Planetside Of Gunymede

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Info.png The content on this page is NOT official or canon to Enter the Gungeon, or any other Dodge Roll property, and has not been created or reviewed by Dodge Roll.


Planetside Of Gunymede is the 2nd content mod made by Some Bunny, with this one focusing more on being an expansion-based mod, adding new enemies and unlocks.

This page is currently being updated to add 1.3 Pre-Release Content

Link to to the mod: here

Lots of new content added oh boy!

Passive Items

Icon Name Quote Quality Effect
Aurabullets.png Aura Bullets Radiant B Quality Item.png -Reduces player projectile speed by 30%.


-All bullets will deal damage every 0.2 seconds to enemies within a 2.2-tile radius scaling off of the projectiles damage.


-The damage radius *also* scales with the players projectile size stat.

Candleman idle right 001.png Baby Good Candle All Will Be Warm... B Quality Item.png -Spawns a baby candle companion to fight for you.


-The candle will occasionally shoot small fire projectiles at enemies.


-The candle will also set any enemy near it on fire.

Brokenchamber.png Broken Chamber A bad omen looms... No Tier -Only obtainable from the Broken Chamber Shrine.


-While held, the Broken Chamber drops 2 Curse-Zones every 7.5 seconds, which prevent the player from shooting.


-The explosion caused by the Curse-Zones appearing cannot harm the player, but can harm enemies.


-Beating the Lich with the Broken Chamber unlocks the Diamond Chamber.

Candyheart.png Candy Heart My Sweet Heart D Quality Item.png -Half Hearts, Full Hearts and Armor have a 50% discount in shops.
ConnosouiersRobes.png Connoisseurs Robes From A Grotto 1S Quality Item.png -Unlocked by defeating 10 Jammed Arch Gunjurers.


-Has a chance to make the players projectiles hold their own guns and shoot at enemies.


-Beam weapons will have a chance to spawn a temporary orbiting gun of the appropriate gun next to the player for a few seconds.

Sirpaler.png Corrupt Bullets Downwards Spiral, Downwards Spiral... D Quality Item.png +75% Damage, +33% Rate Of Fire and 5x range.

All player bullets and beams will move in a spiral pattern around their origin point.

GundeathwarrantUpdated.png Death Warrant Sign It For Everyone C Quality Item.png -On entering a room, a marker spawns above the player and locks to a random suitable enemy, and stays above it until it is killed. Marked enemies have a red afterimage and take 15% more damage. When a marked enemy is killed, the marker relocates to a different suitable enemy.


-When a room is cleared, depending on how many marked enemies were killed, pays out with rewards.

Derpybullets.png Derpy Bullets Zig Zaggy C Quality Item.png +40% Damage, 3x Range.


-All bullets fired by the player will occasionally turn either directly to the left or right during its lifetime. Beams will follow a rectangular pattern.

Brokenchamberfixed.png Diamond Chamber Purity 1S Quality Item.png -Unlocked by beating the Lich with the Broken Chamber.


-Doubles all health gains from Master Rounds.


-If the player is holding an item with the word "Chamber" in its name, the player gains +20% damage.

Of note, this also means that Diamond Chamber grants +20% damage.


-The player cannot spawn the Jammed Guardian while the Diamond Chamber is in their inventory.

Echolcationammoletnew.png Echolocation Ammolet Bat-lanks A Quality Item.png -Using a blank reveals the entire floor.


-Does not reveal secret rooms.

Electrostaticguonitemnew.png Electro-static Guon Stone Batteries Included C Quality Item.png -Spawns a Guon Stone that orbits around the player, blocking enemy projectiles.


-The Guon Stone will also tether an electric link to the player, which deals damage to enemies that contact it.


-When the Guon Stone is hit by a projectile, it fires 2 lines of short-range electric bolts.

Energyshield.png Energy-Plated Shield Thunk B Quality Item.png -Creates 4 immobile shields that are locked to the player.


-After getting hit twice, the shield will phase out and will not be able to block projectiles for a few seconds.

Favouritism.png Favouritism Gee, Why Do You Get Two? D Quality Item.png -Grants a 15% fire rate bonus.


-The Gun Class weight system is now flipped on its head, which each weapon held of a specific class granting a 5x multiplier to get another weapon of a similar Gun Class.

Frailtyammolet.png Frailty Ammolet Untempered B Quality Item.png -Unlocked by beating the Dragun at 15 or more Curse.


-On blank, inflicts Frailty onto all enemies in the room.

Frailtyrounds.png Frailty Rounds Annealling B Quality Item.png -Unlocked by beating the Dragun at 15 or more Curse.


-Hitting an enemy has a chance to inflict Frailty onto an enemy.

Gildedceramic.png Gilded Pot Destruction Therapy D Quality Item.png -All breakables have a greatly increased chance to drop a casing when broken.
Gunslingersring.png Gunslingers Ring Left Hand Man A Quality Item.png -Gives certain benefits while holding guns of a specific Gun Class. Benefits are changed when switching weapons and only one can be active at a time.

Benefits include:

  • BEAM: Grants a 2x projectile size multiplier
  • CHARGE: Reduces gun charge time by 33%
  • RIFLE: Grants a 50% clip capacity bonus
  • FULLAUTO: Grants a 20% fire rate upgrade
  • NONE: Grants a 15% damage upgrade
  • PISTOL: Grants a 33% reload time reduction
  • SHITTY: Grants a 15% increase in monetary gain
  • SHOTGUN: Increases accuracy by 33%
  • SILLY: Adds +3 bounces to player projectiles
  • CHARM: Player projectiles have a chance to charm enemies near them, Charms enemies in a small radius around the player
  • POISON: Grants poison immunity, Player projectiles have a chance to poison enemies near them
  • FIRE: Grants fire immunity, Player projectiles have a chance to burn enemies near them
  • EXPLOSIVE: Grants the effect of the Blast Helmet
  • ICE: I forgot to add it lol
GunwarrantNew.png Gun Warrant The Buy To Carry A Quality Item.png -Grants full ammo to all of your guns on pickup.


