Forge/fr

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THIS PAGE IS A WORK IN PROGRESS ( W.I.P ) / CETTE PAGE EST UN TRAVAIL EN COURS ( T.E.C )

La Forge est le cinquième étage du Gungeon. C'est le dernier étage avant le combat avec le passé; cependant, l'Enfer des Balles est réellement le dernier étage du jeu. Le sol de l'étage est sali par des coulées de lave, qui enflamment le joueur s'il trempe ses orteils dedans. Cependant, les ennemis sont immunisés à ces coulées. Pour limiter la difficulté pour les nouveaux joueur, si le joueur n'a pas battu le High Dragun et n'a atteint la Forge que moins de cinq fois, alors chaque ennemi aura une chance d'être enlevé, chance égale à 10% moins 2% à chaque fois qu'il entre dans la Forge. Les points de vie des ennemis sont multiplié par 2.1 dans cet étage.

Boss

High Dragun.png
High Dragun

Ennemis

Icône Nom Description
Bullet Kin.png Bullet Kin Marche lentement vers le joueur en tirant des balles.
Bandana Bullet Kin.png Bandana Bullet Kin Marche lentement vers le joueur en tirant rapidement des balles.
Veteran Bullet Kin.png Veteran Bullet Kin Marche lentement vers le joueur en tirant des balles et en prévoyant les mouvements du joueur
Shroomer.png Shroomer Marche lentement vers le joueur en tirant deux balles en forme de V.
Ashen Bullet Kin.png Ashen Bullet Kin Marche lentement vers le joueur en tirant des balles rapides.
Red Shotgun Kin.png Red Shotgun Kin Marche lentement vers le joueur en tirant des occasionnellement une volée de 5 balles. A une chance d'expulser 6 balles dans toutes les directions en mourant.
Blue Shotgun Kin.png Blue Shotgun Kin Marche lentement vers le joueur en tirant des occasionnellement une volée de 5 balles rapidement suivie d'une volée de 4 balles. A une chance d'expulser 6 balles dans toutes les directions en mourant.
Veteran Shotgun Kin.png Veteran Shotgun Kin Marche lentement vers le joueur en tirant deux balles en forme de V et en prévoyant les déplacements du joueur. Expulse des balles dans toutes les directions en mourant.
Ashen Shotgun Kin.png Ashen Shotgun Kin Slowly walks towards the player, firing tight spreads of 5 fast-moving bullets.
Chance Kin.png Chance Kin Runs away from the player and disappears if not killed. Turns into a !-cube which drops a random pickup upon death.
Keybullet Kin.png Keybullet Kin Runs away from the player and disappears if not killed. Turns into a key upon death.
Sniper Shell.png Sniper Shell Periodically aims at the player with a red laser, then fires a single high-speed bullet.
Professional.png Professional Periodically aims at the player with a green laser, then fires a single high-speed bullet that explodes into bullets in all directions upon impact.
Hollowpoint.png Hollowpoint Floats towards the player, rapidly firing bullets. Periodically disappears and reappears elsewhere in the room.
King Bullat.png King Bullat Periodically fires bouncing bullets in all directions. Spawns several Bullats and Shotgats upon death.
Pinhead.png Pinhead Walks towards the player and explodes upon death. If the player gets too close, it will leap towards the player and explode.
Nitra.png Nitra Walks towards the player and creates a line of explosions upon death. If the player gets too close, it will detonate itself.
Blobulon.png Blobulon Moves towards the player and attempts to deal contact damage. Splits into two Blobuloids upon death.
Blobuloid.png Blobuloid Moves towards the player and attempts to deal contact damage. Splits into two Blobulins upon death.
Blobulin.png Blobulin Quickly moves towards the player and attempts to deal contact damage.
Leadbulon.png Leadbulon Moves towards the player and attempts to deal contact damage. Becomes enraged after taking enough damage, moving faster and leaving a trail of fire.
Muzzle Wisp.png Muzzle Wisp Dashes three times in random directions, then releases a ring of flaming bullets. Leaves behind a patch of fire upon death. Sets the player on fire upon contact.
Muzzle Flare.png Muzzle Flare Dashes three times in random directions, firing three bullets towards the player with each dash, then releases a ring of flaming bullets. Leaves behind a patch of fire upon death. Sets the player on fire upon contact.
Cubulon.png Cubulon Frequently fires bullets in all directions in a diamond shape.
Chancebulon.png Chancebulon Fires random attacks from other Blobulon enemies, along with groups of bullets that look like dice. Has a chance to fire multiple attacks at the same time, and has a chance to die instead of attacking.
Cubulead.png Cubulead Fires bullets in all directions in a diamond shape, then pulls its bullets back towards itself.
Apprentice Gunjurer.png Apprentice Gunjurer Fires bullets in a variety of rotating shapes, such as a square, circle, or X. Occasionally disappears and reappears elsewhere in the room.
Gunjurer.png Gunjurer Summons 6 bullets, during which time any bullets fired at it will be absorbed. The 6 bullets along with any absorbed bullets are then fired at the player. Occasionally disappears and reappears elsewhere in the room.
High Gunjurer.png High Gunjurer Fires large rings of bullets at the player. Occasionally disappears and reappears elsewhere in the room.
Lore Gunjurer.png Lore Gunjurer Summons one of 3 bullet familiars, each with distinct behaviors.

