Stats
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Bouncing
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Additional Blanks
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Dodge Roll Damage
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Damage To Bosses
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Dodge Roll Speed
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Other
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Damage is a Stat in Enter the Gungeon, which determines how much damage the players various Guns can inflict on Enemies. It is among the most important stats in the game.
The default Damage for all Gungeoneers is 1, however the Convict starts each run with the Enraging Photo which temporarily multiplies damage by 2 after taking damage. Because Damage is a multiplier, a damage stat of 1 means all guns deal 100% damage, while a damage stat of 1.2 means all guns deal 120% damage.
Modifiers
Items
Item
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Interaction
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Multiplies Damage by 2 when used. This buff is lost when the player takes damage.
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Increases damage by 10%.
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Increases damage by 30% for a short time when used.
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Increases damage by 30% for an extremely brief time after coming out of a Dodge Roll.
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Increases damage by 25%.
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Increases damage by 10%.
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Increases damage by 25%.
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Decreases damage by 45%.
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Increases damage by 30%.
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Increases damage by 10%..
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Increases damage for every bullet that hits an enemy. Increases damage by 100% every 500 normalized seconds of continuously shooting enemies.
Maxes out at a 300% damage multiplier.
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Decreases damage by 44%.
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Increases damage by 15%.
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Multiplies Damage by 2 for a short time after taking damage, via the Rage status effect.
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Increases damage by 35%.
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Increases damage by 0.02 (2%) for every enemy slain.
Resets to 0 each time the player takes damage or switches guns.
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Multiplies Damage by 2 for a short time after flipping a table, via the Rage status effect.
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Interacting with the cop companion after he dies will permanently increase damage by 20%.
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Increases damage by 30%.
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Increases damage by 41% while in singleplayer, or while the player's Co-op partner is dead.
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Guns
Gun
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Interaction
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Increases damage by 70% while held.
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Please note: Even though items such as Gilded Bullets, Cursed Bullets, Stout Bullets, Snowballets, Alpha Bullets, Omega Bullets, Unity, Broccoli, etc, increase bullet damage, they do not increase the player's actual damage stat, and thus have been excluded from the table.
Synergies
Rather than directly increasing the damage of a specific gun, synergies which increase the damage of a specific weapon actually modify the players damage stat while the gun is held.
- 360 Yes Scope - Holding the Sniper Rifle or the A.W.P. and spinning 360 degrees increases damage by 50%. Firing either gun resets the buff. Spinning multiple times stacks the damage increase higher and higher.
- Blessing and a Curse - Increases damage by 0.0025 (0.25%) for each Jammed enemy killed.
- Chest High is the Best High - Increases damage by 25%. Increases damage by a further 100% for a very brief period of time after flipping a table.
- Keeping the Beat - Metronome increases damage by 0.04 (4%) for every kill instead of 0.02 (2%).
- Sniper Woof - Standing still for a brief period of time while holding the A.W.P., Sniper Rifle, Hexagun, M1, Bow increases the player's damage by 50% until they move or fire one of the aforementioned guns.
- BEES - Increases damage by 25% while holding the Bee Hive.
- Block Party - Increases damage by 25% while holding the Brick Breaker.
- Breakfast Club - Increases damage by 50% while holding the Wind Up Gun.
- Cryptic Cryptids - Doubles damage while holding the Phoenix or Fossilized Gun.
- Dead Place - Increases damage by 25% while holding the Mine Cutter.
- Detective Mode - Increases damage by 20% while holding the 38 Special.
- Diazepam - Increases damage by 50% while holding the A.W.P., Bow, Hegemony Rifle, Hexagun, Laser Rifle, M1, Sniper Rifle, or Winchester Rifle.
- Double Double Helix - Increases damage by 25% while holding the Helix.
- The Ecstasy of Gold - Increases damage by 25% while holding Old Goldie or the Gilded Hydra.
- Emergency Help - Increases damage by 50% while holding the Flare Gun.
- Grouch - Increases damage by 25% while holding the Trashcannon.
- Guns and Deviltry - Increases damage by 25% while holding the Grey Mauser or Winchester Rifle.
- Hacker - Increases damage by 25% while holding the Lower Case r.
- Hail To The King - Increases damage by 20% while holding the Yari Launcher.
- Heavy Metal - Increases damage by 20% while holding the Anvillain.
- Hotter Than Heck - Increases damage by 25% while holding the Pitchfork or Flame Hand
- Hydro Pump - Increases damage by 50% while holding the Mega Douser.
- http://merch.devolverdigital.com - Doubles damage while holding the Microtransaction Gun.
- Ice Water - Increases damage by 30% while holding the Mega Douser or Snowballer.
- Iron Stance - Increases damage by 20% while holding the Blooper, Blunderbuss, Elephant Gun, Huntsman, Old Goldie, Pulse Cannon, Regular Shotgun, Siren, Tangler, Void Shotgun, or Zilla Shotgun.
- Lumberjacked - Increases damage by 25% while holding the Mahoguny or Huntsman.
- Mmmmmmmmm MMMMmm! - Increases damage by 25% while holding the M1, M16, or M1911.
- No Odd Job - Increases damage by 20% while holding the Makarov or Klobbe.
- Regular Old Guns - Decreases damage by 25% while holding the Regular Shotgun or AK-47.
- Revolution - Increases damage by 25% while holding the Dueling Pistol.
- Snicker-snack - Decreases damage by 20% while holding Excaliber.
- Starburst Fire - Increases damage by 20% while holding the Laser Rifle or The Emperor.
- Sweetness - and Light Decreases damage by 75% while holding the Magic Lamp.
- Three Sheets - Doubles damage while holding the Balloon Gun or the Corsair.
- Vegetables - Triples damage while holding the Cactus or the Pea Shooter.
- Wound Up - Increases damage by 25% while holding the Wind Up Gun.
Other
- The Robot gains a permanent 5% damage increase every time it picks up a piece of Junk.
- Using the Fallen Angel shrine permanently increases damage by 25%.
- The Chance Shrine has a 0.1% chance to explode, and multiply the player's damage by 4 (among other effects).
Specific Damage Interactions
Most Companions, unless otherwise specified, benefit from the player's damage stat.
- Blasphemy - While the sword beam projectile is affected by the damage stat, the melee slash is not, and always deals 14 damage.
- Slinger - The gun that is thrown when the Slinger is reloaded is not affected by the damage stat, and always deals 4 damage.
- Casey - While the initial melee swing of Casey is affected by the damage stat, both reflected enemy bullets and launched enemy corpses are not.
- Bullet, Shell - The smaller bullets spawned from these guns main projectile are not affected by the damage stat.
- Vorpal Gun, Vorpal Bullets - Critical shot damage is affected by the damage stat.
Notes
- Because damage increasing synergies actually affect the player's stats rather than modifying the target gun directly, it means they can inadvertently benefit items other than the gun they were intended for such as companions.
- For example, holding the Flare Gun with the Emergency Help synergy will also increase the damage of bullet-firing companions by 50%.