-Every default shop (Bello and the Blacksmith) starting from the next floor will sell an additional *guaranteed* gun for half of its value.

Gunsnakeoil.png Shell-snake Oil Works 103%! C Quality Item.png -Increases the players projectile size by 50%.

-Increases knockback dealt by the player by 50%.


-The player will deal 50% more damage to the Ammoconda and its spawn.

HullbreakerRoundsNew.png Hull-Breaker Bullets Once More Into The Breach A Quality Item.png -If an enemy is above 99% HP, they will take 2.5x more damage.
Injectorrounds.png Injector Rounds Now To Practice Medicine C Quality Item.png +10% Projectile Speed & Damage


-When an enemy is killed, if an enemy had a debuff on death, a pool of goop of the appropriate debuff is created. If more than 1 debuff is on the enemy, it will choose a random debuff to create goop of.

Luckycharm.png Lucky Charm You feelin' lucky punk? C Quality Item.png -Grants 1 Coolness.

-Chests will no longer be fused.

-Enemies that harm the player will no longer decrease the amount of money they drop.

-Bosses will no longer pay out with D tier items/guns.

-Shops will no longer sell D Tier items.

PrayeramuletNew.png Prayer Amulet Vow To The Cult C Quality Item.png -Adds a room to every floor that contains a basegame shrine in it.

-This excludes the Rats Lair, RnG Department and Bullet Hell. It will also not generate a room in any modded floors.


-Unlocked by defeating 5 Umbral enemies

Preigniter.png Weapon Pre-Igniter They Never Saw It Coming C Quality Item.png -Grants 3 instant reloads upon entering a room.

-The value is set to 3 upon entering a room, meaning that if you had excess you'll still only have 3 entering a new room.

Oscillatingbulletsnew.png Oscillating Bullets Back & Forth A Quality Item.png +25% damage and doubles the players range.


-All beams and bullets fired from the player will move back and forth while travelling.

Telecast.png Teleporting Gunfire I cast gun! 1S Quality Item.png -Grants +1 pierce to all bullets.


-When the player creates a projectile, a copy of said projectile will also spawn on the enemy closest to the player.

ShellheartNew.png Shell-Heart Lead-Lining B Quality Item.png -Unlocked by beating Shellrax

-Grants 1 Armor on pickup. -Taking Armor damage no longer prevents the player from losing Master Rounds.


-Taking damage also refills the players current gun by 15%.

BulletofthemountainNew.png Shells Of The Mountain Forged For The Mountain King A Quality Item.png -Damage dealt to enemies is increased the further down you are.

-Keep; +0% Damage

-Oubliette/Proper: +10% Damage

-Abbey/Mines: +20% Damage

-Hollow/Rat Lair: +28% Damage

-Forge/Hell: +36% Damage

Shelltansblessing.png Shelltans Blessing Defiled C Quality Item.png -Unlocked by killing a Jammed Guardian.

On killing an enemy, has a chance to restore 5% of your guns ammo.


-The formula of the chance to regain ammo is: Guns Max Ammo / 1000 +5%.

-If the gun is A Quality Item.png or 1S Quality Item.png tier, this chance is reduced by 25% after the initial calculation.


-If a players uses a Shelltan shrine while his item is held, instead of the original effect, grants a 15% damage up, a slight accuracy increase and refills all of your ammo in all of your guns,

-Increases curse by 1 while held.

Soulboundskull.png Soul-Bound Skull Spirit Vessel B Quality Item.png -Killing an enemy fires a spirit bolt from it.

-Damaging an enemy also has a chance to fire a spirit bolt.


-Spirit Bolts hole in on enemies, dealing 7.5 damage. If the enemy is below half HP, it deals double damage.

-Spirit bolt also slightly restore the cooldown of all your current active items when they hit an enemy.

SpinningDeath.png Spinning Death LET IT RIP! B Quality Item.png -Projectiles have a chance to emit 2 rotating beams that deal a percentage of the projectiles damage. Projectiles will be granted piercing and will be greatly slowed down when they do.


-Beam weapons, upon hitting an enemy, have a chance to spawn 2 temporary rotating beams on the location of the collision.

Sporebullets.png Spore Bullets Mushroom! C Quality Item.png -Has a chance to fire a spore projectile when the player shoots.


-Spore projectiles attach themselves onto an enemy, expand, and deal small area damage when they burst. Spawns more Spore projectiles when it bursts.

Tarnishedammolet.png Tarnished Ammolet Eroded With Time A Quality Item.png -On blank, inflicts Tarnish onto all enemies in the room.
TarnishedRounds.png Tarnished Rounds Old With Age A Quality Item.png -Projectiles have a chance to inflict Tarnish onto an enemy.
Trapdefusalkit.png Trap Defusal Kit Red Or Blue? B Quality Item.png -Disables a whole variety of traps.

-Turrets will no longer shoot.

-Flame traps will not fire.

-Floor traps, like spikes and drop-down pads will not trigger.

-Saw traps will no longer move and deal damage.

-Rolling Spikes will not roll and will not deal damage.

-Mouse Traps thrown by the Resourceful Rat will instantly snap and de-activate upon landing.

-The Resourceful Rats boss arena will no longer spawn poison goop.

-Turret Minecarts will no longer shoot.

-Dead Blows will be disabled.

-High Priest will no longer shoot bullets from the walls.

