Keep of the Lead Lord
Keep of the Lead Lord | |||||
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Chamber 1 | |||||
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Secret Exits: | OublietteETG | ||||
Enemy Health Scale: | 100%ETG 150%XTG | ||||
Item Cost Scale: | 100%ETG 160%XTG | ||||
Bosses: | Gatling Gull ETGHoTG Bullet King ETG | ||||
Music Tracks:
Lead Lords Keep ETG |
The Keep of the Lead Lord is the first chamber of The Gungeon, appearing in all Gungeonverse games, as well as prolifically in secondary media such as the Digital Comic. Since Exit the Gungeon traverses the Gungeons floors in reverse, in that game the Keep of the Lead Lord serves as the final chamber.
The environment is castle-like, with grey brickwork, outdoor gardens and courtyards, and expansive libraries. Books, pots, furniture, and suits of armour line the walls.
Layout ETG
The Keep of the Lead Lord is fairly simple to traverse, with no major quirks to its dungeon generation. With the exception of its appearance in Boss Rush, it contains a standard Shop as well as several special rooms which always appear somewhere on this floor.
Two Water Barrels will always generate somewhere in the chamber, each replacing a random wall-lining decorative object. This is to make it possible to extinguish the Fireplace regardless of the players loadout.
Points of Interest
Entrance ETG
Outside of Boss Rush, entering the Keep of the Lead Lord will always place the player in a unique entrance room which appears on no other floors. Rather than an entrance elevator, the player will fall down from above, landing in the center of a large primer-shaped floor decal. This unique entrance room always contains the Hero Shrine, which can be found nowhere else.
If a Gungeoneer has killed their past, they may interact with the Hero Shrine to immediately be set to 9 Curse.
Notes
- This room is marked on the map with the symbol , which is standard for entrance rooms.
- This room always has exactly one exit corridor, and can never be attached to a secret room.
Fireplace Room ETG
The Keep of the Lead lord will always contain one room which contains a fireplace, chosen from a pool of specialised fireplace rooms. While this room may contain enemies, it is also just as often devoid of combat. Spraying non-flammable goop into the fireplace via a gun (such as the Mega Douser), item (such as Poison Vial) or via a Water Barrel will extinguish the fire and collapse the grate, allowing the player to step inside and interact with a hidden switch.
Interacting with this switch will open the entrance to the grate room, wherever it is on the floor. As such, extinguishing the fireplace is a necessary step to access the Oubliette.
Notes
- The randomly placed water barrels will not generate inside of the Fireplace Room until the fireplace switch has been accessed once.
- After activating the fireplace switch, the chance for a water barrel to spawn within the same room as the Fireplace on future runs increases drastically.
- If a water barrel has generated in the fireplace room, and the fireplace room contains enemies, it is common for enemies or the player to destroy the barrel in the resulting gunfight.
- If the fireplace room contains a Blobulon, Blobuloid, or Blobulin, it is possible to extinguish the fireplace by luring the blobulonian near it, to snuff out the flames with its gooey trail.
- The painting above the fireplace appears to depict the Gungeon Master dressed in black, seemingly part way through the transition to Lichdom.
- Secret rooms can never be attached to this room.
Layouts | ||
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Image | Name & Contents | |
Castle_Special_FireplaceRoom_02
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Castle_Special_FireplaceRoom_03
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Wave 1:
Wave 2:
May sometimes contain no enemies. | ||
Castle_Special_FireplaceRoom_04
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Contains no enemies. |
Trapdoor Room ETG
The Keep of the Lead Lord will always contain a secondary secret room which is unopenable by normal means. Blanks, explosions, and other methods of opening secret doors will not work to open the entrance to it. After extinguishing the fireplace in the fireplace room the player can interact with a hidden switch behind the fire, which causes the secret wall that hides this room to slide away.
The Trapdoor Room always contains a wooden trapdoor secured with two locks, requiring two keys to open. Once opened, falling into this trapdoor will take the player to the Oubliette.
