Utility Belt
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| Utility Belt | |
|---|---|
| Statistics | |
| Type: | Passive |
| Quality: | |
| Sell Price: | 21 |
| Ammonomicon Entry | |
| All Capacity Up! | |
| Carry an additional item and more ammunition. | |
Utility Belt is a passive item.
Effects
- Grants an extra active item slot.
- Increases maximum ammo by 20%.
Notes
Gunnerang - If the player also has Boomerang, thrown guns deal 50% more damage.
M1 Multi-Tool - If the player also has M1, M1's reload time is decreased by 20%, and its magazine size and maximum ammo are increased. Movement speed is also increased while M1 is held.- If duplicates of this item are somehow obtained, increases the maximum ammo count and grants another active item slot.
Bug Entering a Gungeoneer's past with Utility Belt in your inventory will cause the gun given in that Gungeoneer's past to have its current ammo set to 1.2x of the gun's usual maximum ammo capacity.[1]
- This affects The Marine with the Hegemony Carbine, The Convict with the Tommy gun, The Robot with Robot's Left Hand, and The Hunter with the Sticky Crossbow.
- This bug does NOT affect The Pilot or The Cultist, as their pasts don't involve being given traditional weapons, and does not affect The Paradox or The Gunslinger as they don't have pasts.
Trivia
Unused: Wonderful Toys - If the player has Escape Rope, it causes an unknown effect.- This item and its synergy with the Boomerang are likely a reference to Batman's utility belt and Batarangs, and possibly his aversion to guns.
- If you enter the marines past with this item its effects might glitch and carry over into the past
See also
References
- ↑ This is a shared bug between several items or effects that increase or decrease the Ammo Capacity Multiplier. Out of those, the things that cause this bug are: Fat Bullets, Ancient Hero's Bandana, Hidden Compartment, Ammo Belt, Utility Belt, and the Dice Shrine