Modding/Once More Into The Breach
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Once More into the Breach is a mod created by Nevernamed that adds a large variety of guns, items, and even a new mode and Gungeoneer. Includes contributions from TankTheta, SpecialAPI, and An3s.
Download: https://enter-the-gungeon.thunderstore.io/package/Nevernamed/Once_More_Into_The_Breach/
Source Code: https://github.com/Nevernamed22/OnceMoreIntoTheBreach
Items
For a list of Items in Once More Into the Breach, visit; Modding/Once More Into The Breach/Items.
Guns
For a list of weapons in Once More Into the Breach, visit; Modding/Once More Into The Breach/Guns.
Synergies
For a list of Synergies in Once More Into the Breach, visit; Modding/Once More Into The Breach/Synergies.
Characters
Once more into the Breach adds one new character, with more characters planned for future updates.
The Shade
The Shade is a challenging character with only one hit that he can take before dying. The Shade cannot collect further HP.
Thanks to his passive item, he starts with piercing shots, slower enemy bullets, flight, and complete immunity to all status effects including fire, poison, and electricity.
Starting Gun(s) | Starting Items(s) | Ingame Appearance | Bosscard | Facecard | ||
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Elder Magnum |
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Item Synergies
The Shade has several synergies with certain items that would otherwise be useless for him. Not all items are included, but many are.
Notes
- The Shade gains a permanent +2.5% damage bonus for every piece of armour he picks up, even though this armour does not go into his health.
- The Shade can still safely take and deposit the Old Crest to reach the Abbey of The True Gun.
- The Shade cannot pick up hearts, but walking over them will destroy them and spawn .
Shrines
Once More Into The Breach adds a multitude of new shrines that can appear in the Gungeon, each with their own unique costs and effects.
Appearance | Name | Effects |
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Investment Shrine | Costs 10 to use. Can be used multiple times, with each subsequent use costing 10 more than before.
Each use reduces prices in future shops by 10%. | |
Dagun Shrine | Costs 1 Heart container (2 Armour as the Robot) to use. Spawns 5-10 random consumable pickups around the room.
Can be used multiple times. | |
Relodin Shrine | Costs nothing to use. Increases damage by 30%, but doubles bullet spread. | |
Artemissile Shrine | Costs 1 Heart container (2 Armour as the Robot) to use. Spawns a random gun orbiting around the player when used, which will accompany them for the rest of the run.
This gun can be from any tier, although higher tier weapons are rarer. This gun fires in the direction the player is aiming when the player reloads, and costs nothing to fire. +2.5 Curse upon use. | |
Executioner Shrine | Costs nothing to use. Has a 50/50 chance to either grant a full heal, or reduce the player to half a heart.
As the robot, has a 50/50 chance to either grant +4 Armour, or reduce the robot to 1 piece of armour. | |
Kliklok Shrine | Costs 1 heart container (2 Armour as Robot) to use. Upgrades the tier of all unopened chests on the floor.
Can be used multiple times. | |
Turtle Shrine | Costs half a heart (1 Armour as Robot) to use. Gives 2 temporary bullet blocking turtle companions like the ones from Turtle Problem. These turtles can die, but have 3 times as much health as the turtles
from the item. The Robot gains 4 turtles per use instead of 2. Has a 0.5% chance to give a Super Space Turtle on use. This chance is raised to 1% for the Robot. |
Curses
Once More Into the Breach adds a system of cursed floors, in which a regular floor may be augmented by a difficult modifier.
Every level of Curse the player has increases the chance of encountering a 'cursed floor' by 6.66%. The Holey Water item will prevent cursed floors from appearing.
Icon | Name | Effect |
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File:OMITB CurseInfestation.png | Curse of Infestation | Killed enemies will create 0-3 random Bullats. The amount of Bullats spawned scales with enemy HP.
