Category:Blank
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Items and guns that cause a blank effect. Ammolets excluded.
Items
Icon | Name | Type | Quote | Quality | Effect |
---|---|---|---|---|---|
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Blank Bullets | Passive | The Best Defense... | ![]() |
Projectile impacts can trigger a short range blank. Increases curse by 1.5. |
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Owl | Passive | Hoots And More | ![]() |
Follows the player, firing bullets at enemies and occasionally using short-ranged blanks. |
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Blank Companion's Ring | Passive | He Tries | ![]() |
Activates a blank each time an active item is used. |
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Clown Mask | Passive | Anonymity Aid | ![]() |
Summons a random familiar with a clown mask who either stuns enemies, protects the player with mini blanks, or attacks enemies with a shotgun. |
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Daruma | Active | Good Fortune | ![]() |
Can be used immediately after dodging a bullet to activate a blank effect. |
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Elder Blank | Active | Excommunicate Bullets | ![]() |
Activates a blank. Increases curse by 2 while held. |
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Full Metal Jacket | Passive | Automated Defenses | ![]() |
Automatically activates one of the player's blanks when they are about to take damage. |
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White Guon Stone | Passive | Kindles Blanks | ![]() |
Orbits the player, blocking enemy shots on contact. Grants an extra blank per floor. |
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Table Tech Blanks | Passive | Flip Clarity | ![]() |
Flipping a table activates a free blank. |
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Holey Grail | Passive | Withered Vessel | ![]() |
Upon taking damage, triggers a blank effect and refills 50% of the ammo of all the player's guns. Increases curse by 1. |
Guns
Icon | Name | Quote | Quality | Type | DPS | Magazine Size | Ammo Capacity | Damage | Fire Rate | Reload Time | Shot Speed | Range | Force | Spread | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Composite Gun | Undetectable | ![]() |
Charged | 100 | 2 | 50 | Uncharged: 40
Charged: 100 |
0.20 | 0.6 | 25 | ![]() |
10 | 0 | Charged shot consumes all ammo in magazine and will activate a blank effect when it hits a wall. |
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Dark Marker | Big Bang | ![]() |
Semiautomatic | 38.6 | 12 | 250 | Bullets: 13.5
Charged Particle: 40x2 (80) Explosion: 60 (Close) 50 (Far) |
0.20 | 2.0s | 32 | ![]() |
20 | 0 | Can be charged to fire a red projectile and a blue projectile at the cost of 10 ammo, both of which curve and meet at one point. When the two projectiles meet, they create a large explosion and trigger a blank effect. |
Pages in category "Blank"
The following 12 pages are in this category, out of 12 total.