Tabletechdevour.png Table Tech Devour Hungering Flips A Quality Item.png -Flipping a table fires high damage bouncy meat projectiles.
Tabletechnull.png Table Tech Null Undefined Flips C Quality Item.png -Flipping a table deletes random enemy projectiles in the room.

-Converts a random pickup in the room into a Null pickup.


-Flipping a table in the same room as the Null Shrine spawns an S-Tier chest.

Tabletechtelefrag.png Table Rwxg Tekefrag Mypbryn Flips C Quality Item.png -On flipping a table, if the table detects an enemy in the direction it is flipped, the table teleports on top of it, instantly killing it. Deals 75 damage to bosses instead.
StableVector.png The Anchor See Beyond A Quality Item.png +1 Curse

-Guarantees access to Forgotten rooms after a boss fight.


-Unlocked by entering a Forgotten room for the first time.

Plaetunstableteslacoilnew.png Volatile Tesla-Pack Hair-Raising Experience B Quality Item.png -Connects a line of electricity to all enemies within a 4.5 tile range.



-The electric line deals 4.5 damage every 0.25 seconds.


-Killing an enemy with the Tesla-pack stuns nearby enemies for 3 seconds.

Unstab-ullets.png Unsta-bullets Quantum Mechanics B Quality Item.png +20% damage.


The players projectiles have a 20% to teleport to the players cursor when fired, or a 20% to teleport onto the nearest enemy to them, while dealing 33% less damage.

Passive Item Synergies

Name Required Item(s) With One Of The Following Effect
Khh..k k k k Aurabullets.png
Aura Bullets
Irradiated Lead.png
Irradiated Lead
Uranium Ammolet.png
Uranium Ammolet
Monster Blood.png
Monster Blood
Poison Vial.png
Poison Vial
Big Boy.png
Big Boy
Shotgrub.png
Shotgrub
Plunger.png
Plunger
Plague Pistol.png
Plague Pistol
The Aura from Aura Bullets also poisons enemies.
Handle The Heat Aurabullets.png
Aura Bullets
Hot Lead.png
Hot Lead
Copper Ammolet.png
Copper Ammolet
Napalm Strike.png
Napalm Strike
Ring of Fire Resistance.png
Ring of Fire Resistance
Flame Hand.png
Flame Hand
Phoenix.png
Phoenix
Pitchfork.png
Pitchfork
The Aura from Aura Bullets also sets enemies on fire.
Below Zero Aurabullets.png
Aura Bullets
Frost Bullets.png
Frost Bullets
Frost Ammolet.png
Frost Ammolet
Heart of Ice.png
Heart of Ice
Ice Cube.png
Ice Cube
Ice Bomb.png
Ice Bomb
Glacier.png
Glacier
The Aura from Aura Bullets also freezes enemies.
D-rectional SpinningDeath.png

Spinning Death

Directional Pad.png
Directional Pad
Adds an additional 2 lasers to any spawned beams, making a + sign.
Flip-Side Electrostaticguonitemnew.png
Electro-static Guon Stone
Polaris.png
Polaris
Iron Coin.png
Iron Coin
Backup Gun.png
Backup Gun
Roll Bomb.png
Roll Bomb
Portable Table Device.png
Portable Table Device
Electro-static Guon Stone will fire 4 bolts of electricity instead of 2.
Shocker Electrostaticguonitemnew.png
Electro-static Guon Stone
Shock Rifle.png
Shock Rifle
The Emperor.png
The Emperor
Shock Rounds.png
Shock Rounds
The electric tether between the Guon Stone and the player deals triple damage.
Expert Demolitionist Gildedceramic.png
Gilded Pot
Coin Crown.png
Coin Crown
Gold Ammolet.png
Gold Ammolet
Gilded Bullets.png
Gilded Bullets
Chance to get a casing from a pot is increased by 2x.
Ultra GunwarrantNew.png
Gun Warrant
Siren.png
Siren
Siren turns into a different color, and fires Fish from Nuclear Throne.
Shattering Justice Hullbreaker.png
Hull-Breaker Bullets
Explosive Rounds.png
Explosive Rounds
Rocket-Powered Bullets.png
Rocket-Powered Bullets
Blast Helmet.png
Blast Helmet
Stout Bullets.png
Stout Bullets
Cobalt Hammer.png
Cobalt Hammer
H4mmer.png
H4mmer
If an enemy takes extra damage from Hull-Breaker Bullets,

they will be inflicted with the Broken Armor debuff.

Now That's How I Lost My Medical LIcense Injectorrounds.png

Injector Rounds

Plunger.png
Plunger
Antibody.png
Antibody
The goop pools created by Injector Rounds is doubled in size.
1 in 177 Billion Luckycharm.png

Lucky Charm

Seven-Leaf Clover.png
Seven-Leaf Clover
Increases the chances of getting higher tier items from shops and bosses even further.
Gun Snek Good Maybe? Gunsnakeoil.png
Shell-snake Oil
Rattler.png
Rattler
Snakemaker.png
Snakemaker
Box.png
Box
Weird Egg.png
Weird Egg
Spawns a friendly Ammoconda Ball every room that dies on room clear.
Invigorated Shelltansblessing.png
Shelltans Blessing
Ammo Synthesizer.png
Ammo Synthesizer
Zombie Bullets.png
Zombie Bullets
Bloody 9mm.png
Bloody 9mm
Holey Grail.png
Holey Grail
Bullet Idol.png
Bullet Idol
Sixth Chamber.png
Sixth Chamber
Yellow Chamber.png
Yellow Chamber
Instead of restoring 5% ammo to the current gun, restore 2.5% ammo to all

of the players guns.

