The Bullet

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Disambig.png This article is about the Gungeoneer. For the gun, see Bullet.

The Bullet is a secret unlockable Gungeoneer in the games Enter the Gungeon and Exit the Gungeon.


The Bullet is a Bullet Kin, one of the numerous members of the Cult of the Gundead who once lived among their ranks in the Gungeon. In years long past, the Bullet chose to take up a sword in an attempt to save his home and his kin against the invading threat of Cannon, but became a pariah among his people for his use of the forbidden weaponry.


Blasphemy.png Chicken Flute.png
Defeat the High Dragun
Chicken Flute
Kill the Past

How to Unlock

If at least one past has been killed, Red-Caped Bullet Kin can rarely appear in random rooms throughout the Gungeon. They may be found by any of the Gungeoneers regardless if their past has been completed. These special Bullet Kin wander aimlessly and do not attack - they have guns, but do not use them. If attacked they will not fight back.

They will only spawn on the first wave. If the player stays alone in the room with the special Bullet Kin and does not kill it, it will teleport away after 10–30 seconds. Once this has occurred five times, The Bullet will be unlocked. Multiple Red-Caped Bullet Kin can be found in a single run, and they are more likely to appear in later chambers.

Past Kill

If the Bullet That Can Kill The Past is used on The Bullet, they will be brought back to the Gungeon Proper in an unspecified time in the past. The Bullet retrieves Blasphemy from a dying elder bullet. The Bullet travels onwards and faces two Chain Gunners, followed by Agunim and finally Cannon. After successfully defeating the two and thrusting the wooden Blasphemy into Cannon's head, the true Blasphemy is created in a burst of fire and light. Following this is a final scene where the Bullet is seen resting on a treestump in a meadow, while various members of the Cult of the Gundead can be seen dancing about in celebration.


The Bullet is unique in the sense that they turn the Gungeon's rules upside down; their starter "gun", Blasphemy, completely locks them in melee combat and cleaves bullets with every slice, while their passive item Live Ammo grants the user complete immunity to contact damage while making dodge rolls an alternative attack. The Bullet is fully capable of going through the Gungeon with just their starting weapon, playing the game as a "hack-and slash" and getting close to enemies to slash them with impunity due to its upsides; many challenging bosses can become rather trivial because of this. Coupled with Live Ammo, the Bullet is one of the characters who have the easiest times earning a Master Round regardless of the run's chest contents or drops, making them an excellent choice for shortcut quests or unlocking the Super Hot Watch.

The Bullet's drawbacks are as notable as their perks: although Blasphemy clears bullets with every swing, it will only fire a piercing sword projectile when the Bullet has full health. Once the Bullet loses even one heart piece, they lose their only ranged attack and becomes limited to point-blank combat. Although clearing rooms in this manner is still possible due to Blasphemy's bullet-clearing effect, its damage is cut in half while its range becomes pitiful. Swinging the sword will also cause the Bullet to lunge forward slightly, so it isn't wise to carelessly swing around pits as you may accidentally lunge into one, chopping off some health. As a result, players will have to top off the Bullet's health as often as possible, or simply hoard armor to take advantage of Blasphemy's significant upsides. Additionally, Blasphemy's damage output drops the more floors the player completes (due to enemies and bosses gaining increased health), making the weapon more time-consuming and less effective as the run progresses.

While Blasphemy is an impressive weapon, the Bullet's passive upsides do not offer much in comparison to the other Gungeoneers; they do not gain any form of universal gun improvement or ways to increase their ability to gain loot. However, Live Ammo makes contact-focused enemies completely harmless throughout a run, with Spent, cube enemies like the Mountain Cube, and most versions of Blobulon essentially becoming Rubber Kin. This also allows shotgun-type weapons to be used at close range without careless contact damage.

Overall, the Bullet offers a non-traditional way to play through the Gungeon. Mastery of Blasphemy can easily allow the player to snowball through a run by collecting armor and keeping health maxed, and beat bullet-spam bosses more easily compared to other Gungeoneers. However, their upsides are largely based around their starter gun, making them less suited for players that focus on the Gungeon's wide array of firearms.