Warrior: The bullet will home in on the player until it vanishes.

Rogue: The bullet will home in on the player and then teleport behind them in an attempt to catch them off-guard.

Mage: The bullet follows the player closely and will shoot smaller bullets at them.

Gunsinger.png Cloportuniste Améliore un ennemi dans la salle, augmentant ses points de vie et sa vitesse. Il annulera son sort et fuira si le joueur est trop près ou s'il prend des dégâts.
Aged Gunsinger.png Vieux Cloportuniste Améliore tous les ennemis dans la salle, augmentant leurs points de vie et leur vitesse. Il annulera son sort et fuira si le joueur est trop près ou s'il prend des dégâts.
Ammomancer.png Ammomancer Attempts to summon Shelletons. They will cancel their summoning ritual and run away if the player is too close or they take too much damage.
Wizbang.png Wizbang Teleports around the room, occasionally creating a projection of itself near the player that explodes into bullets in all directions.
Mimic.png Mimic Rapidly fires bullets towards the player. Drops items and/or pickups upon death.
Bullat.png Bullat Launches itself at the player, dying in the process.
Shotgat.png Shotgat Launches two projectiles in a V shape at the player, dying in the process.
Grenat.png Grenat Launches an exploding projectile at the player, dying in the process.
Spirat.png Spirat Launches itself at the player, dying in the process. Predicts the player's movements, and can reposition itself several times before hitting walls.
Phaser Spider.png Phaser Spider Fires large web-shaped sprays of bullets at the player that leave slowing cobwebs on the floor. Frequently burrows into the ground and reappears elsewhere in the room.
Tarnisher.png Tarnisher Sinks into the floor and chases the player. If it successfully catches the player, it will deal damage, partially drain the current gun's ammo, and reduce the magazine size of all of the player's guns until they pick up ammo.
Coaler.png Coaler Occasionally fires bullets at the player. Catches on fire upon taking damage, running around erratically and sending flaming bullets out in random directions.
Great Bullet Shark.png Great Bullet Shark Charges towards the player, releasing many bullets to the sides of itself.
Gun Cultist.png Gun Cultist Erratically moves around the room and shoots at the player. Has the ability to dodge roll.
Gripmaster.png Gripmaster Hovers over the player and attempts to grab them. If the player is successfully grabbed, it will shoot the player to a previously cleared room, which will be reset and have all enemies respawned. Automatically dies if all other enemies in the room are killed.
Gun Nut.png Gun Nut Periodically strikes the ground with its sword, releasing a wide 90 degree arc of bullets towards the player. Can only aim in the eight compass directions.
Spectral Gun Nut.png Spectral Gun Nut Periodically fires a wide 90 degree arc of bullets towards the player, along with a larger bullet that explodes into bullets in all directions upon impact.
Lead Cube.png Lead Cube Slides towards the player if they line up with it horizontally or vertically. Cannot be killed until the room is completed.
Dead Blow.png Dead Blow Pounds the ground, leaving a patch of fire and sending fire bullets in all directions. Cannot be killed, and disappears when the room is completed.
Lead Maiden.png Lead Maiden Hops around, then opens up and fires three rings of triangular bullets that stick to walls, then fire towards the player. Cannot be damaged while closed. Explodes upon death.
Shelleton.png Shelleton Slowly walks towards the player, frequently firing two wide bursts of bullets at the player. Occasionally fires a laser at the player. Collapses upon death, and will revive if not destroyed after a short period of time.
Agonizer.png Agonizer Periodically spews bullets in all directions.
Revolvenant.png Revolvenant Stretches its arm towards the player, attaching it to a wall. The arm will then release bullets perpendicular to itself. If the player is behind cover, the arms might also form a circle around them. This circle will follow the movement of the player and will shoot bullets at them.

Objets

Voir aussi

The Gungeon
The Breach Keep of the Lead Lord Gungeon Proper Black Powder Mine Hollow Forge
Secret Chambers
Oubliette Abbey of the True Gun Resourceful Rat's Lair R&G Dept. Bullet Hell