Badge

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Badge
Badge.png
Statistics
Type: Passive
Quality: A Quality Item.png
Sell Price: 41 Money.png
Unlock: Kill Blockner.
Ammonomicon Entry
By The Book
A policeman's badge. It belongs to the officer on duty in the Gungeon's precinct.

It seems to be well worn. Whoever owns this badge is probably close to retirement.

Badge is a passive item in Enter and Exit the Gungeon. It also appears in powerup form in Exit.

Enter the Gungeon ETG

  • Summons a police officer that follows the player, firing bullets that do 5 damage each at enemies.
    • The officer can be talked to.
    • The officer will die after taking too much damage.
      • The officer will permanently die and increase the player's curse by 2 if he dies and the player talks to him. This increases the player's damage by 20% and removes the item from inventory.
      • The officer can take indirect damage from the player's doing (such as electrified water and explosions).
    • The officer will heal to full health at the start of each map.

Exit the Gungeon XTG

  • Summons a police officer that will fly in a jetpack, following and shooting at enemies.
  • Unlike in Enter the Gungeon, the policeman will not block bullets, and cannot be damaged, die, or be interacted with.

Synergies ETG

  • Synergy.png Detective Mode - If the player has 38 Special, its maximum ammo is increased, its reload time is halved, and its damage is increased by 20%. The police officer will also show the contents of nearby chests while 38 Special is held.
  • Synergy.png Tea For Two - If the player also has Teapot, while reloading the Teapot, a small red aura will appear around the officer. Every enemy in this aura will be ignited.
  • Synergy.png To Serve Android - If the player has Full Metal Jacket, Mass Shotgun, The Judge, Bionic Leg, Deck4rd, or Grasschopper, the police officer turns into a robot and becomes invincible. The officer will no longer be able to be spoken to.

Unused or Altered Synergies

  • UnusedSynergy.png Removed: - If the player has The Judge, the Judge's maximum clip is reduced from 9 to 5, allowing its special shot to be fired more frequently. Replaced with the Synergy.png To Serve Android synergy.
  • UnusedSynergy.png Unused: Riot Gear - With an unknown item. If the player had this synergy, any damage taken by the cop would be reduced by half.

Notes

  • ETG While the police officers health is not insignificant, his inability to dodge enemy bullets makes him very vulnerable.
    • Because of this, Badge essentially only gives 20% damage up at the cost of curse, making it worse than even lower-rarity items such as +1 Bullets
  • ETG Dropping the Badge and picking it back up again fully heals the officer.
  • ETG If the player is in the Forge, the cop will instantly die if the player is in a fight room and within half a screen-length of the player for more than 5 seconds, unless the player has the Synergy.png To Serve Android synergy.
    • The officer will also die when entering the door that goes to High Dragun.
  • This item is a reference to the "last day before retirement" trope that often appears in cop dramas.
    • In the Officer's dialogue, there is a reference to the Gungeoneer as the cop-drama character trope of the "loose cannon." The two roles are often seen together as partners or "buddies" in movies ranging from Lethal Weapon to Seven.
    • The tagline is also a reference to this trope, as the retiring officer is often characterized as more lawful than their partner.
  • The shots fired by the Policeman are similar in appearance to the 38 Special's bullets.
  • The quote referring to McNutty may be a reference to Jimmy McNulty, an arrogant and unpredictable character from The Wire.
  • The officers dead body can be detonated with the Melted Rock.

Bugs

  • Bug.png Bug - If Baby Good Mimic transforms into the officer, and dies before the officer, talking to him will softlock the game.
  • Bug.png Bug - If Baby Good Mimic disguised as the officer and the officer dies in the same room, talking to one will remove Baby Good Mimic from your inventory and make the second dying officer disappear.
  • Bug.png Bug - If the Badge is dropped after the officer dies, the body will disappear, but the NPC icon will remain in the room. The Badge can be picked up afterwards, but it will not do anything.
  • Bug.png Bug - If the officer dies and is spoken to while the shrivelled Blobulord is alive in the room, he will give regular interaction dialogue rather than his death speech, and will not give the player curse or a damage up. This is fixed by killing the mini Blobulord.
  • FixedBug.png Fixed Bug - Prior to version V1.0.3 the body of the dying cop could block the Wallmonger from moving forwards.

Dialogue

Talking to him:

  • "Only a few weeks left on the force."
  • "I'm retiring in 3 weeks... getting too old for this."
  • "Have I shown you my pictures of my family?"
  • "Sending my daughter off to college soon. She's a good kid."
  • "Thirty years on this beat to the day. Never needed to draw my gun before."
  • "You're a loose cannon, kid, but you're good police."
  • "Let's do this next one by the book."
  • "You're as wild as McNutty."

Dying:

  • "Kid... listen up. Today might have been my last day on the force, and I might have only been down here because of you...but this ain't your fault. Yeah, yeah, you let me get hit by all those bullets. Sure, you probably could've given me one of those fancy guns you've been hoarding. But the point is, this ain't your fault. -cough- Give my badge to my kids. Tell them I love them."

Gallery

See also