Doug

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Doug is an NPC who appears in Enter the Gungeon and Exit the Gungeon.

Function

In both Enter the Gungeon and Exit the Gungeon, once he is rescued from a cell, Doug will occasionally appear in The Breach/Underbreach. Here Doug operates a small travelling shop where he will sell various item and gun unlocks in exchange for Hegemony Credit.png.

Enter the Gungeon ETG

In Enter the Gungeon, Dougs shop is located in the lower center area of the Breach, to the right of the Hero Of Time statue. A total of 852 Hegemony Credit.png is required to purchase everything Doug offers, although he only offers 2 items or guns for sale at a time. Doug will only restock his shop once both of the current items or guns on offer have been purchased.

Purchasing every item and gun from Doug unlocks Gilded Bullets.png Gilded Bullets.

The chance that Doug will appear is based on the last Chamber the player cleared before returning to the Breach. 'Clearing' a chamber is counted as killing that Chambers boss, and floors do not need to be 'full cleared' to count. Secret Chambers, including Bullet Hell, have no effect on the likelihood of Doug appearing.

Doug Encounter Chances
Chamber Chance
Keep of the Lead Lord 20%
Gungeon Proper 40%
Black Powder Mine 60%
Hollow 80%
Forge 100%

Items sold in The Breach

Gun and Item Unlocks Sold In The Breach
Icon Name Quality Type Effect Cost
Devolver.png Devolver
"Degenerates"
C Quality Item.png Gun
(Semiautomatic)
Fires bullets that have a chance to transmogrify enemies into Arrowkin. 10 Hegemony Credit.png
Casey.png Casey
"Batting .50"
D Quality Item.png Gun
(Charged)
Damages enemies and reflects bullets when swung. Increases Curse rounded.png Curse by 2. 12 Hegemony Credit.png
Starpew.png Starpew
"Reap And Sow"
A Quality Item.png Gun
(Charged)
Fires water droplets. Can be charged to increase the number of droplets fired. 20 Hegemony Credit.png
Dueling Laser.png Dueling Laser
"More interesting this way!"
B Quality Item.png Gun
(Semiautomatic)
Fires a single high damage laser blast. Has infinite ammo, but must recharge like an active item after each shot. 20 Hegemony Credit.png
Vorpal Gun.png Vorpal Gun
".50 Criticaliber"
B Quality Item.png Gun
(Semiautomatic)
Has a small chance to fire a critical shot which deals increased damage. 20 Hegemony Credit.png
Hyper Light Blaster.png Hyper Light Blaster
"Skill Honed Sharp"
B Quality Item.png Gun
(Semiautomatic)
Has very low maximum ammo, but regenerates 1 ammo upon hitting an enemy. 22 Hegemony Credit.png
Mourning Star.png Mourning Star
"Satellite Rain"
1S Quality Item.png Gun
(Beam)
Calls down an orbital laser cannon onto the targeted enemy. 22 Hegemony Credit.png
Strafe Gun.png Strafe Gun
"Bleeding Edge Gameplay"
1S Quality Item.png Gun
(Automatic)
Fires exploding nails. 26 Hegemony Credit.png
Stone Dome.png Stone Dome
"Big Head Mode"
B Quality Item.png Gun
(Automatic)
Rapidly fires homing bullets, and inflicts fear on nearby enemies while held. Increases Curse rounded.png Curse by 1. 26 Hegemony Credit.png
The Exotic.png The Exotic
"Pack of Wolves"
A Quality Item.png Gun
(Semiautomatic)
Fires a rocket that splits into several smaller homing rockets upon impact. Grants a ghost companion that follows the player and reveals the contents of nearby chests. 26 Hegemony Credit.png
Big Shotgun.png Big Shotgun
"A Shotgun That's Big"
A Quality Item.png Gun
(Semiautomatic)
Fires a burst of three extremely large exploding projectiles. Consumes nearby Shotgun Kin to replenish its ammo while reloading. 26 Hegemony Credit.png