Thinking With Portals? Tabletechtelefrag.png

Table Rwxg Telefrag

Teleporter Prototype.png
Teleporter Prototype
When using Teleporter Prototype,

if an enemy is telefragged a small table is spawned on top of it.

Collapsing Potential Vectors Tabletechtelefrag.png


Table Rwxg Telefrag

Chest Teleporter.png
Chest Teleporter
-Enemies telefragged by tables have a chance to spawn pickups.
KILL KILL KILL Tabletechdevour.png
Table Tech Devour
Mutation.png
Mutation
Tear Jerker.png
Tear Jerker
Super Meat Gun.png
Super Meat Gun
Bloody 9mm.png
Bloody 9mm
When a table is flipped, also devour a random enemy in the room.
Heavy Metals Plaetunstableteslacoilnew.png
Volatile Tesla-Pack
Face Melter.png
Face Melter
Prototype Railgun.png
Prototype Railgun
Heavy Bullets.png
Heavy Bullets
Potion of Lead Skin.png
Potion of Lead Skin
Platinum Bullets.png
Platinum Bullets
The stun-range of the Tesla-Pack is increased, and stuns for longer.

Active Items

Icon Name Quote Quality Cooldown Effect
Blashshowernew.png Blast Shower Comes With Auto-Hairdryer C Quality Item.png 250 Damage -On use, Deals 30 damage to all enemies in the room.


-If the player is on fire or under poisons effect, Blast Shower will clear it and apply it to all enemies in the room.


-Also removes Gorguns Gunlock effect.

-Grants 5 seconds of poison and fire immunity.

Bloodidol.png Blood Idol The Work Never Stops D Quality Item.png Timed

(1 Second)

-On pickup, Reduces Damage by 5%, Movement Speed by 5%, and increases Curse and active item capacity by 1.



-Killing an enemy increases a counter by 1. If the counter is equal to or bigger than 250, the active item is able to be used.

-When used, spawns an item or gun (with lower tiers having a higher chance) and reduces the counter by 250.


-The value in the counter is saved between game loads and runs, meaning the player can farm kills across many sessions to get the free reward.

Cointosser.png Coin Tosser Version One 1S Quality Item.png Amount Of Casings (Coins) Held -Costs one casing to use, tosses a coin in the direction the player is aiming at.

[WARNING]

-This item is dense in how its functions interact with each other, leading to it being fairly complex.

-Tossed coins have a multitude of mechanics that can be used to boost both the player projectiles damage, and the coins.

Mechanic Name Requirements Description Interactions with other mechanics
Coin-Shooting None Shooting a tossed coin will cause it to ricochet off of the coin and target the nearest enemy, dealing increased damage.


Having multiple coins in flight will cause the projectile to instead target more coins, stacking damage until it has reached the ricochet cap (After hitting 6 coins), after which it will stop targeting coins and will target an enemy instead.

With the Synergy.png C-C-C-C-C-C-C-Combo! - synergy, the ricochet cap is increased past 50.


A projectiles damage is increased by (Projectile Damage * 1.35) +5 for every coin a projectile hits.

With the Synergy.png HYPERDEATH -synergy, the damage multiplier is increased to 1.65x, and the flat damage increase is raised by 1.


With the Synergy.png C-C-C-C-C-C-C-Combo! - synergy, the damage multiplier is reduced by 0.25x, and the flat damage increased is lowered by 1.

N/A
Blank-Boosting Any Blank source. -Upon a blank being created, immediately doubles the damage and speed of all active coins.

-The amount of bounces of the coin is increased by 2, amount of pierces is increased by 1 and its range extended by 50.

-Any coin that has been shot by a coin that has been boosted by a blank will multiplicatively increase the projectiles damage by a further 1 + (Number of Blank-Boosts /3)

-Any coins that have been shot after beam-boosting will not lose their blank-boost stat ups.

Beam-Boosting Any Beam Weapon. -Any beam-type weapon fired at a coin will increase its damage, speed and size for every frame the coin is in proximity to a beam.

-After any point after the coin has been beam-boosted, if a projectile is shot at it, the coin will launch itself into an enemy. After it has it an enemy, it loses all bonuses it gained from beam-boosting and will continue to fly around the room.

-You can beam-boost a coin again if it has been beam-boosted before.

The stat increases for the coin every frame are:

Damage (Increases multiplicatively): 1 + (Beam Damage / 3000)x

Speed (Increases multiplicatively): 1.00666x

Size (Increases multiplicatively): 1.0025x

-As long as the coin has been beam-boosted for any amount of time, the amount of time it will stay will is doubled.
Speed-Cap None -Once a coin reaches a certain speed, it emits a blue cloud particle and will no longer be able to move faster. -Beam-Boosted coins get their damage multiplier reduced by 40% once it has reached the speed-cap.

-Punched coins get their damage multiplier reduced by 30% once it has reached the speed-cap.

Coin Punching None -Coins can be interacted with while in mid-air, allowing the player to stop them for a brief period of time.

-Coins that are interacted with after the initial main interaction will only redirect it in a different direction.

-Punched coins will stay in place based on how fast they are going, at a formula of:

(Projectile Speed / 150);

- When punched, a coins damage multiplicatively increases by the following formula:

1 +((Amount Of Times Coin Was Punched/3))

-A punched coin will have its speed increased by 1.33x when it is initially punched, unless it has reached the speed cap.

-The range at which the coin can be punched also increases with the coins speed.

-When a coin is shot, the projectile that hits it gains an additional 40% damage boost for every time the coin has been punched on top of the initial damage calculation.
Deadkingsdesparation.png Dead Kings Desperation Strengths Falsified A Quality Item.png 900 Damage -On use, all enemies for the current room will lose their resistance to Poison and Fire, and will have their max HP reduced by 20%.


