Yellow Chamber
Jump to navigation
Jump to search
Yellow Chamber
Ammonomicon Entry
"the jammed thing"
Etched into its chambers is a single worn glyph.
Meta Info
Item ID:
570
Sprite Name:
yellow_chamber_item
Code Class:
YellowChamberItem
Yellow Chamber is a passive item in Enter the Gungeon.
Effects
- Upon entering a room, 60%[1] chance that an enemy will become charmed for the duration of the room.
- Like all charmed enemies, attacks from this enemy can still harm the player.
- When the room is cleared, the enemy charmed by the Yellow Chamber (provided it is still alive) will be briefly stunned while grey tentacles erupt from the floor and kill it.
- This charmed enemy will not drop
or trigger any on-death effects (such as explosions) if it was killed by these tentacles.
- Grants two heart containers.
- Increases fire rate by 15%.
- Increases
Curse by 2.
- Multiplies the loot weight of the Battle Standard by 5.
Synergies ETG
Hellhole - If the player has Singularity, it spawns a hell portal that sucks enemies in and deals high damage.
Just Like The Real Thing - If the player has Shotgrub, it fires a wide spread of five bullets, which bounce back and split into waving bullets after hitting a wall, similar to the Shotgrub enemy's attack.
Kaliber's Grip - If the player has Abyssal Tentacle, the Abyssal Tentacle will become gray and yellow, dealing more damage, as well as being able to latch onto two enemies.
Kaliber k'pow uboom k'bhang - If the player also has High Kaliber, the soul spawned by hitting an enemy with High Kaliber initially moves towards the player instead of away.
Kalibreath - If the player has Dragunfire, it and its projectiles turn grey, it gains an increased rate of fire, and it gains notable knockback on enemies, but loses the piercing attribute.
Pitch Perfect - If the player has Pitchfork, it fires green fireballs, setting enemies permanently aflame.
Super Space Turtle DX - If the player has Super Space Turtle, Super Space Turtle becomes jammed, firing small rockets with higher damage.
Item Interactions
- Certain Companions, such as the
Owl,
Baby Good Shelleton, or
R2G2 will still attack charmed enemies from the Yellow Chamber.
Notes
- Enemies are only charmed in the initial combat wave. Reinforcement enemy waves are unaffected.
- Enemies encountered when using the
Lament Configurum, a Challenge Shrine, or the
Drill can be charmed by this item on the first wave of any encounter as normal.
- Enemies encountered when using the
- Yellow Chamber will not charm or kill Red-Caped Bullet Kin.
- Whenever the map screen is opened, there is a 10% chance for the Yellow chamber to play a special animation in the passive item collection. This animation has a 75% chance to be the chambers of the cylinder blinking, and a 25% chance to be the 'flesh' of the chamber falling away to reveal a single crimson eye beneath. This second animation loops indefinitely with the eye gazing back and forth until the player closes the map.
- This item is a reference to the 1895 horror anthology novel The King in Yellow, by Robert W. Chambers.
- The item being a chamber is likely a play on the authors name.
- The "single worn glyph" mentioned in the Ammonomicon description of the Yellow Chamber is likely a reference to the Yellow Sign, a powerful esoteric symbol in several of the short stories in the book.
- This is the only item with a fully lowercase Ammonomicon subtitle.
Bug Charmed enemies will sometimes survive being killed by tentacles on room clear. What causes this is unknown.
Bug Sometimes, if a Spent is charmed by the Yellow Chamber and survives to be killed by the tentacles at the end of the room, the doors to the room will unseal while a new wave of Spent spawns.
Bug If an enemy carrying a
Balloon! or
Replacement Arm is killed by the tentacles of the Yellow Chamber, the Balloon or Replacement Arm will not drop.
Gallery
See also
References
- ↑ Float
ChanceToHappen
in classYellowChamberItem
. While this value is set to 0.25f in the code, the actual value on the item prefab for Yellow Chamber is set to 0.6f.