Blasphemy.png Live Ammo.png Casey.png The Shades.png File:The incubator hat.png
Exit the Gungeon
Live Ammo
Exit the Gungeon
Exit the Gungeon
The Shades (Hat)
Defeat the Gloctopus
The Incubator (Hat)
Exit the Gungeon wearing The Adventurer alt skin, then purchase from Hattori for 20 Hegemony Credit.png

Escape Route

For a more detailed breakdown of each elevator, see; Routes#The Bullet's Route

Like all characters in Exit the Gungeon, the Bullet's escape route up through the Gungeon features a series of unique elevators.

Bullet Forge Elevator.png Bullet Hollow Elevator.png Bullet Black Powder Mine Elevator.png Bullet Gungeon Proper Elevator.png Keep Elevator.png
The Forge The Hollow Black Powder Mine Gungeon Proper Keep of the Lead Lord
Two-layer elevator with a large gap in the center of the bottom platform. A two-level elevator separated into five segments which independently raise and lower in height. A horizontal platform moving at great speed to the right. The player can touch the ground here, but if they go off screen to the left they will take damage. A small free-moving two-layer platform inside an elevator shaft. Two buttons on the lower part of the elevator allow the player to move it left and right, which they must do to avoid bullet-filled crates. Same for all characters. A free-moving rocket powered platform which bounces around the elevator shaft.

Other Appearances

  • A metal pin depicting The Bullet was, for a time, sold on the official Devolver Digital Merch Store.


  • The Nintendo Switch and PS4 Physical editions of Enter the Gungeon feature an exclusive tertiary skin for the Bullet which causes them to resemble a Red Shotgun Kin.
  • The Bullet deals 1 less damage with the Flame Hand than other characters. Since the damage of the Flame Hand is '2d6+ INT Mod', this implies that The Bullet has a -1 intelligence modifier, and therefore lower intelligence.
  • The Bullet cannot access the Hall of Knowledge, as it is boarded off.
  • The Bullet is immune to Blobulons, Spent, Tazies, and other contact damage-utilizing enemies due to Live Ammo.
  • During character selection, selecting a character will cause their portrait to rotate, showing a bullet icon on the other side. The Bullet instead has a generic human silhouette on the other side of their portrait.
  • The Bullet is the only character story-wise that doesn't have a need to kill their past. Since they already have the true Blasphemy at the start of the game, it can be inferred that they have originally killed Cannon in the past, unless it was awakened by some other means.
    • Interestingly, the physical Ammonomicon features a doodle of Cannon and the Lich dueling, possibly implying the Bullet failed to defeat him and the Lich had to step in to stop Cannon himself.
  • If the Bullet enters the past in co-op mode, The Cultist will gain a second copy of Wooden Blasphemy at the same time as The Bullet.


  • The Bullet's past and alternate costume are references to The Legend of Zelda: A Link to the Past.
    • The alternate costume is a reference to how Link turns into a rabbit if he goes into the Dark World without the Moon Pearl. The fact that a mirror is used to switch to this costume may also reference that Rabbit Link can only use one item in the Dark World, that being the Mirror.
  • The Bullet's past is the only past which has more than one boss.
  • The animation of the Bullet's dodge roll resembles the real phenomenon known as bullet tumbling, where a bullet destabilizes mid-flight and begins to turn end over end.
  • In the final scene of the Bullet's Past, a Coaler can be seen holding the Really Special Lute. This was the first appearance of the weapon, as the Bullet's past was added in the Supply Drop Update while the Lute was added in A Farewell To Arms.
  • The Bullet appears as an alternate skin for the playable Bullet Kin in the 2D platform brawler game Indie Pogo.
  • If The Bullet's past is completed with the platform exclusive Shotgun Kin Alternate Skin, they will unlock both the Rabbit Alt Skin and their Alternate Weapon Skin.



  1. "So, it's you. The bullet... person." - Agunim

See also