Unused and Cut Content
UNDER RECONSTRUCTION
This page is for listing cut and/or unused stuff in Enter the Gungeon. For content from earlier Pre-Alpha versions of the game, see Pre-Alpha Content.
- Unused and Cut Content/Guns
- Unused and Cut Content/Items
- Unused and Cut Content/Synergies
- Unused and Cut Content/Enemies
- Unused and Cut Content/NPCs
- Unused and Cut Content/Gungeoneers
- Unused and Cut Content/Levels
- Unused and Cut Content/Dialogue
- Unused and Cut Content/Misc
Super Boss Rush
This is an unused version of Boss Rush that most likely included secret bosses such as the Lich and the Old King.
Developer comments in the code state it should be unlocked after beating normal Boss Rush, Blobulord, Resourceful Rat, Blockner, Old King, Lich, and a boss referred to as “shopkeep” who is likely the unused Shopkeeper Boss.
This is further supported by the presence of assets for Boss Rush levels of the Abbey of the True Gun, Oubliette, and Bullet Hell.
The Tinker has dialogue referring to it: Unlock dialogue:
- “Hey, I have a new elevator for you, past-killer. You should check it out.”
Selection dialogue:
- “Very Special Challenge! Super Boss Rush!”
Notes
- This mode is likely a response to the many requests by players of a way to practice secret bosses.
- This mode may also be a reference to the special true arenas found at the end of most Kirby games.
Companions
There are several unused companions present in the game. Only one of them has been seen in game footage.
Raccoon
- Summoned by the unused item Raccoon. Its function was to carry the player across trap rooms based on an unknown trigger.
- It has only been seen in a screenshot in the AG&D Steam Announcement.
Rat
- This companion has an unknown effect and may be related to the Resourceful Rat.
Tutorial
There are remnants of a simple tutorial that seems to have been scrapped in favor of Ser Manuel's tutorial.
There are also variations of these with keyboard controls instead of controller.
Enemies
Drunkard Quotes
- Bunker: "The Gundead have grown quite industrious. To be organized enough to occupy that bunker... Well, it's interesting, don't you think? Hah..."
Enemy/Companion/NPC Behaviours
Certain attacks or behaviours that may have been removed from enemies, companions, or NPCs that still exist within the game. (Or old sprites of existing behaviours)
Icon | Name | Behaviour Name | Description |
---|---|---|---|
Cubulead | Old Attack | An old version of the Cubulead's attack in which it solidifies into an actual metal block, bolted and everything.
This was likely the attack during which the Cubulead would be immune to damage, something referenced repeatedly as being an ability of the Cubulead but never demonstrated. | |
![]() |
Gun Fairy | Fairy Pot | A purple pot that rocks back and forth. Presumably a special pot guaranteed to spawn a Gun Fairy as opposed to the 0.05% chance given to every pot in the actual game. |
![]() |
Ser Junkan | Talking | Sprites for Ser Junkan talking. |
![]() |
Snitch Brick | Walking | Sprites for the Snitch Brick summoned by the Brick of Cash walking about. |
![]() |
Bullet Gargoyle | Spawning | Sprites for the Bullet Gargoyle in the R&G Dept starting off as a stony statue, and turning into flesh as opposed to instantly spawning like they do in game. |
![]() |
Muncher | Talking | Sprites for the Muncher at an angle with its mouth open, labelled as 'talking'. |
![]() |
Gat | Idle | Old sprites for the Gat idling. |
![]() |
Gat | Pitfall | Old sprites for the Gat falling into a pit, despite it flying in the current version of the game. |
![]() |
Gat | Open | Old sprites for the Gat opening. |
![]() |
Gat | Fire | Old sprites for the Gat firing bullets, labelled differently to it simply being open. |
![]() |
Gat | Hit | Old sprites for the Gat taking damage. |
![]() |
Gun Nut | Burst | Sprites for the Gun Nut bursting apart in a cloud of smoke. |
![]() ![]() |
Spectral Gun Nut | Spawn | Sprites of a regular Gun Nut's corpse beginning to glow green, before a fluorescent green wisp emerges and turns into a Spectral Gun Nut. |
![]() |
Kill Pillars | Red | Sprites for a red Kill Pillar appearing extremely angry and aggressive.
Possibly an early version of the Pillar's second phase, with this 'Red' pillar being the alternative to Kaliber possessing the final pillar. |
Objects
Unused interactive objects such as chests, doors, etc.