Icon Name Quote Type Notes Cost
Combined Rifle.png Combined Rifle Halve Lives Automatic Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball. Enemies killed by the energy ball disintegrate. 26 Hegemony Credit.png
3rd Party Controller.png 3rd Party Controller Assuming Direct Control Automatic Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots 28 Hegemony Credit.png
GuNNER.png GuNNER Backpack Not Included Semiautomatic Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup. 28 Hegemony Credit.png
Tetrominator.png Tetrominator LINE PIECE! Semiautomatic Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy. 28 Hegemony Credit.png
Triple Gun.png Triple Gun Bullet the Stampede Varies Changes form based on how much ammo it has left. 28 Hegemony Credit.png
Void Core Cannon.png Void Core Cannon Critical Strike Burst Fires bursts of four large energy balls, which home in on enemies and explode upon impact. 28 Hegemony Credit.png
Really Special Lute.png Really Special Lute Purple Prose Automatic Fires a spread of 7 bullets that have a chance to charm enemies. Buffs nearby companions. 28 Hegemony Credit.png
Kruller Glaive.png Kruller Glaive Studied the Blade Charged Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them. 28 Hegemony Credit.png
Knight's Gun.png Knight's Gun Plowshare Semiautomatic Fires 5 bullets in an arrow formation. Reloading an empty magazine has a chance to dig up a pickup or specific items from the ground. 28 Hegemony Credit.png
The Predator.png The Predator High-tech $#!* Semiautomatic Locks onto enemies and shoots a high-speed laser. 28 Hegemony Credit.png
Gunderfury.png Gunderfury Gun of Guncraft Semiautomatic Gains experience with kills and does not lose it between runs. Changes every 10 levels. 28 Hegemony Credit.png
Icon Name Type Quote Effect Cost
Silver Bullets.png Silver Bullets Passive Blessed Metal Increases damage against jammed enemies and bosses. 8 Hegemony Credit.png
Stout Bullets.png Stout Bullets Passive Up Close And Personal Increases damage at close range. 12 Hegemony Credit.png
Roll Bomb.png Roll Bomb Passive Power Charge Drops a bomb upon dodge rolling. 12 Hegemony Credit.png
Charming Rounds.png Charming Rounds Passive Made With Love Bullets have a chance to charm enemies. 14 Hegemony Credit.png
Helix Bullets.png Helix Bullets Passive Praise Be Doubles fired bullets and makes them move in a helix pattern, but slightly decreases damage. 16 Hegemony Credit.png
Teleporter Prototype.png Teleporter Prototype Active Teleport?! Teleports the player to a random room. 22 Hegemony Credit.png
Flak Bullets.png Flak Bullets Passive Catch some! Whenever a bullet hits an enemy or wall, it splits into several smaller, lower-damage bullets. 28 Hegemony Credit.png
Magic Bullets.png Magic Bullets Passive Sufficiently Advanced Grants all of the player's bullets a small chance to transmogrify enemies into chickens. 18 Hegemony Credit.png
Vorpal Bullets.png Vorpal Bullets Passive Through and Through Occasionally fires a special high-damage bullet. 26 Hegemony Credit.png
Snowballets.png Snowballets Passive Powder Power Bullets increase in size and damage as they travel. 26 Hegemony Credit.png
Bumbullets.png Bumbullets Passive Bumblecore Upon firing, adds a chance to fire a bee, which homes in on and damages enemies. 26 Hegemony Credit.png
Devolver Rounds.png Devolver Rounds Passive Two Steps Back Bullets have a chance to devolve enemies into simple enemies. 26 Hegemony Credit.png
Scouter.png Scouter Passive Quality Assured Shows enemy health and damage dealt to them. Increases accuracy and damage. Increases curse by 1. 26 Hegemony Credit.png
Orbital Bullets.png Orbital Bullets Passive Deadly Revolution Upon missed bullets hitting a wall, an identical bullet will start orbiting the player. 28 Hegemony Credit.png
Blank Bullets.png Blank Bullets Passive The Best Defense... Bullets have a chance of triggering a short-range blank when they hit obstacles. Increases curse by 1.5. 28 Hegemony Credit.png

Trivia

  • Doug is an alien resembling a dung beetle and his shop in the breach is a large ball of all the things he's collected for sale.
  • Doug is the only NPC that has unique dialogue only after the player purchases all of his items, remarking on how rich he is and how the player was his best customer.