Yellow Chamber

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Yellow Chamber
Yellow Chamber.png
Statistics
Type:
Passive
Quality:
1S Quality Item.png
Sell Creep Price:
54 Money.png
Stacks:
Yes
Special Pools:
Unlock Method:
Kill 10 Confirmed, or
teleport to the eyeball room with Teleporter Prototype.
Introduced in:
Supply Drop Indicator.png
Ammonomicon Entry
"the jammed thing"
Etched into its chambers is a single worn glyph.


Allows the Kin to see, as you might.
Item ID:
570
Sprite Name:
yellow_chamber_item
Code Class:
YellowChamberItem

Yellow Chamber is a passive item in Enter the Gungeon.

Effects

  • Upon entering a room, 60%[1] chance that an enemy will become charmed for the duration of the room.
    • Like all charmed enemies, attacks from this enemy can still harm the player.
    • When the room is cleared, the enemy charmed by the Yellow Chamber (provided it is still alive) will be briefly stunned while grey tentacles erupt from the floor and kill it.
    • This charmed enemy will not drop Money.png or trigger any on-death effects (such as explosions) if it was killed by these tentacles.
  • Grants two heart containers.
  • Increases fire rate by 15%.
  • Increases Curse rounded.png Curse by 2.
  • Multiplies the loot weight of the Battle Standard by 5.

Synergies ETG

  • Synergy.png Hellhole - If the player has Singularity, it spawns a hell portal that sucks enemies in and deals high damage.
  • Synergy.png Just Like The Real Thing - If the player has Shotgrub, it fires a wide spread of five bullets, which bounce back and split into waving bullets after hitting a wall, similar to the Shotgrub enemy's attack.
  • Synergy.png Kaliber's Grip - If the player has Abyssal Tentacle, the Abyssal Tentacle will become gray and yellow, dealing more damage, as well as being able to latch onto two enemies.
  • Synergy.png Kaliber k'pow uboom k'bhang - If the player also has High Kaliber, the soul spawned by hitting an enemy with High Kaliber initially moves towards the player instead of away.
  • Synergy.png Kalibreath - If the player has Dragunfire, it and its projectiles turn grey, it gains an increased rate of fire, and it gains notable knockback on enemies, but loses the piercing attribute.
  • Synergy.png Pitch Perfect - If the player has Pitchfork, it fires green fireballs, setting enemies permanently aflame.
  • Synergy.png Super Space Turtle DX - If the player has Super Space Turtle, Super Space Turtle becomes jammed, firing small rockets with higher damage.

Item Interactions

Notes

  • Enemies are only charmed in the initial combat wave. Reinforcement enemy waves are unaffected.
  • Yellow Chamber will not charm or kill Red-Caped Bullet Kin.
  • Whenever the map screen is opened, there is a 10% chance for the Yellow chamber to play a special animation in the passive item collection. This animation has a 75% chance to be the chambers of the cylinder blinking, and a 25% chance to be the 'flesh' of the chamber falling away to reveal a single crimson eye beneath. This second animation loops indefinitely with the eye gazing back and forth until the player closes the map.
  • This item is a reference to the 1895 horror anthology novel The King in Yellow, by Robert W. Chambers.
    • The item being a chamber is likely a play on the authors name.
    • The "single worn glyph" mentioned in the Ammonomicon description of the Yellow Chamber is likely a reference to the Yellow Sign, a powerful esoteric symbol in several of the short stories in the book.
  • This is the only item with a fully lowercase Ammonomicon subtitle.
  • Bug.png Bug Charmed enemies will sometimes survive being killed by tentacles on room clear. What causes this is unknown.
  • Bug.png Bug Sometimes, if a Spent is charmed by the Yellow Chamber and survives to be killed by the tentacles at the end of the room, the doors to the room will unseal while a new wave of Spent spawns.
  • Bug.png Bug If an enemy carrying a Balloon!.png Balloon! or Replacement Arm.png Replacement Arm is killed by the tentacles of the Yellow Chamber, the Balloon or Replacement Arm will not drop.

Gallery

See also

References

  1. Float ChanceToHappen in class YellowChamberItem. While this value is set to 0.25f in the code, the actual value on the item prefab for Yellow Chamber is set to 0.6f.