Unused and Cut Content/Enemies
Icon | Name | Base Health | Description | Ammonomicon Entry |
---|---|---|---|---|
Spectre | 17.5 | Slowly floats towards the player, rapidly firing bullets. Periodically disappears and reappears. Periodically appears as three of itself moving with the player and firing rotating bullets at them. The developers have stated that this enemy was removed because it wasn't fun to fight against when paired with other enemies. | Drifter
This vengeful Hollowpoint locks on to foes and launches a fearful barrage. | |
Robot's Past Humans | 15
(All Types) |
When one is killed, more spawn in waves. There are four types: pistol, shotgun, sniper, and rapid-fire. | N/A | |
Black Skusket | 45 | A normal Skusket, but it doesn't shoot bullet skulls - it instead shoots a normal bullet at the player every few seconds. Possibly related to the undiscovered desert chamber mentioned in the Cactus’s Ammonomicon description. | N/A | |
Bullet Kin Fakery | 15 | A Bullet Kin that does nothing. Only killable with dodge rolls. | N/A | |
Veteran Bullet Kin Fakery | 20 | A Veteran Bullet Kin that does nothing. Only killable with dodge rolls. Corpses turn red. | N/A | |
Test Dummy | 150,000,000 | A Bullet Kin with very high health that does nothing. Likely used by the developers for testing. | N/A | |
Unused Muzzle Flare | 15.9 | A Muzzle Flare that just repeats its attack animation over and over. | N/A | |
Skusket Head | 4 | A tiny, fast skull that chases players, attempting to deal contact damage. | N/A | |
Friendly Bullet Kin | 15 | A Bullet Kin that attacks enemies. | N/A | |
Dread Book | ? | A Bookllet-type enemy with unknown attacks. | Klaatu Beretta Nikto
Once the Ammonomicon of a fallen Gungeoneer, this tome has been inked in gun grease and rebound in Gundead flesh. | |
Bullet Hornet | ? | An enemy with unknown attacks. | Sting of Defeat
A gargantuan insect that has evolved a projectile sting. Unfortunately, it can sting more than once before dying. | |
Snake Shooter | ? | An enemy with an unknown attack. based on the ammonomicon entry it might be the enemy that appears in the Ammoconda bossfight, however there is no proof to that. | Sheds Shells
The spawn of the great Ammoconda, each Snakeshooter will shed its shells thousands of times before maturing. Very few survive to adulthood. | |
Gurpy | ? | Harpy-like enemy that looks like the player. | Familiar Face
A guardian of Bullet Hell. Will viciously attack any mortal being that passes to the Sixth Chamber. Though few witnesses survive, it is known to wear the face of its prey. Strike it when it alights! | |
Land Mine | ? | Unused enemy related to the Mine Flayer. Possibly an early version of the Mine Flayer’s claymores. | N/A | |
Grim | ? | Early version of the Gunreaper, referred to as 'Grim' by its sprites.
Can be seen in the unused Death Shrine, and the Pre-Alpha Pause Menu. |
N/A | |
Grenade Rat | ? | A Rat with a grenade strapped to its back. Presumably explosive.
Likely related to the Resourceful Rat, or the Resourceful Rat's Lair. |
N/A | |
? | Player Mimic | ? | Unimplemented type of Mimic that would have a chance to appear when a player is resurrected from a chest in co-op mode. A few seconds after being resurrected, the player would have control taken away from them, and their Gungeoneer would then attempt to attack their partner. | N/A |
Sword Rubber Bullet | 12 | The original design of the Tazie (used during the pre-alpha), which was simply a red Rubber Kin with a sword strapped to its head. Behaved identically to the Tazie. | N/A | |
Chameleon | ? | A strange chameleon enemy meant to spawn in the R&G Dept. Likely references the cut Jungle floor. Walks around firing wide, inconsistent spreads of fast-moving bullets. | N/A | |
Blacksword Guard | ? | An unused enemy version of the unconscious Blacksword Guards found in the Hunter's Past. | N/A |
Bosses
Icon | Name | Health | Description | Ammonomicon Entry |
---|---|---|---|---|
Bunker | 800 | Unused boss that is fully complete (has bosscard, attacks, etc.)
There is another version of this boss which is a giant mimic. The developers stated that this boss was cut because it simply wasn't fun to fight against in-game. |
Forward Operating Base
This bunker's walls are several feet thick, and it is too dark to make out what is operating its turrets. It seems like something is moving inside. | |
Boss Template | 950 | Unused boss that uses the default sprite (High Priest) and default attack (ring of bullets).
Most likely used for testing purposes. |
N/A | |
Shopkeeper Boss | 1000 | Exactly the same as the Boss Template. | N/A | |
Tsar Bomba | ? | Exactly the same as the Boss Template. The basis for Fuselier. | N/A | |
Vampire Mantis | 950 | Unused boss with animations and a bosscard, but only uses the default attack. In Exit The Gungeon, it is revealed that this is the High Priest's original form before Kaliber chose them to be her avatar. | Psychokinetic Soldier
N/A | |
Bullet Bishop | 950 | Unused boss with animations but no boss card. Only uses the default attack. | Ex Cathedra
This blessed bullet speaks with the voice of Kaliber herself. His aim is infallible, at least when firing from the pulpit. | |
Old Resourceful Rat | ? | An unused old version of the Resourceful Rat boss that would fire small yellow shots rapidly, run towards the player, and dash away from bullets. | N/A | |
Western Bros | ? | An unused boss trio that would possibly work like the Trigger Twins. They reference the movie The Good, the Bad and the Ugly in that the Western Bros' sprite names (Angel, Nomo, and Tuc) reference the names of the three main characters (Angel Eyes, No Name, and Tuco). | N/A |