Keep of the Lead Lord
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The Keep of the Lead Lord is the 1st chamber of The Gungeon. It appears to be a castle-like complex containing libraries, gardens and metal wear.
Bosses
Bullet King | Gatling Gull | Trigger Twins |
Enemies
Icon | Name | Description |
---|---|---|
Bullet Kin | Slowly walks towards the player, firing bullets. | |
Bandana Bullet Kin | Slowly walks towards the player, rapidly firing bullets. | |
Veteran Bullet Kin | Slowly walks towards the player, firing bullets and predicting the player's movements. | |
Cardinal | Slowly walks towards the player, firing bullets. Occasionally fires a cluster of 5 bullets that homes in on the player. | |
Red Shotgun Kin | Slowly walks towards the player, occasionally firing a tight spread of 5 bullets. Has a chance to fire 6 bullets in all directions upon death. | |
Blue Shotgun Kin | Slowly walks towards the player, occasionally firing a wide spread of 5 bullets quickly followed by a wide spread of 4 bullets. Has a chance to fire 6 bullets in all directions upon death. | |
Veteran Shotgun Kin | Slowly walks towards the player, occasionally firing a V-shaped spread of 5 bullets and predicting the player's movements. Fires many bullets in all directions upon death. | |
Hollowpoint | Floats towards the player, rapidly firing bullets. Periodically disappears and reappears elsewhere in the room. | |
Confirmed | Strolls towards the player, occasionally stopping to fire four slithering lines of bullets at the player from under their hoods. | |
Chance Kin | Runs away from the player and disappears if not killed. Turns into a !-cube which drops a random pickup upon death. | |
Keybullet Kin | Runs away from the player, and drop a key upon death. However, if the player does not manage to kill them in time, they will disappear. | |
Rubber Kin | Attempts to launch itself towards the player, knocking the player back upon contact. Cannot deal direct damage to players. | |
King Bullat | Periodically fires bouncing bullets in all directions. Spawns several Bullats and Shotgats upon death. | |
Pinhead | Walks towards the player and explodes upon death. If the player gets too close, it will leap towards the player and explode. | |
Nitra | Walks towards the player and creates a line of explosions upon death. If the player gets too close, it will detonate itself. | |
Blobulon | Moves towards the player and attempts to deal contact damage. Splits into two Blobuloids upon death. | |
Blobuloid | Moves towards the player and attempts to deal contact damage. Splits into two Blobulins upon death. | |
Blobulin | Quickly moves towards the player and attempts to deal contact damage. | |
Chancebulon | Fires random attacks from other Blobulon enemies, along with groups of bullets that look like dice. Has a chance to fire multiple attacks at the same time, and has a chance to die instead of attacking. | |
Bookllet | Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes. | |
Blue Bookllet | Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes or rings of bullets that pulse back and forth. | |
Green Bookllet | Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes or a large clover shape. | |
Gigi | Flies towards the player, periodically spitting an egg that releases a swarm of bullets towards the player. | |
Apprentice Gunjurer | Fires bullets in a variety of rotating shapes, such as a triangle, circle, or X. Occasionally disappears and reappears elsewhere in the room. | |
Gunsinger | Buffs an enemy in the room, increasing their health and speed. They will cancel their spell and run away if the player is too close or they take too much damage. | |
Mimic | Rapidly fires bullets towards the player. Drops items and/or pickups upon death. | |
Gun Fairy | Wanders around the room, rapidly firing bullets towards the player. | |
Bullat | Launches itself at the player, dying in the process. | |
Shotgat | Launches two projectiles in a V shape at the player, dying in the process. | |
Grenat | Launches an exploding projectile at the player, dying in the process. | |
Spirat | Launches itself at the player, dying in the process. Predicts the player's movements, and can reposition itself several times before hitting walls. | |
Gun Nut | Periodically strikes the ground with its sword, releasing a wide 90 degree arc of bullets towards the player. Can only aim in the eight compass directions. | |
Chain Gunner | Occasionally stops in place to pull out a large ball and chain made of bullets. They then swing these chains around them incredibly fast a couple of times while slowly moving towards the player before putting them away again and chasing the player as normal. If it's the only enemy alive in the room, the ball of the chain will detach and launch towards the player. | |
Gripmaster | Hovers over the player and attempts to grab them. If the player is successfully grabbed, it will shoot the player to a previously cleared room, which will be reset and have all enemies respawned. Automatically dies if all other enemies in the room are killed. |
Notes
- There is always a room containing a Fireplace in the Keep of the Lead Lord, which can be extinguished with any non-oil Goop and then interacted with to reveal the room containing the hatch to the Oubliette.
- One (or two) water barrels can almost always be found randomly in a separate room on the same floor.
- This water barrel can rarely spawn inside of the Oubliette entrance room, which can make the sewers inaccessible.
- After extinguishing the fireplace and activating it, the chance for a water barrel to spawn within the same room as the Fireplace increases dramatically for the save file.
- The spawn chance for this water barrel appears to be independent from water barrel spawns outside of the fireplace room.
- The hatch to Oubliette will always be locked and require two Keys to open. These locks work identically to wall locks.
- The fireplace room will usually be located on a dead end.
- One (or two) water barrels can almost always be found randomly in a separate room on the same floor.
- If the player character's past has been killed, they can interact with the Hero Shrine at the starting room to increase their curse to 9.
- Chests on this floor have a small chance to spawn Glitched Chests, which teleports the Gungeoneer to a glitched version of the next floor upon being opened.
- Although normally seen in the Abbey & Hollow, a single cardinal may be seen in the first floor, within a small cemetery filled with gravestones. He is the only enemy in that room.
- The Keep of the Lead Lord is the only one of the five main floors to not contain an Elevator room, due to not having any shortcuts.
Trivia
- During the Alpha, the Keep of the Lead Lord acted as the game's tutorial, with signs telling the player what to do as opposed to the Hall of Knowledge with Ser Manuel.
- In addition, the music that used to play in this chamber were the tracks now used in the Abbey of the True Gun. A version of the Abbey's song occasionally replaces the Keep's music for the entire level.
- Keep of the Lead Lord is the only chamber that doesn't have a teleporter in the start room.
- In Exit the Gungeon there is a painting depicting the Bullet plunging Blasphemy into Ganon's head.
Bugs
- A particular room that appears in the Keep of the Lead Lord where two Chain Gunners spawn will sometimes consider the room cleared if the first Gunner is defeated before the second starts appearing, opening its doors and allowing the player to warp. The player can leave the room at any time, even with the second enemy still alive.
- If the player returns to the room while the enemy is still alive, the doors close again until it is defeated.
See also
The Gungeon | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
The Breach | Keep of the Lead Lord | Gungeon Proper | Black Powder Mine | Hollow | Forge | ||||||
Secret Chambers | |||||||||||
Oubliette | Abbey of the True Gun | Resourceful Rat's Lair | R&G Dept. | Bullet Hell |