Icon | Name | Description |
---|---|---|
![]() |
'Door' | A large, more realistically styled dungeon door. |
![]() ![]() |
Bulby Chest | A collection of sprites for a large, more realistically styled dungeon chest. As well as one of the unused 'Red' Chests inexplicably titled as Bulby as well. |
![]() |
'Red' Chest | A reddish brown chest with no apparent connection to the actual A tier chests in game. |
![]() ![]() |
Locked Door | An old design for a locked door. Seems to crumble dramatically upon being opened. |
![]() |
Red Barrel | An old design for the explosive barrel, looking much rounder and squatter. |
![]() |
Rat Teleporter | An odd blue teleporter, likely related to the Resourceful Rat, and possibly related to the Resourceful Rat's Lair. |
Traps
Icon | Name | Effect | Notes |
---|---|---|---|
![]() |
Alarm Mushroom (Red) | Unknown. |
|
![]() |
Alarm Mushroom (Green) | Unknown. |
|
![]() |
Rat Trap Stone | Slams towards the player if they line up with it horizontally or vertically, like a permanently invincible Mountain Cube. |
|
![]() |
Axe Trap | Unknown. | None. |
![]() |
Bayonet Trap | Unknown. | None. |
![]() |
Moving Block | Unknown. |
|
![]() |
Spinning Spike | Unknown. | None. |
![]() |
Turret Gun | Unknown. |
|
![]() |
Beam Turret | Unknown. |
|
Decorations
Any old object that had no (or extremely minimal) interaction to it.
Icon | Name | Description |
---|---|---|
![]() ![]() |
Door | An old design for the simple doors between rooms. |
![]() ![]() |
Red and Blue Pots | Old designs for the decorative pots. |
![]() |
Rat Figure | A golden statue of the Resourceful Rat, similar to the statues of the Gungeoneers seen around the Keep of the Lead Lord. |
Projectiles
Unused sprites for enemy projectiles.
Icon | Name | Description |
---|---|---|
![]() |
Astral Projection | A bullet spirit similar to the current projections spawned by Wizbangs. |
![]() |
Blue Black Bullet | A black bullet with a blue outline, standing in stark contrast to the bright reds used in almost every other in-game projectie. |
![]() |
Blue White Bullet | Similar to the Blue Black Bullet but with a white interior. |
![]() |
Cube | A spinning cubic bullet reminiscent of an Ammo Pickup. |
![]() |
Cue Ball | An odd red line labelled as a 'cue ball'. |
![]() ![]() |
Dung | Has sprites for growing in mass during its creation, rather than just being instantly fired.
May relate to Doug (as he is a dung beetle) or the Poopulon. |
![]() |
Rock | A jagged, stony projectile. |
![]() |
Eyeball | An eye that blinks as it flies though the air.
May relate in some way to the Beholster or the Beady, as they are heavily eye themed. |
![]() |
Giant Ball | A large spherical bullet that (unlike other large bullets in the game) has no shading or animation to it whatsoever. |
![]() |
Fridge Maiden Can | A spinning soda can shaped projectile related to the Fridge Maiden enemy in the R&G Department.
Presumably part of some unused attack. |
![]() |
Ice Blobulon Projectile | A more detailed icicle projectile presumably meant to be fired by Blizzbulons, as opposed to the simpler spiky bullets they wound up with. |
![]() |
Ice Blobulon Projectile (Blue) | Similar to the 'Ice Blobulon Projectile' but properly coloured blue, unlike most other projectiles in the game. |
![]() |
Meduzi Gaze Projectile | A white projectile seemingly intended to be part of the Gorgun's petrifying attack, despite this attack in the final game being made up of a wave effect and not an actual projectile. |
![]() |
Ninja Star | A projectile modeled after a ninja's shuriken.
May have something to do with the unused Ninja character. |
![]() |
Paper | A sheet of paper, animated as if it were slowly gliding to the ground.
May have something do to with the Bookllet, as it bears a remarkable resemblance to the decorative paper effects left behind upon a Bookllet's demise. |
![]() |
Plus Sign | A projectile resembling the '+' symbol. |
![]() |
Resourceful Rat Enemy Dagger | A large dagger related in some way to the Resourceful Rat. |
![]() |
Rocket | A smaller version of the rockets fired by the Treadnaught or Resourceful Rat during his mech phase. |
![]() |
Shelleton Shell | An unused, completely coloured shell presumably meant to be fired by the Shelleton. |
![]() |
Skull Curse | A wispy skull projectile that somewhat resembles the VFX that appears when the player gains a level of Curse. |
![]() |
Skull | A projectile resembling a human skull. |
![]() |
Small Spinning Crescent | A small crescent shaped bullet. |
![]() |
Spinning Crescent | A large crescent shaped bullet. |
![]() |
Sonic Boom | A bullet identical to the 'Spinning Crescent' but labelled instead as 'Sonic Boom'. |
![]() |
Spiritbomb | An unused 'spiritbomb' that appears to grow in size. Looks similar to the Revolvenant's hand. |
![]() |
Triangle Trio | A bullet that visually appears to be three smaller bullets locked in a triangular formation. |
![]() |
Water Drop | A bullet resembling a water droplet. |
![]() |
Wheel | A spinning bullet that somewhat resembles a wagon wheel. |
![]() |
Dragun Eye | A rotating eye projectile that has been in the files since the Advanced Gungeons & Draguns Update.
Likely related to the Advanced Dragun. |
![]() |
Eyeball | A large rotating eye that seemingly has nothing to do with the already established unused eyeball projectile.
Interestingly, this eye is not labelled as a projectile, and shares a similar colour scheme to the Skull Turrets summoned by the Advanced Dragun. This means that this eyeball may have originally been a sort of summoned support projectile, that fired projectiles of its own while not quite being an enemy. |