always internally assigned by Sprun, however it will not be considered valid unless the player has this unobtainable synergy.

Notes

  • Sprun can trigger even while in a Blessed Run.
  • If Sprun's trigger is falling into a pit, entering the Oubliette may trigger Sprun until the player falls into a pit again.
  • Even if the player has fire immunity, Sprun can activate when standing inside of it.
    • This does not apply to the poison/electrocution trigger, as the player must take damage.
    • Sprun will not activate if the player has fire immunity through flight.
  • Saving can reset the trigger to something else.
  • If the trigger is falling into a pit, the player can jump into the pit left by the elevator and get the ability for no damage.
  • If the trigger is using an active item, Windgunner can be used infinitely if the player has Jetpack, Busted Television, Grappling Hook, or any other item that has no cooldown time.
  • If the trigger is using the last blank, Elder Blank cannot be used to activate Windgunner.
  • While playing as The Robot, if the trigger is to be brought down to your last heart, Sprun will never activate and is effectively useless.
  • Even if its trigger is undesirable, such as requiring damage to be taken, it can still act as a decent shield due to its ability to be manually positioned. This is most useful against large directional barrages of bullets such as those fired by Wallmonger or High Dragun.
  • If duplicates of this item are somehow obtained, adds another Sprun from behind in a similar behavior to duplicated Owls.
  • Entering a new chamber while Windgunner is active will end the effect.
  • Bug.png Bug If Sprun is dropped and stolen by the Resourceful Rat while Windgunner is active, Windgunner will never de-activate. This allows the player to use the immensely strong Windgunner for the remainder of their run, but prevents them from switching to, using, or dropping any other guns.
    • While this bug is active, entering a new chamber will not remove Windgunner.
    • Saving and continuing a run with the Cryo Button while this bug is active will 'fix' it, removing Windgunner from the player and allowing them to change guns.
  • Bug.png Bug Trying to play Winchester's game while Windgunner is active will softlock the game.
  • Bug.png Bug In co-op mode, dropping Sprun while Windgunner is active and allowing the second player to pick it up will remove all of the first players guns when Windgunner disappears. Saving and reloading the run with the aid of the Cryo Button will return the missing guns.
  • This item is a reference to Spren in the Stormlight Archive novel series. In the series, Spren are spirits of thought, and forces of nature which are harnessed by so-called 'Radiants', one type which is called a Windrunner.
    • The protagonist, Kaladin, is forced to carry bridges and is also a Windrunner.
    • The appearance of the Sprun somewhat matches the description of a Lifespren.
    • The ten triggers are a reference to the ten orders of the Knights Radiant the books. Ten is considered a holy number in the series.
  • FixedBug.png Fixed Bug On the release of A Farewell To Arms, the Polish[1], Spanish[2], and Portugese[3] translation of Spruns Ammonomicon description read "Some description here. Don't Localize" in English.

References