Unused and Cut Content/Gungeoneers
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The Cosmonaut
Facecard | Boss Intro | Ingame Appearance | Starting Gun(s) | Starting Passive(s) | Nickname(s) |
---|---|---|---|---|---|
None. |
|
Notes
- Boss intros are bugged.
- Has no animation for walking with no gun.
- Has no past.
The Ninja
Facecard | Boss Intro | Ingame Appearance | Starting Guns(s) | Starting Passive(s) | Nickname(s) |
---|---|---|---|---|---|
None. |
|
Notes
- Despite having a custom facecard, attempting to talk to NPCs or use shrines as the Ninja will bring up the Cosmonaut's facecard instead.
- Boss intros are bugged.
- Has no animation for walking with no gun.
- The Bloodied Scarf may be connected to the Ninja, as the sprites call it the ‘Ninja Headband’.
- Has no past.
- Rolling makes the Ninja 'blink' in the direction they rolled.
- This effect is mostly purely cosmetic.
- The roll will not damage tables.. most of the time
- Rolling into a pit does not damage the Ninja. Walking in normally does, however.
- Due to having both the Magnum and the 38 Special, the Ninja always has the
Detective Magnum synergy. They are the only Gungeoneer to start with a Synergy.
Lamey
Facecard | Boss Intro | Ingame Appearance | Starting Gun(s) | Starting Passive(s) | Nickname(s) |
---|---|---|---|---|---|
None. | Has the same nicknames as The Pilot. |
Notes
- Lamey was created on the side as art by Joe of Dodge Roll while the other developers worked on the main game.
- Lamey has an alternate skin with light blue hair:
- Starts with Lamey Gun.
- First appeared in the Advanced Gungeons & Draguns Update.
- Trying to take the elevator to Boss Rush with Lamey softlocks the game.
- If shot with the Bullet That Can Kill The Past, she will go to The Pilot's past.
Eevee
Facecard | Boss Intro | Ingame Appearance | Starting Gun(s) | Starting Passive(s) | Nickname(s) |
---|---|---|---|---|---|
None. | None. | None. |
|
- It is extremely likely that this is the early version of The Paradox.
- Eevee herself is only a sprite set - her character in game is utilizing an unused modifier that randomizes the character's sprite every time they interact or roll. This modifier costs 5 Hegemony Credits (as shown by the “Keep Modifiers?” prompt upon death while playing as Eevee) and if it is not reapplied upon death, the player becomes the Convict.
- When the character is facing right, a rectangular pink visual artifact appears behind the character.
- When changed into through the use of cheats, takes the appearance of one of the main 6 Gungeoneers (including alternate costumes).
- At the end of every dodge roll animation, her appearance changes to a different Gungeoneer (including alternate costumes).
- Her appearance also changes this way if she uses the elevator, falls into a pit, flips a table, rolls a barrel, or interacts with an item.
- Her bosscard, facecard, and map icon are of The Hunter.
- Trying to take the elevator to Boss Rush with Eevee will softlock the game.
- First appeared in the Advanced Gungeons & Draguns Update.
- Her name is probably a reference to the Pokémon called Eevee.
Roguemines
Facecard | Boss Intro | Ingame Appearance | Starting Gun(s) | Starting Passive(s) | Nickname(s) |
---|---|---|---|---|---|
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None. | None. | Has the same nicknames as The Pilot. |
- Roguemines might be a character that dodge roll used for testing, when the game was in development