-The player will gain Fire and Poison immunity for the current room.

The player gains a damage buff from each enemy affected, based on the affected enemies max HP.


-Can only be used once per room.

Daisukespolymorph.png Daisukes Polymorphine Chaos! Chaos! D Quality Item.png 200 Damage -On use, picks a random enemy in the room.

If the enemy is suitable, transmogrifies all other enemies in the room into the enemy chosen.


All enemies that are already the same type of enemy as the enemy chosen, stun the enemy for 3 seconds.


-If it fails to pick an enemy, it will deal 25 damage to its currently selected enemy.

Portablegunprinter.png Gun-Printer Infinite Ammo? C Quality Item.png 300 Damage -Fires a burst from the currently held gun for free.
Heresyhammer.png Heresy Breaker BLASPHEMER B Quality Item.png Timed

(1 Second)

-Unlocked by cleansing all 4 Unique curses found in Bullet Hell at least once.


-While held, increases Curse and Active Item Capacity by 1, and Rate Of Fire by 20%.


-Grants the player the ability to destroy shrines that they have not used. Shrines have a basic payout and a unique chance payout that's unique to each shrine.

The base reward can be:

- 32-56 Casings

- 6-7 Pickups

-A random item between B and A tier.

Shrine Effect
Beholster Shrine 70% Chance to pay out with the base reward.

30% chance, if under the same criteria as the glitched chest, will teleport you to the Glitched Beholster Floor.

Challenge Shrine 50% Chance to pay out with the base reward.

50% Chance for the shrine to grant +40% damage, 3 Coolness and increases Magnificence by 1.

Hero Shrine 100% Chance to grant the player 4 Curse, a random item/gun and spawns the Lord Of The Jammed for the current floor.
Blank Shrine 60% Chance to pay out with the base reward.

40% to spawn 8 Blanks and triggers a blank effect in the room.

Blood Shrine 60% Chance to pay out with the base reward.

40% to spawn a pool of blood, and spawns a random gore-themed item.

Glass Shrine 60% Chance to pay out with the base reward.

40% Chance to grant a random glass-themed item.

Junk Shrine 60% Chance to pay out with the base reward.

40% Chance to pay out with 4 Junk.

Dice Shrine 60% Chance to pay out with the base reward.

40% Chance to pay out with the base reward 6 times.

Cleanse Shrine 100% Chance to double your Curse. If the player is on 0 Curse, add 1 Curse.

Decreases magnificence by 3.

Y.V Shrine 60% Chance to pay out with the base reward.

40% to increase money earned for the run by 20% and gold-plates your guns.

Fallen Angel Shrine 60% Chance to pay out with the base reward.

40% Chance to have a Lich hand drag it down, and grants the player +25% ammo capacity and -10% reduced shop prices.

Shell'tan Shrine If Shelltans Blessing has not been unlocked, grants 1 full ammo drop.


If Shelltans Blessing has been unlocked, drops a Shelltans Blessing on the ground, and grants the player +15% damage, 20% reduced accuracy and -30% less ammo capacity.

Peace Shrine 60% Chance to pay out with the base reward.

40% Chance to pay out with 4 Hearts or a Heart Synthesizer.

If playing as the Robot, will drop either 4 Armor or an Armor Synthesizer.

Companion Shrine 60% Chance to pay out with the base reward.

40% Chance to grant +10% movement speed and 3 permanent orbitals.

ShormActual.png Hegemony Shipment Ticket Oh **** The Shipping And Receiving! C Quality Item.png Single Use -On use, air drops 6 random pickups next to the player.


-If the player instead chooses to *not* use the active item, and ends the run while carrying it (Any Victory Condition Or Deaths will count), air drops 6 pickups at the start of the next run. These pickups will also be from a much more improved pool.

Cursejar 001.png Jammed Jar Jar Full Of The Jammed C Quality Item.png 3 Uses -On use, grants a player a guon stone, and increases Curse by 1.
Kinetisstrikeitemnew.png Kinetic Bombardment KA-BEWWWWMMM! 1S Quality Item.png 1500 Damage -On use, creates a target on top of the players cursor, and recharges the item. Using it again confirms the location of the strike.


-A countdown is displayed above the player, and when it reaches 0, a powerful Kinetic Strike hits the targeted location, dealing massive damage to everything in a short radius.

Fistboth.png Knuckle-Backer Ska-Doosh! C Quality Item.png Varies -Unlocked by completing the Something Wicked encounter.

-Gains Charge equivalent to 0.66 Charge every second.


-Using the active item on its default mode (Feedbacker), will use 1 charge, and fire a short-range fist in the direction the player was facing.

-The Feedbacker moves faster, deals 2 damage per tick while moving forward, and can parry *any* projectile impacted by the fist.

-With precise timing, the player can parry their own projectiles for extra damage.


-On its alternate mode (Knuckle-Blaster), it will use 3 Charges, and release a fist in the direction the player was facing.

-The Knuckle-Blaster deals 8 damage per tick while moving forward, and will knock any enemy projectiles hit into a random direction.

-Upon reaching its max range, it will stagger for a bit before releasing a damaging shockwave that hurts nearby enemies, knocks them back and pushes enemy projectiles in a random direction.

Orbitalinsertion.png Orbital Insertion I Need Backup! 1S Quality Item.png Single Use -Unlocked by beating a Tier 4 H.M Prime.


-On use, spawns a friendly H.M Prime boss to fight for you for the current floor.

Forgivemepleasenew.png Never Forgive Me Oh How They Fall! B Quality Item.png 666 Damage -On use, drops a dummy onto the players feet. The dummy will act as a dummy enemy, and will imitate an enemy taking damage and dying as if the player has killed it.

