Utility Belt

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Utility Belt
Utility Belt.png
Statistics
Type: Passive
Quality: C Quality Item.png
Sell Price: 21 Money.png
Ammonomicon Entry
All Capacity Up!
Carry an additional item and more ammunition.

Utility Belt is a passive item.

Effects

  • Grants an extra active item slot.
  • Increases maximum ammo by 20%.

Notes

  • Synergy.png Gunnerang - If the player also has Boomerang, thrown guns deal 50% more damage.
  • Synergy.png M1 Multi-Tool - If the player also has M1, M1's reload time is decreased by 20%, and its magazine size and maximum ammo are increased. Movement speed is also increased while M1 is held.
  • If duplicates of this item are somehow obtained, increases the maximum ammo count and grants another active item slot.
  • Bug.png Bug Entering a Gungeoneer's past with Utility Belt in your inventory will cause the gun given in that Gungeoneer's past to have its current ammo set to 1.2x of the gun's usual maximum ammo capacity.[1]

Trivia

  • UnusedSynergy.png Unused: Wonderful Toys - If the player has Escape Rope, it causes an unknown effect.
  • This item and its synergy with the Boomerang are likely a reference to Batman's utility belt and Batarangs, and possibly his aversion to guns.
  • If you enter the marines past with this item its effects might glitch and carry over into the past

See also

References

  1. This is a shared bug between several items or effects that increase or decrease the Ammo Capacity Multiplier. Out of those, the things that cause this bug are: Fat Bullets, Ancient Hero's Bandana, Hidden Compartment, Ammo Belt, Utility Belt, and the Dice Shrine