Item Combo Strategies
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Item combos are combinations of multiple items or guns which work well together, despite not being in-game synergies.
Combos
Items | Description | ||||||||
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Allows you to get the active reload easily, making it possible to reach the highest damage level. | ||||||||
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Increases damage by 75% and triples knockback without reducing accuracy. | ||||||||
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Creates a wide beam of bullets towards the cursor, very powerful on large enemies. | ||||||||
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With just Easy Reload Bullets, allows you to create many Beadie companions quickly. With any of the extra items, allows you to create more Beadies at once, up to 12 at a time. | ||||||||
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Sweetness and Light allows every shot to spawn a genie, and with Scattershot, every shot can spawn 3 genies. | ||||||||
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With Holey Grail, taking damage refills GuNNER for the amount of ammo it loses, allowing you to heal the damage back infinitely and also refill ammo on all your guns. Can be combined with Enraging Photo for more damage, Cigarettes for infinite coolness, and/or Antibody for healing more health than damage dealt. | ||||||||
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With a Gun Fairy in the Bottle, makes it possible to heal endlessly, so long as you never get fully healed. With Cigarettes, you can constantly take damage while getting infinite coolness. | ||||||||
Most other Table Tech items |
With Table Tech Blanks, flipping a table causes blanks all across the room, which can also activate Ammolet blank effects or Hidden Tech Bees. With Table Tech Heat, multiple pools of fire will be generated throughout the room (especially effective with Hidden Tech Flare). With Table Tech Rocket and/or Table Tech Shotgun, massive firepower is generated (especially with Hidden Tech Big Shotgun for the latter). With Table Tech Stun, all enemies near tables will be stunned. | ||||||||
Damage-dealing companions |
Molotov Launcher's somewhat long reload, or Quad Laser's Jumping... is useless synergy heavily increased reload time, allows for Crisis Stone to give invulnerability for a long period of time. Shield of the Maiden can also grant invulnerability repeatedly for a few seconds at a time. Either combination combined with companions like R2G2 or Baby Good Shelleton allows them to deal damage for you while invulnerable. Combining both the shield with the crisis stone reload allows you to shield at the end of the reload, keeping the shield up after crisis stone's protection ends and thus reducing the already small window for you to get hit. | ||||||||
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Creates many blanks from the mini bullets. The Bullet creates more spread out blanks, while Shell has a greater chance to blank near you. | ||||||||
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Both items grant a damage bonus for taking no damage. Using both is risky, but can result in massive damage boosts. Works well with Balloon Gun or Polaris which both also require taking no damage, and infinite ammo weapons to ensure the Metronome boost doesn't go away. | ||||||||
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Allows you to acquire more ammo for Makeshift Cannon after firing its one shot. Magazine Rack is better for this strategy. | ||||||||
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Sling and Snowballets allow for the Snowballets damage boost to take a greater effect when the Sling is ricocheted. | ||||||||
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Taking damage can potentially heal more than the damage you took, allowing you to heal half a heart from taking a hit. The chance of this happening is 10% on every hit, 25% if the hit would have killed you. | ||||||||
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Increases dodge roll damage significantly. Live Ammo and Armor of Thorns is 105 damage, Armor of Thorns and Blast Helmet is 63, Live Ammo and Blast Helmet is 45, and all three is 315 damage. Having all three causes rolls to do more damage than with Ruby Bracelet. | ||||||||
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A 65% damage increase from the mini bullets. While this combo works well with any homing bullets, The Scrambler's especially good homing ability make it a good partner to Scattershot. | ||||||||
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Causes every shot from Flare Gun to inflict burn and poison at the same time. Works with either Alpha or Omega bullets, it doesn't require both. | ||||||||
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Missed Roll Bombs and shots from Super Space Turtle can trigger Zombie Bullets and refill ammo for the player's currently held gun. | ||||||||
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Grants you infinite time to decide where to teleport, making the Bloodied Scarf easier to use. The Scarf won't start letting you aim the teleport immediately if time is slowed, so you have to move first while holding the roll button until the teleport icon appears before slowing down time and aiming your teleport. | ||||||||