If any items activate off of enemies dying/getting hurt, they will also be able to activate from Never Forgive Me.


-When it expires, it imitates the player taking damage also, activating any "On Player Damaged" effects.

Offworldmedicine.png Off-World Medicine I'll Show You Off-World A Quality Item.png Single Use -On use, heals the player to full.


-If the player has consumed any Spice, their Spice counter will be dropped to zero, allowing for normal items to spawn again in chests.

-This will NOT remove any stats given by Spice prior to using Off-World Medicine.

Portablepylon.png Portable Pylon Swing By C Quality Item.png 350 Damage -On use, places a Pylon on the ground that tethers a line of electricity to the player.

The electricity deals 12 damage every 0.33 seconds.


-The Pylons disappear on room clear or after 2 minutes.

Precursor.png Projectile Transmutator Completely Stable Planetside Active Item Timed

(10 Seconds)

-On use, transforms all of the players projectiles into pools of goop.


-Reloading on a full clip with this item held switches what goop the projectiles will transform to.

Psychicblank.png Psychic Blank Astral Rejection D Quality Item.png 500 Damage -On use, creates a micro-blank effect on the players cursor.
Scrollofguon.png Scroll Of Guonification Protection Potential C Quality Item.png Timed

(0.25 Seconds)

-Allows the player to turn nearby pickups into Guon Stones.


-These guon stones have stats that are unique to each pickup, and have a certain amount of hits that they can take before breaking.

KeepersBox2.png Shop-In-A-Box Faster Than Prime Shipping! C Quality Item.png 800 Damage -Spawns a small NPC that sells a random pickup or item,


-Sells items at a 20% discount.

Tomeofguonmancy.png Tome Of Guonmancy Irony On Another Level B Quality Item.png 250 Damage -On use, converts nearby enemy projectiles into temporary guon stones that block projectiles.


-These orbitals last 15 seconds.

WispInABottle.png Wisp In A Bottle Unmatched Power B Quality Item.png 800 Damage -Unlocked by defeating the Ophanaim.


-On use, creates a sun above the player, which inflicts Heat Stroke onto enemies in a large radius.


Active Item Synergies

Name Required Item(s) With One Of The Following Effect
Watered Down Blashshowernew.png
Blast Shower
Siren.png
Siren
Starpew.png
Starpew
Teapot.png
Teapot
Glacier.png
Glacier
Ice Cube.png
Ice Cube
On top of dealing 30 damage to each enemy, Blast Shower will also deal part of the enemies max HP as damage on top.
C-C-C-C-C-C-C-Combo! Cointosser.png

Coin Tosser

Coin Crown.png
Coin Crown
Gilded Bullets.png
Gilded Bullets
Gilded Hydra.png
Gilded Hydra

Gildedceramic.png
Gilded Pot

-The cap for the number of times a projectile will ricochet off of coins is raised past 50.

-The damage scaling for ricocheted projectiles is reduced.

HYPERDEATH Cointosser.png

Coin Tosser

Old Goldie.png
Old Goldie
Zilla Shotgun.png
Zilla Shotgun
Blunderbuss.png
Blunderbuss
Void Shotgun.png
Void Shotgun
The Membrane.png
The Membrane
-All ricocheted projectiles have a higher increase in damage per coin.
Malicious Cointosser.png

Coin Tosser

Railgun.png
Railgun
Prototype Railgun.png
Prototype Railgun
Cobalt Hammer.png
Cobalt Hammer
Glass Cannon.png
Glass Cannon
A.W.P..png
A.W.P.
Sniper Rifle.png
Sniper Rifle
Trident.png
Trident
M1.png
M1
Hexagun.png
Hexagun
Laser Rifle.png
Laser Rifle
Strafe Gun.png
Strafe Gun
Gunbow.png
Gunbow
Eye of the Beholster.png
Eye of the Beholster
Shock Rifle.png
Shock Rifle
-Any weapon that is part of the synergy will cause any coins they hit to explode for 50% of the projectiles damage.
You Call Punching A Coin An Art? Cointosser.png

Coin Tosser

Scouter.png
Scouter
Bionic Leg.png
Bionic Leg
Gunboots.png
Gunboots
Cog of Battle.png
Cog of Battle
Robot's Left Hand.png
Robot's Left Hand
-Tossed coins move 20% faster, but gain 1 bounce and the ability to pierce an enemy twice.
Vermincide. Deadkingsdesparation.png
Dead Kings Desperation
Executionerscrossbow idle 001.png

Executioners Crossbow

Gundeathwarrantnew.png

Death Warrant


Shotgun Full of Hate.png
Shotgun Full of Hate
On use, will pick a random enemy in the room. The Dead King will fall from the sky, dealing 300 damage to the selected enemy.
Loader Chassis Portablepylon.png
Portable Pylon
Prototype Railgun.png
Prototype Railgun
Armor Synthesizer.png
Armor Synthesizer
Blast Helmet.png
Blast Helmet
Grappling Hook.png
Grappling Hook
Bionic Leg.png
Bionic Leg
The Pylon will turn into a reinforced one, dealing 8 damage every 0.33 seconds

and deals 3 damage per second to enemies near the Pylon.

