Unused and Cut Content/Gungeoneers

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The Cosmonaut

Facecard Boss Intro Ingame Appearance Starting Gun(s) Starting Passive(s) Nickname(s)
Cosmonaut Profile.png
None.
  • "comrade"
  • "spaceman"

Notes

  • Boss intros are bugged.
  • Has no animation for walking with no gun.
  • Has no past.

The Ninja

Facecard Boss Intro Ingame Appearance Starting Guns(s) Starting Passive(s) Nickname(s)
Ninja Profile.png
None.
  • "plateface"

Notes

  • Despite having a custom facecard, attempting to talk to NPCs or use shrines as the Ninja will bring up the Cosmonaut's facecard instead.
  • Boss intros are bugged.
  • Has no animation for walking with no gun.
  • The Bloodied Scarf may be connected to the Ninja, as the sprites call it the ‘Ninja Headband’.
  • Has no past.
  • Rolling makes the Ninja 'blink' in the direction they rolled.
    • This effect is mostly purely cosmetic.
    • The roll will not damage tables.. most of the time
  • Rolling into a pit does not damage the Ninja. Walking in normally does, however.
  • Due to having both the Magnum and the 38 Special, the Ninja always has the Synergy.png Detective Magnum synergy. They are the only Gungeoneer to start with a Synergy.

Lamey

Facecard Boss Intro Ingame Appearance Starting Gun(s) Starting Passive(s) Nickname(s)
None.
Lamey.png
Has the same nicknames as The Pilot.

Notes

  • Lamey was created on the side as art by Joe of Dodge Roll while the other developers worked on the main game.
  • Lamey has an alternate skin with light blue hair: LameyAlt.png
  • Starts with Lamey Gun.
  • First appeared in the Advanced Gungeons & Draguns Update.
  • Trying to take the elevator to Boss Rush with Lamey softlocks the game.
  • If shot with the Bullet That Can Kill The Past, she will go to The Pilot's past.

Eevee

Facecard Boss Intro Ingame Appearance Starting Gun(s) Starting Passive(s) Nickname(s)
None.
Eevee.png
None. None.
  • "STRING_NOT_FOUND"
  • It is extremely likely that this is the early version of The Paradox.
  • Eevee herself is only a sprite set - her character in game is utilizing an unused modifier that randomizes the character's sprite every time they interact or roll. This modifier costs 5 Hegemony Credits (as shown by the “Keep Modifiers?” prompt upon death while playing as Eevee) and if it is not reapplied upon death, the player becomes the Convict.
  • When the character is facing right, a rectangular pink visual artifact appears behind the character.
  • When changed into through the use of cheats, takes the appearance of one of the main 6 Gungeoneers (including alternate costumes).
  • At the end of every dodge roll animation, her appearance changes to a different Gungeoneer (including alternate costumes).
    • Her appearance also changes this way if she uses the elevator, falls into a pit, flips a table, rolls a barrel, or interacts with an item.
  • Her bosscard, facecard, and map icon are of The Hunter.
  • Trying to take the elevator to Boss Rush with Eevee will softlock the game.
  • First appeared in the Advanced Gungeons & Draguns Update.
  • Her name is probably a reference to the Pokémon called Eevee.

Roguemines

Facecard Boss Intro Ingame Appearance Starting Gun(s) Starting Passive(s) Nickname(s)
The Pilot Icon.png Pilot Card.png Pilot In-Game.png None. None. Has the same nicknames as The Pilot.
  • Roguemines might be a character that dodge roll used for testing, when the game was in development