Red-Caped Bullet Kin

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Red-Caped Bullet Kin
Red-Caped Bullet Kin.png
Statistics and Information
1 O 2 A 3 4/R 5/6
15 20 19.5 25 24 27.75 31.5
Location: Keep of the Lead Lord
Gungeon Proper
Black Powder Mine
Abbey of the True Gun
Bullet Hell

Red-Caped Bullet Kin are harmless Bullet Kin variants that appear in Enter the Gungeon, where they are an integral part of unlocking The Bullet. They do not have an entry in the Ammonomicon.


Red-Caped Bullet kin will rarely appear in random rooms after at least one Past has been killed. They do not attack the player, and wander about aimlessly. If it is the only enemy remaining in the room and it is left alone for long enough, it will disappear. After this happens 5 times, The Bullet is unlocked, and Red-Caped Bullet Kin stop spawning.

The chances that one will spawn on the six main floors are as follows:

1 2 3 4 5 6
8% 8% 12% 16% 20% 25%

A floor can only normally contain a maximum of one caped bullet. There is a 49.95% chance of one or more Red-Caped Bullet Kin appearing in a full run through the Forge, and a 62.46% chance on a run through Bullet Hell.


  • Red-Caped Bullet Kin wield Magnums, but do not fire them or point them at the player.
  • Red-Caped Bullet Kin do not deal contact damage unless they are jammed.
  • Red-Caped Bullet Kin's design may be based on The Kid from I Wanna Be The Guy.
  • Rooms created by the Drill can have a Red-Caped Bullet Kin spawn inside them, even if a Red-Caped Bullet Kin has already appeared on that floor.
  • It's possible for Red-Caped Bullet Kin to appear in the Aimless Void and Secret Floors such as the Oubliette.
  • Red-Caped Bullet Kin are not attacked by companions.
  • Red-Caped Bullet Kin will teleport away if the room contains an enemy that cannot be killed, such as Gunreapers or Dead Blows.


Bullet Kin Variants