Sentry Goin' Up! Portablepylon.png
Portable Pylon
Gungeon Blueprint.png
Gungeon Blueprint
On use, will also deploy another Pylon in a random location in the room.
You Can Liquidate That??? Precursor.png

Projectile Transmutator

Elimentaler.png
Elimentaler
Rat Boots.png
Rat Boots
Partially-Eaten Cheese.png
Partially-Eaten Cheese
Grants the ability to switch to a Cheese goop transmutation.
Epic ____ Moments No.17 Precursor.png

Projectile Transmutator

Witherlance idle 001.png Wither Lance

Frailtyrounds.png Frailty Rounds

Frailtyammolet.png Frailty Ammolet

Grants the ability to switch to a Frailty goop transmutation.
Rust Bucket Precursor.png

Projectile Transmutator

Tarnishedammolet.png

Tarnished Ammolet

TarnishedRounds.png

Tarnished Rounds


Grants the ability to switch to a Tarnish goop transmutation.
You Killed Us All! Precursor.png

Projectile Transmutator

Plunger.png
Plunger
Antibody.png
Antibody
Weird Egg.png
Weird Egg
Monster Blood.png
Monster Blood

Injectorrounds.png Injector Rounds

Doubles the radius of the goops that are spawned.
Make Your Choice. KeepersBox2.png

Shop-In-A-Box

Ring of Miserly Protection.png
Ring of Miserly Protection
-On use, now spawns 3 pickups / items.
More To Hearts Scrollofguon.png

Scroll Of Guonification

Heart Holster.png
Heart Holster
Heart Lunchbox.png
Heart Lunchbox
Heart Bottle.png
Heart Bottle
Heart Purse.png
Heart Purse
Heart Locket.png
Heart Locket
Pink Guon Stone.png
Pink Guon Stone
Charming Rounds.png
Charming Rounds
-Heart Pickups that are turned into guon stones are 33% more durable.
More To Keys Scrollofguon.png

Scroll Of Guonification

Master of Unlocking.png
Master of Unlocking
Shelleton Key.png
Shelleton Key
AKEY-47.png
AKEY-47
Book of Chest Anatomy.png
Book of Chest Anatomy
-Keys that are turned into guon stones are 33% more durable.
More To Ammo Scrollofguon.png

Scroll Of Guonification

Ancient Hero's Bandana.png
Ancient Hero's Bandana
Ammo Synthesizer.png
Ammo Synthesizer
Utility Belt.png
Utility Belt
Ammo Belt.png
Ammo Belt
Turkey.png
Turkey
Holey Grail.png
Holey Grail
Magazine Rack.png
Magazine Rack
-Ammo Pickups that are turned into guon stones are 33% more durable.
More To Armor Scrollofguon.png

Scroll Of Guonification

AC-15.png
AC-15
Armor Synthesizer.png
Armor Synthesizer
Gunknight Helmet.png
Gunknight Helmet
Gunknight Greaves.png
Gunknight Greaves
Gunknight Gauntlet.png
Gunknight Gauntlet
Gunknight Armor.png
Gunknight Armor
-Armor that is turned into guon stones are 33% more durable.
More To Blanks Scrollofguon.png

Scroll Of Guonification

White Guon Stone.png
White Guon Stone
Blank Companion's Ring.png
Blank Companion's Ring
Elder Blank.png
Elder Blank
Blank Bullets.png
Blank Bullets
Gold Ammolet.png
Gold Ammolet
Chaos Ammolet.png
Chaos Ammolet
Lodestone Ammolet.png
Lodestone Ammolet
Uranium Ammolet.png
Uranium Ammolet
Copper Ammolet.png
Copper Ammolet
Frost Ammolet.png
Frost Ammolet
-Blanks that are turned into guon stones are 33% more durable.
Chapter Of Time Tomeofguonmancy.png

Tome Of Guonmancy

Blue Guon Stone.png
Blue Guon Stone
- All created Guon stones from the Tome Of Guonmancy will rotate twice as fast.
Chapter Of Love Tomeofguonmancy.png

Tome Of Guonmancy

Pink Guon Stone.png
Pink Guon Stone
- All created Guon stones from the Tome Of Guonmancy will leave behind Charming goop when destroyed.
Chapter Of Purity Tomeofguonmancy.png

Tome Of Guonmancy

Clear Guon Stone.png
Clear Guon Stone
-All created Guon Stones from the Tome Of Guonmancy clear goop that's near them.
Chapter Of War Tomeofguonmancy.png

Tome Of Guonmancy

Orange Guon Stone.png
Orange Guon Stone
-All created Guon Stones from the Tome Of Guonmancy fire a projectile towards the nearest enemy when destroyed.
Chapter Of Restoration Tomeofguonmancy.png

Tome Of Guonmancy

Green Guon Stone.png
Green Guon Stone
-On use, has a 7% chance to heal the player for half a heart. If the player is the Robot, grant 1 Armor instead.
Chapter Of Glass Tomeofguonmancy.png

Tome Of Guonmancy

Glass Guon Stone.png
Glass Guon Stone
-On use, has an 10% chance to grant the player another Glass Guon Stone.
Chapter Of Silence Tomeofguonmancy.png

Tome Of Guonmancy

White Guon Stone.png
White Guon Stone
-All Guon Stones from the Tome Of Guonmancy have a 5% chance to create a small blank effect when destroyed,
Chapter Of Speed Tomeofguonmancy.png

Tome Of Guonmancy

Red Guon Stone.png
Red Guon Stone
-Each projectile turned into a Guon Stone will grant a 2.5% movement speed bonus while the Guon Stones are active.

Debuffs

Icon Name Effect Duration Inflicted By
Brokenarmor.png Broken Armor Increases damage dealt to the enemy by 35%. 6 Seconds Hull-Breaker Bullets with Synergy.png Shattering Justice - synergy
Frailtyeffecticon.png Frailty Reduces enemy max HP by 20% of their current max HP per second.

If a boss has the Frailty debuff they will take 18 damage per second instead.

8 Seconds Frailty Ammolet and Frailty Rounds
Heatstrokeicon.png Heat Stroke Deals 4 Damage multiplied by the current floors health scaling for 5 seconds.

