Stats
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Bouncing
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Additional Blanks
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Dodge Roll Damage
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Damage To Bosses
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Dodge Roll Speed
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Other
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Knockback Multiplier is a Stat in Enter the Gungeon which controls how far enemies get pushed back by the players bullets.
The default Knockback Multiplier for all Gungeoneers is 1. Because Knockback Multiplier is a multiplier, a value of 1 means that all guns deal 100% knockback, while a value of 1.3 would mean that all guns deal 130% knockback.
Modifiers
Items
Item
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Interaction
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Multiplies Knockback Multiplier by 10 for a short time when used.
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Multiplies Knockback Multiplier by 2.
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Multiplies Knockback Multiplier by 2.
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Synergies
- Heavy Jolt - Increases Knockback Multiplier by 30% while the Jolter is held.
- Hydro Pump - Multiplies Knockback Multiplier by 3 while the Mega Douser is held.
- Iron Stance - Increases Knockback by 20% while holding the Blooper, Blunderbuss, Elephant Gun, Huntsman, Old Goldie, Pulse Cannon, Regular Shotgun, Siren, Tangler, Void Shotgun, or Zilla Shotgun.
- Iroquois - Increases Knockback Multiplier by 50% while the MAC10 is held.
- Spengbab - Increases Knockback Multiplier by 50% while the Tangler is held.
- Vulcan Raving - Increases Knockback Multiplier by 50% while the Vulcan Cannon is held.
Notes
- Because knockback increasing synergies actually affect the player's stats rather than modifying the target gun directly, it means they can inadvertently benefit items other than the gun they were intended for such as companions.
- For example, holding the Tangler with the Spengbab synergy will also increase the knockback of bullet-firing companions by 50%.
- If the player has a negative knockback multiplier (Impossible in regular gameplay) enemies will be knocked forwards, towards the player.