Killing charmed enemies will spawn friendly Bullats. |
File:OMITB CurseSludge.png | Curse of Sludge | Killed enemies will leave puddles of poison goo. This poison goo cannot harm other enemies. |
File:OMITB CurseHive.png | Curse of The Hive | Killed enemies will leave puddles of slowing honey. This honey WILL slow other enemies. |
File:OMITB CurseFlames.png | Curse of The Flames | Multiple patches of fire will appear at random positions in the room upon entering combat. This fire cannot harm enemies. |
File:OMITB CurseButterfingers.png | Curse of Butterfingers | Taking damage will cause the player's gun to be thrown in the direction they are aiming. |
File:OMITB CurseDarkness.png | Curse of Darkness | The floor becomes shrouded in darkness, save for a small radius around the player and a cone of light in their view direction, like a flashlight.
This shadow obscures enemies and obstacles, but enemy bullets and other glowing things can still be seen through the darkness. |
NPCs and Gamemodes
Gungeon NPCs
Breach NPCs
Appearance | Name | Effects |
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The Jammomaster | Allows the player to activate the new All-Jammed gamemode, making every single enemy and boss jammed and facilitating a plethora of new All-Jammed mode unlocks.
Notes
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Unlocks
Once More Into the Breach adds a variety of item unlock methods, including new items in the Breach Shops and new Frifle and Mauser hunting quests.
Unlockable | Method |
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Status Effects
Appearance | Name | Effects |
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Lockdown | Locks the enemy in place completely, preventing them from moving. | |
Plague | Deals 2 damage per second to enemies (roughly half that of poison) but afflicted enemies leave puddles of 'plague' goop where they walk which can, in turn, afflict other enemies, allowing plague to quickly spread through clusters of enemies. | |
Shrink | Shrunken enemies become 60% smaller, and slightly faster. If the player walks over the enemy or dodge rolls into the shrunken enemy, they will be instantly killed. Shrunken enemies cannot deal contact damage.
Cannot affect bosses. | |
Exsanguination | Deals 1.75 damage per second to afflicted enemies. Can be stacked multiple times on the same enemy. For each time the effect has been stacked, the target will take an additional 1.75 damage. There is no cap on how many times the effect can be stacked. | |
Jarate'd | Reduces afflicted enemy speed by 10% and additionally applies the Fear effect.
Reduces afflicted enemy max health by 33% unless they are a boss, in which case it is only reduced by 25%. When inflicted with Jarate'd, enemies afflicted with burning will be extinguished, and Jammed enemies will be un-jammed. |
Misc Additional Content and Changes
- Secret Floor Mastery Rewards - Flawlessly beating the Oubliette or the Abbey now grants a reward! In the case of the Oubliette, the reward is randomly chosen out of the items Blobulon Rage, Gooey Heart, and Bloodglass Guon Stone, while the Abbey always drops the same reward; Exalted Heart.
- Beam Item Compatibility - Certain items have been fixed to work with beam weapons where they did not in vanilla. Explosive Rounds and Blank Bullets have been given the ability to trigger an explosion/blank at the end of the beam respectively.
Commands
A variety of commands are added into the ModTheGungeon console by this mod, usually under the command prefix nn. The majority of commands are here for debug purposes, however.
Command | Explanation |
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nn help |
Lists all the commands in the mod. |
nn togglealljammed |
Toggles All-Jammed mode on and off.
Note that enabling All-Jammed mode in this way will not allow the player to get special All-Jammed mode unlocks, only activating the mode from the Jammomaster in the Breach allows unlocking. |
nn checkunlocks |
Prints a large checklist of all task-based unlocks in Once More Into The Breach (excluding items unlocked in shops). Shows progress on unlocks, and whether or not they have been completed already. |
nn roomdata |
Prints the name of the current room. |
nn listinstalledmods |
Prints a dialogue that shows what other mods OMITB thinks you have installed. Useful for debugging purposes. |
nnchallenges |
This is the only command that does not use the prefix nn , instead using nnchallenges. See the 'Challenges' section of this page for more info. |
Bonus Credits
- Bloodthirsty Bullets, Libram of the Chambers are ideas submitted by TheTurtleMelon.
- Full Armour Jacket was submitted by Lerm on Discord.
- Table Tech Speed was submitted by Meridias on Discord.
- Gold Guon Stone was submitted by Stingy03 on Discord.
- The Heart of Gold is a reference to the in-development Binding of Isaac Mod; Divided Rennovation.