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The 360 Yes Scope synergy can be exploited with the Super Hot Watch to create a very-high damage shot. The damage boost from spinning in a circle can be stacked many times while time is slowed. | ||||||||
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Both guns receive extra ammo when reloading over poison, so having both allows you to obtain infinite ammo for Gungine. | ||||||||
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Checking the contents of a chest with The Exotic leaves a great chance for that item to drop from the chest if the chest is broken. Works with any effect that displays a chest's contents, those being Unbelievably Charming, Brave New World, and Detective Mode. | ||||||||
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The souls from High Kaliber don't receive a damage reduction from Scattershot, so Scattershot essentially triples the damage of the gun. | ||||||||
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Using Cigarettes during the Crisis Stone reload invincibility allows you to gain infinite coolness. Does not work with Blasphemy. | ||||||||
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The item combos on this page that allow infinite coolness to be acquired with Cigarettes are very beneficial with the Vorpal Gun, as the probability of it firing critical shots increases with coolness; at 100 coolness, it will fire only critical shots. | ||||||||
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Lich's Eye Bullets grants the Max Pane synergy with Glass Cannon, which makes the gun indestructible. Unlike the normal synergy, which goes away when a Glass Guon Stone is destroyed, the Lich's Eye Bullets synergy can never go away. | ||||||||
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Antibody gives a chance for Blood Brooch to heal a full heart every time it activates. | ||||||||
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These guns can utilize Backup Gun's backwards bullets to great effect. The middle row of guns all have good homing capabilities, allowing you to shoot perpendicular to an enemy and have both bullets home in on them. The bottom row all shoot bullets in all directions, so Backup Gun will fire extra bullets in all directions, doubling the gun's output without having to aim in a special way. | ||||||||
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Ring of Triggers fires bullets in 8 directions upon using an active item. Items with no cooldown, Jetpack and Sense of Direction, can take advantage of this. | ||||||||
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The last bullet from Finished Gun pierces and reflects other bullets. With Orbital Bullets, it is possible to have this reflecting shot orbit the player, granting a powerful defensive option similar to a guon stone. | ||||||||
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Hyper Light Blaster's limited ammo can be solved with Turkey. Even when you miss a shot, getting 3 more shots will restore 1 ammo and make this gun much easier to use. Enemies still have a hitbox after dying, so rapidly shooting the corpse of an enemy during this period can refill ammo easily, too. | ||||||||
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Ancient Hero's Bandana increases the max ammo of Makeshift Cannon by 3, which is good in and of itself, but this also means that now, ammo spreads can refill 1 shot to Makeshift Cannon when the cannon isn't getting the main 50% refill. | ||||||||
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Turkey can be used to refill ammo even if the last 2 successful shots weren't on the current gun. Basically, firing 2 shots with your starter pistol and then landing the shot with Makeshift Cannon will easily earn back the cannon's one shot. | ||||||||
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Due to the very low bullet speed of Quad Laser, it will be able to consistently get both hits of Ghost Bullets off on a single target, especially if they have knockback resistance or are stuck against a wall. This makes Ghost Bullets essentially a 50% damage boost to Quad Laser. | ||||||||
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Ice Cube letting active items recharge while active combined with Partially-Eaten Cheese having a small recharge requirement and being able to deal high damage to enemies can let a player easily be in an invulnerable state for an extensive period of time, especially when fighting against most bosses. | ||||||||
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Landing the extra shot with Hip Holster will restore one bullet to Hyper Light Blaster, allowing you to regain ammo as long as you have at least one bullet. |
Exit the Gungeon
The following is a list of combos in Exit the Gungeon.
*This article is a stub. Help by expanding it.*
Items | Description |
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Flak Bullets, Bouncy Bullets, Scattershot | Any of these two will dramatically increase the amout of player bullets on screen. It is also recomende to get some damage bonuses to counter Flak Bullets/Scattershot. |
Notes
- Feel free to add new entries. Edit in items and a description into the table.
- As of 12/01/2021, we have 38 separate combos on this page.