The Convict

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The Convict is one of the Gungeoneers in Enter the Gungeon and Exit the Gungeon.

Story

The Convict, formerly known as "Laser Lily," was the mastermind of a criminal organization operating out of a nightclub, "Confession." After bribing the Hegemony official, Black Stache into overlooking her crimes, he betrayed her and conducted a sting operation on her headquarters. She was captured by Hegemony forces and chose to face the Gungeon over life imprisonment.

Unlocks

Enraging Photo.png Briefcase of Cash.png
Enraging Photo
Kill the past
Briefcase of Cash
Kill the past

Past Kill

If the Bullet That Can Kill The Past is used on The Convict, she will be brought back to her office in Confession right before being arrested. Black Stache and four Hegemony goons enter the room soon after. Black Stache explains that his agreement with The Convict is over, orders the Hegemony soldiers to arrest her, and leaves the office. One of the Hegemony soldiers lists the crimes that the Convict is charged with and demands her to surrender. The player is then given the option to "Teach them a lesson" or "Teach them a lesson, again." Both will result in The Convict flipping the large desk in front of her. The Convict will have her Budget Revolver and a Thompson Sub-Machinegun to defeat the four Hegemony enforcers, after which she will make her way downstairs to the dance floor. Here, a fight will ensue between The Convict and Black Stache. Should The Convict be victorious, she will be able to leave the building and escape in a Hovercar.

When entering The Past, The Convict will have Thompson Sub-Machinegun and Budget Revolver as available weapons, along with Enraging Photo and Molotov as items.

Other Appearances

  • The Convict is the subject of Enter the Gungeon Steam Trading Card 5, titled Convict.
  • The Convicts face is the subject of a common Enter the Gungeon Steam emoticon titled etgconvict.

Notes

Strategy

The Convict is a master when it comes to dealing high amounts of damage; however, this comes at the cost of having a lower effective range when compared to the other Gungeoneers. The Convict's main weapon, the Budget Revolver, only has a magazine size of 5 but comes with an fast fire rate. This forces The Convict to take on a more "hit and run" playstyle in the early game, quickly unloading onto an enemy and then pulling back behind cover to reload. The Sawed-Off is an incredibly powerful tool up close, able to deal with most first floor enemies with a shot or two. However, due to the spread of the gun, the damage quickly falls off the farther you are from the target and the range of the bullets themselves is very short. Wait for the enemy you are trying to kill to finish its attack cycle before walking up and firing; otherwise, you risk taking unnecessary damage.

Luckily, whenever you take damage, you have the buff given by the Enraging Photo to work off of. The Enraging Photo not only provides a damage boost upon taking damage, but it also instantly reloads whatever weapon you are currently holding. Despite this buff, taking damage is usually detrimental, and intentionally hurting yourself to get the buff is not advised unless you really know what you're doing. The automatic reload can make guns that have a special final shot (such as the Teapot, Mailbox, and the Judge) worse, as getting damaged means the clip will refill without giving you the final shot. The Convict's passive is not useful to more experienced players who can usually avoid taking damage, though it can be helpful during late game bosses like the Wallmonger, when the player should be constantly dealing damage out of fear of being crushed.

Finally, The Convict's active is the extremely useful Molotov. When thrown, it sets a large area on fire, which can help clear rooms or damage bosses. The Molotov isn't consumed upon use and thus can be used multiple times throughout a run. However, keep note of exactly which enemies you are throwing it at. Flying enemies or those that are naturally immune to fire will not be damaged. The Molotov should normally not be used in small rooms, as there is a risk of you yourself getting caught in the flames, but if an item is found that gives fire resistance, feel free to use it when you see fit.

Overall, the Convict is only very powerful when close to enemies, but has the Budget Revolver to fall back on should she need to attack from range. The Enraging Photo provides a powerful in-combat buff if she gets hit and the Molotov can be a powerful room clearer if used properly. However, given that her passive item and active item quickly fall off after the first or second floor, and that her starting weapons limit her to close range, she is often seen as the weakest of the Gungeoneers.

Unlocks

Enraging Photo.png Loot Bag.png The Nightmare.png
Enraging Photo
Exit the Gungeon
Loot Bag
Exit the Gungeon
The Nightmare (Hat)
Defeat the Gloctopus

Escape Route

For a more detailed breakdown of each elevator, see; Routes#The Convict's Route

Like all characters in Exit the Gungeon, The Convict's escape route up through the Gungeon features a series of unique elevators.

Convict Forge Elevator.png Convict Hollow Elevator.png Convict Black Powder Mine Elevator.png Convict Gungeon Proper Elevator.png Keep Elevator.png
The Forge The Hollow Black Powder Mine Gungeon Proper Keep of the Lead Lord
Standard two-level elevator with no way to fall. A two-level elevator separated into five segments which independently raise and lower in height. A horizontal sidescroller in which the player must navigate through several obstacles while a giant worm chases them. Touching the worm deals damage. Standard two-level elevator with additional higher platforms. Periodically, a skull will appear and fire a wave of daggers which must be avoided. Same for all characters. A free-moving rocket powered platform which bounces around the elevator shaft.

Trivia

  • Unlike the other five Gungeoneers, the Convict does not get a "run away" option during her past; both options presented will result in a shootout and eventual boss fight against Black Stache.
  • If playing in co-op, the Hegemony Ggoon in the starting cutscene will say “We’ll be taking you and your accomplice in.” instead of “We’ll be taking you in.”
  • The Convict's primary alias of "Laser Lily" can be seen graffitied on a wall in the The Robot's Past.
    • A connection is suggested (although never directly stated) between The Convict and The Last Human by the aforementioned graffiti, their similar appearances, and the fact that in Exit the Gungeon, The Convict's secondary alternate costume is based on The Last Human.
  • The Convict's past is based on Hotline Miami.
  • The Convict's alternate costume may be a reference to the 1979 movie, Mad Max.
  • The music playing in the starting room of the Convict's past is a theme from The Godfather.
  • Based on the sounds made when she is running, The Convict explores the Gungeon barefoot.
  • According to her artwork, the Convict seems to be right-handed.
  • When speaking with Tonic or Bowler as The Convict in the Breach, if the player selects the "just wanted to chat" option, the Convict's old avatar will be displayed for a split second.

Cut Content

  • In The Convict's past, here is an unused option of “Go Quietly” during the initial dialogue with the response from the Convict of “No, they have to pay. I ain't going back.”

Gallery

References

  1. 1.0 1.1 "Hegemony Citizen 83H4-I59, primary alias "Laser Lily," you are under arrest for collusion, embezzlement, and extortion." - Hegemony Goons
  2. "How long did you think your little operation was going to last, LL?" - The Black Stache