Unlocks
![]() |
![]() |
Blasphemy Defeat the High Dragun |
Chicken Flute Kill the Past |
How to Unlock
If at least one past has been killed, Red-Caped Bullet Kin can rarely appear in random rooms throughout the Gungeon. They may be found by any of the Gungeoneers regardless if their past has been completed. These special Bullet Kin wander aimlessly and do not attack - they have guns, but do not use them. If attacked they will not fight back.
They will only spawn on the first wave. If the player stays alone in the room with the special Bullet Kin and does not kill it, it will teleport away after 10–30 seconds. Once this has occurred five times, The Bullet will be unlocked. Multiple Red-Caped Bullet Kin can be found in a single run, and they are more likely to appear in later chambers.
Past Kill
If the Bullet That Can Kill The Past is used on The Bullet, they will be brought back to the Gungeon Proper in an unspecified time in the past. The Bullet retrieves Blasphemy from a dying elder bullet. The Bullet travels onwards and faces two Chain Gunners, followed by Agunim and finally Cannon. After successfully defeating the two and thrusting the wooden Blasphemy into Cannon's head, the true Blasphemy is created in a burst of fire and light. Following this is a final scene where the Bullet is seen resting on a treestump in a meadow, while various members of the Cult of the Gundead can be seen dancing about in celebration.
Strategy
The Bullet is unique in the sense that they turn the Gungeon's rules upside down; their starter "gun", Blasphemy, completely locks them in melee combat and cleaves bullets with every slice, while their passive item Live Ammo grants the user complete immunity to contact damage while making dodge rolls an alternative attack. The Bullet is fully capable of going through the Gungeon with just their starting weapon, playing the game as a "hack-and slash" and getting close to enemies to slash them with impunity due to its upsides; many challenging bosses can become rather trivial because of this. Coupled with Live Ammo, the Bullet is one of the characters who have the easiest times earning a Master Round regardless of the run's chest contents or drops, making them an excellent choice for shortcut quests or unlocking the Super Hot Watch.
The Bullet's drawbacks are as notable as their perks: although Blasphemy clears bullets with every swing, it will only fire a piercing sword projectile when the Bullet has full health. Once the Bullet loses even one heart piece, they lose their only ranged attack and becomes limited to point-blank combat. Although clearing rooms in this manner is still possible due to Blasphemy's bullet-clearing effect, its damage is cut in half while its range becomes pitiful. Swinging the sword will also cause the Bullet to lunge forward slightly, so it isn't wise to carelessly swing around pits as you may accidentally lunge into one, chopping off some health. As a result, players will have to top off the Bullet's health as often as possible, or simply hoard armor to take advantage of Blasphemy's significant upsides. Additionally, Blasphemy's damage output drops the more floors the player completes (due to enemies and bosses gaining increased health), making the weapon more time-consuming and less effective as the run progresses.
While Blasphemy is an impressive weapon, the Bullet's passive upsides do not offer much in comparison to the other Gungeoneers; they do not gain any form of universal gun improvement or ways to increase their ability to gain loot. However, Live Ammo makes contact-focused enemies completely harmless throughout a run, with Spent, cube enemies like the Mountain Cube, and most versions of Blobulon essentially becoming Rubber Kin. This also allows shotgun-type weapons to be used at close range without careless contact damage.
Overall, the Bullet offers a non-traditional way to play through the Gungeon. Mastery of Blasphemy can easily allow the player to snowball through a run by collecting armor and keeping health maxed, and beat bullet-spam bosses more easily compared to other Gungeoneers. However, their upsides are largely based around their starter gun, making them less suited for players that focus on the Gungeon's wide array of firearms.