After visiting the Oubliette once, this room will also contain the Save Button NPC.
Notes
- Despite being inaccessible without solving the fireplace puzzle, this room can still be marked on the map by items such as the Map, Cartographer's Ring, and Gungeon Blueprint. When revealed in this way, it will appear on the map as an empty secret room with no special markings.
- Regular secret rooms can never be attached to this room.
- It is possible for the water barrel required to extinguish the fire to generate inside of this sealed room, preventing the puzzle from being solvable.
- It is possible to skip completing the fireplace puzzle by teleporting into this room using the Teleporter Prototype.
- It is possible to enter this trapdoor while flying. The game will freeze for a brief moment and skip straight to the loading screen of the Oubliette without a falling animation.
- Fixed Bug - Prior to Version 1.0.3, the Brick of Cash would indicate this room as a secret room, despite it being unopenable with a Blank.
Routes XTG
The Keep of the Lead Lord is the only chamber in the game which has the same elevator regardless of character or route.
Bosses
Enter the Gungeon
Bullet King "A Blast of Bullets" |
Gatling Gull "Rapid Fire Raptor" |
Trigger Twins "Double Tap" |
Exit the Gungeon
The Last Dragun |
Enter the Gungeon: House of the Gundead
Gatling Gull "Rapid Fire Raptor" |
Enemies
Enter the Gungeon
Icon | Name | Description |
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Bullet Kin | Slowly walks towards the player, firing bullets. | |
Bandana Bullet Kin | Slowly walks towards the player, rapidly firing bullets. | |
Veteran Bullet Kin | Slowly walks towards the player, firing bullets and predicting the player's movements. | |
Cardinal | Slowly walks towards the player, firing bullets. Occasionally fires a cluster of 5 bullets that homes in on the player. | |
Red Shotgun Kin | Slowly walks towards the player, occasionally firing a tight spread of 5 bullets. Has a chance to fire 6 bullets in all directions upon death. | |
Blue Shotgun Kin | Slowly walks towards the player, occasionally firing a wide spread of 5 bullets quickly followed by a wide spread of 4 bullets. Has a chance to fire 6 bullets in all directions upon death. | |
Veteran Shotgun Kin | Slowly walks towards the player, occasionally firing a V-shaped spread of 5 bullets and predicting the player's movements. Fires many bullets in all directions upon death. | |
Hollowpoint | Floats towards the player, rapidly firing bullets. Periodically disappears and reappears elsewhere in the room. | |
Confirmed | Strolls towards the player, occasionally stopping to fire four slithering lines of bullets at the player from under their hoods. | |
Chance Kin | Runs away from the player and disappears if not killed. Turns into a !-cube which drops a random pickup upon death. | |
Keybullet Kin | Runs away from the player, and drop a key upon death. However, if the player does not manage to kill them in time, they will disappear. | |
Rubber Kin | Attempts to launch itself towards the player, knocking the player back upon contact. Cannot deal direct damage to players. | |
King Bullat | Periodically fires bouncing bullets in all directions. Spawns several Bullats and Shotgats upon death. | |
Pinhead | Walks towards the player and explodes upon death. If the player gets too close, it will leap towards the player and explode. | |
Nitra | Walks towards the player and creates a line of explosions upon death. If the player gets too close, it will detonate itself. | |
Blobulon | Moves towards the player and attempts to deal contact damage. Splits into two Blobuloids upon death. | |
Blobuloid | Moves towards the player and attempts to deal contact damage. Splits into two Blobulins upon death. | |
Blobulin | Quickly moves towards the player and attempts to deal contact damage. | |
Chancebulon | Fires random attacks from other Blobulon enemies, along with groups of bullets that look like dice. Has a chance to fire multiple attacks at the same time, and has a chance to die instead of attacking. | |
Bookllet | Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes. | |
Blue Bookllet | Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes or rings of bullets that pulse back and forth. | |
