V1.1.3
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v1.1.3 | |
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Date released: | March 24, 2017 |
Links: | Reddit Post Steam Announcement |
Navigation | |
v1.1.2 ◄ ► v1.1.4 |
Changes
Major
- Optimizations for physics and projectiles; the focus was on large bullet attacks (e.g. Gorgun's scream, Kill Pillar’s circle attack), but this has produced performance gains across the board
Improvements/Balance Changes
- The Elder Blank is now usable while dodgerolling
- Continue is now the default title screen option if you have an available midgame save
- Table Tech Rockets and Melted Rock explosions no longer damage players
- Bullets are no longer stopped by torches
- The timer in Speedrun Mode no longer counts milliseconds.
- Enemy self destruction (e.g. Mine Flayer mines, bells) no longer recharges active items
- Explosive Pyre and Final Attack no longer affect Ammoconda spawns, Blobulins or Poisbulins
- Blobulon Rancher no longer triggers when shooting enemy bullets out of the air
- Hegemony credits will now drop when doing a Blessed + Double Challenge mode run
Bug Fixes
- Fixed an issue where the Empty Bottle couldn’t pick up some hearts (ones that spawned inside a locked chest room)
- Fixed an issue where using the Prototype Teleporter immediately after entering a new room could lock the room permanently
- Fixed an issue where the blank shrine would spawn reward chests on top of each other
- Fixed an issue where destroying the High Priest homing skulls with some weapons would result in the burst spawning near the player
- Fixed a soft lock caused by the Devolver and the Blobulord boss
- Fixed multiple issues with Lament Configurum spawning enemies in odd places
- Fixed an issue where Full Metal Jacket would stop working after picking up the Badge or Broccoli
- Fixed an issue where Forge Hammers and Gatling Gull rockets could damage the player while they were falling into a pit
- Fixed an issue where Mine Flayer could get stuck in walls
- Fixed a bug which caused Daisuke to ask for 6 credits to activate double challenge mode after the cheaper challenge mode prices are unlocked (30 attempts)
- Fixed an input issue with the Directional Pad
- Fixed an issue where Helix Bullets could cause guns to instantly reload when switched
- Fixed an issue where invisible pot fairies could spawn in some Challenge Rooms
- Fixed an issue which caused Casey to drop in odd locations
- Fixed an issue which caused some rooms in the Abbey to remain open while enemies were present
- Fixed an issue where Tailor was requesting the wrong shortcut materials in Polish
- Fixed an issue where you could get stuck in the Wallmonger if you used certain items
- Fixed an issue with Bullats and the Final Attack challenge modifier
- Fixed an issue which Blobulon Rancher spawning enemies through walls (in a small number of rooms this could soft lock the player)
- Fixed a soft lock caused by pressing button on the Ammonomicon's death screen too quickly
- Fixed the Unsteady modifier
- Softlocks during dungeon generation can now be recovered using the Continue button on the title screen
- Stunning Blue Shotgun Kin in the middle of their attack now correctly prevents their second blast
- Fixed an issue where the speedrun timer would start with time on the clock after a Quick Restart
- Fixed a minor exploit where the Bullet could be used to play without starting the speedrun timer
- Fixed an issue where the Robot could be killed by electrified water while in the High Stress near-death state
- Fixed an issue where Final Attack didn't affect enemies in reinforcement waves
- Fixed an issue where doing the F8 sprite refresh didn't fully fix projectiles
Hotfixes
Hotfix 1
v1.1.3 h1 | |
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Date released: | March 25, 2017 |
Links: | Reddit Post Steam Announcement |
Navigation | |
v1.1.3 ◄ ► v1.1.3 h2 |
- Fixed an issue preventing projectiles from reflecting properly (this also causes a soft lock in the bullet's past)
Hotfix 2
v1.1.3 h2 | |
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Date released: | March 27, 2017 |
Links: | Reddit Post Steam Announcement |
Navigation | |
v1.1.3 h1 ◄ ► v1.1.3 h3 |
- Fixed an issue where the Crest wouldn't always spawn correctly in the Oubliette
- Fixed an issue where the shortcut elevators could become inoperable
- Fixed an issue where Lead Cubes could keep contact damage if disabled at a certain point in their attack.
Hotfix 3
v1.1.3 h3 | |
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Date released: | March 27, 2017 |
Links: | Reddit Post Steam Announcement |
Navigation | |
v1.1.3 h2 ◄ ► v1.1.4 |
- Fixed a physics issue which could cause players to get stuck in objects in the Breach
- Fixed a physics issue which could cause the game to slow down to an extremely low frame rate, possibly followed by a crash
- Fixed an issue with Unknown Controllers which could prevent the left stick's input from being recognized in the slow motion gun select menu
- Fixed an issue where opening the slow motion gun select menu while entering a boss fight could cause a soft lock
A Farewell to Arms Update | v2.1.0, v2.1.1, v2.1.2, v2.1.3, v2.1.4, v2.1.5, v2.1.6, v2.1.7, v2.1.8, v2.1.9 | |
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Advanced Gungeons & Draguns Update | v2.0.0, v2.0.1, v2.0.2, v2.0.3, v2.0.4, v2.0.5, v2.0.6, v2.0.7, v2.0.8, v2.0.9, v2.0.10, v2.0.11, v2.0.12, v2.0.13 | |
Supply Drop Update | v1.1.0, v1.1.2, v1.1.3, v1.1.4, v1.1.5 | |
Release | v1.0.0, v1.0.1, v1.0.2, v1.0.3, v1.0.4, v1.0.5, v1.0.6, v1.0.7, v1.0.8, v1.0.9, v1.0.10, v1.0.11 |