Green Bookllet | Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes or a large clover shape. | |
Gigi | Flies towards the player, periodically spitting an egg that releases a swarm of bullets towards the player. | |
Apprentice Gunjurer | Fires bullets in a variety of rotating shapes, such as a triangle, circle, or X. Occasionally disappears and reappears elsewhere in the room. | |
Gunsinger | Buffs an enemy in the room, increasing their health and speed. They will cancel their spell and run away if the player is too close or they take too much damage. | |
Mimic | Rapidly fires bullets towards the player. Drops items and/or pickups upon death. | |
Gun Fairy | Wanders around the room, rapidly firing bullets towards the player. | |
Bullat | Launches itself at the player, dying in the process. | |
Shotgat | Launches two projectiles in a V shape at the player, dying in the process. | |
Grenat | Launches an exploding projectile at the player, dying in the process. | |
Spirat | Launches itself at the player, dying in the process. Predicts the player's movements, and can reposition itself several times before hitting walls. | |
Gun Nut | Periodically strikes the ground with its sword, releasing a wide 90 degree arc of bullets towards the player. Can only aim in the eight compass directions. | |
Chain Gunner | Occasionally stops in place to pull out a large ball and chain made of bullets. They then swing these chains around them incredibly fast a couple of times while slowly moving towards the player before putting them away again and chasing the player as normal. If it's the only enemy alive in the room, the ball of the chain will detach and launch towards the player. | |
Gripmaster | Hovers over the player and attempts to grab them. If the player is successfully grabbed, it will shoot the player to a previously cleared room, which will be reset and have all enemies respawned. Automatically dies if all other enemies in the room are killed. |
Related Unlocks
Enter the Gungeon
- Shield of the Maiden - Defeat the boss of the Keep of the Lead Lord without taking damage.
- Brick Breaker - Complete the Keep of the Lead Lord 50 times.
- Ticket - Defeat the Gatling Gull 20 times.
- Chamber Gun - Visit every chamber at least once.
Exit the Gungeon
- Riddle of Lead - Defeat the The Last Dragun without taking damage.
Notes
- The 'Lead Lord' mentioned in the name of this chamber is the title of the ruler of the keep, a position formerly held by the Old King and currently held by the Bullet King.
- The Keep of the Lead Lord is one of the floors where it is possible for Glitched Chests to appear.
- The Keep is the only one of the five main chambers to not contain an Elevator room, as an elevator is not used to access it.
- There is only one room in the Keep room pool that contains a Cardinal. The room itself contains no other enemies but that single Cardinal, standing in the center of a small graveyard.
- In the Pre-Alpha of Enter the Gungeon, the Keep of the Lead Lord acted as the games tutorial level instead of the Halls of Knowledge.
- In addition, in this version of the game the Keep of the Lead Lord used the Abbey of the True Gun music.
- The Keep of the Lead Lord and the Halls of Knowledge use the same tileset.
- The Keep of the Lead Lord is the only chamber that doesn't have a teleporter in the entrance room.
- In Exit the Gungeon there is a painting depicting the Bullet plunging Blasphemy into Ganon's head.
Bugs
- Bug There is a room in the Keep of the Lead Lord room pool containing two Chain Gunners. The first Chain Gunner is present upon entry, while the second spawns on a timer. If the player kills the first Chain Gunner before the second Chain Gunner spawns, the room will unseal and allow the player to leave, even after the second Chain Gunner appears.
- If the player returns to the room while the enemy is still alive, the doors close again until it is defeated.
Gallery
See also
The Gungeon | |||||||||||
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The Breach | Keep of the Lead Lord | Gungeon Proper | Black Powder Mine | Hollow | Forge | ||||||
Secret Chambers | |||||||||||
Oubliette | Abbey of the True Gun | Resourceful Rat's Lair | R&G Dept. | Bullet Hell |