After 5 seconds, the enemy has their attack cooldowns increased by 20%, are set on fire, and if the enemy in question isn't a boss, will be stunned for 5 seconds.

Heat Stroke can only be applied once to any enemy.

5 Seconds / Infinite Wisp In A Bottle, Burning Sun with Synergy.png Praise The Gun! - synergy
Possesedeffecticon.png Possessed Deals 3.75 damage per second to the affected enemy *and* enemies within a

5-tile radius of the affected enemy.

1 Minute Perk from the Holy Chamber Shrine and Soul Lantern
Lockedin2.png Locked In Reduces enemy movement speed to 1% of their base speed. Infinite Executionerscrossbow idle 001.png

Executioners Crossbow

TarnishEffect idle 001.png Tarnish -Reduces enemy movement speed by 30%.

-Projectiles are able to *pierce* enemies affected by the Tarnished debuff, and gain a 15% damage up when they do.

-Projectiles that pass through enemies affected by Tarnish also have a chance to become a Tarnished projectile that is able to spread Tarnish.

-When an enemy affected with Tarnish dies, it spawns a pool of Tarnished Goop that lasts 4~ seconds.

15 Seconds Tarnishedammolet.png

Tarnished Ammolet

TarnishedRounds.png

Tarnished Rounds

Puncturewound idle 001.png

Puncture Wound

Guns

Icon Name Quote Quality Type Gun Class Magazine Size Ammo Capacity Damage Fire Rate Reload Speed Range Spread Effect
Lilpew idle 001.png Air Blaster Pump-Action D Quality Item.png Semi-Automatic PISTOL 20 320 4.8 0.1 1.4 Infinity.png 7deg -Projectiles from this gun move slower the less ammo in the current clip you have.

-On reload knocks enemies back with force based on the amount of shots you have left in your clip.

Heartthing idle 001 new.png Arm Warmer Mmmm Tasty.. D Quality Item.png Burst (3 Shot) SILLY 33 333 1 0.5 2 Infinity.png 18deg -Unlocked by beating the game on Ouroborous Level 0.

-Fires sticky meat projectiles that stick to enemies, and burst shortly after, dealing AoE damage.

-The damage of the bursting is 5.5, and scales with player damage.

Banditsrevolver idle 001.png Bandits Revolver Lights Out C Quality Item.png Semi-Automatic PISTOL 6 240 10/15 0.166 2.5 Infinity.png 6deg

-The final shot in the clip deals 15 damage. If this shot lands the killing blow on an enemy, it will instantly reload the gun.

-Enemies that are within the kill-threshold for the final shot will glow blue while the weapon is held.

Canisterlauncher idle 001.png Canister Launcher Blow You Away D Quality Item.png Automatic EXPLOSIVE 1 40 7 0.75 2 20 5deg -Will explode upon colliding with player or enemy projectiles.

-Any enemy projectiles caught in this blast will be launched away and become friendly.

-Player projectiles caught in the blast gain a 2x speed and damage bonus

Burningsun idle 001 new.png Burning Sun Ring Of Fire A Quality Item.png Charged

(2.2 Seconds)

FIRE 1 50 35 1 2 Infinity.png 0deg The projectile fired from Burning Sun will set enemies within a 4-tile radius on fire.


The projectile will also deal 15 DPS to enemies within 4 tiles of it.

Capacitorpsog idle 001.png Capacitor Overload B Quality Item.png Automatic NONE 3 3 200 0.333 0 Infinity.png 11deg

-If the player fires the Capacitor while any active item in the inventory is uncharged/not fully charged, the Capacitor will fire a dud shot and recharge the active item.

-If in an infinite ammo state, will not charge active items and will deal greatly reduced damage.

Colossus idle 001.png Colossus Titanic B Quality Item.png Beam BEAM 50 360 70dps 0.001 1.2 Infinity.png 0deg N/A
Coinshot idle 001.png Deadeyes Handgun Accuracy Brings Power D Quality Item.png Charged

(0/0.8 Seconds)

PISTOL 10 300 5 0.3 2.2 18 0deg -Charge up to fire a coin

(similar to that of the Coin Tosser but does not consume money, instead consuming 15 ammo from the gun)


-The default projectile from this gun gets an additional 8x damage multiplier when ricocheting of a coin.

Executionerscrossbow idle 001.png Executioners Crossbow Hang In There! B Quality Item.png Charged

(0 / 1 Second)

CHARGE 4 60 30/15 1 2 Infinity.png 0deg The second charge level (1.5 Seconds) fires a chaining arrow that Locks In any enemy in place, excluding bosses.
Tracker idle 001.png Eye Of Artemis Original AI B Quality Item.png Charged

(N/A)

RIFLE N/A 200 20 0.1 1 14 N/A -Holding the charge on the gun allows it to lock on to any enemies within its line of sight.

-Releasing will fire projectiles towards every enemy that is currently locked on.

Funcannon idle 001.png Funcannon Fungal Warfare C Quality Item.png Semi-Automatic EXPLOSIVE 1 30 20 (Base Projectile)


4 (Spore)

0.25 2.9 Infinity.png 3deg

-Unlocked by beating Fungannon for the 1st time.

-While in flight, leaves behind a cloud of damaging spores.

-Explodes on impact.

Gunknown idle 001.png Gunknown Eternal Strength A Quality Item.png Semi-Automatic CHARGE 1 N/A 20 per shot N/A N/A N/A N/A

-Uses an active-charge instead of ammo. (900 Damage to recharge)

-On use, creates 12 orbitals that orbit the player for 15 seconds. For 10 seconds, each orbital will fire a projectile away from the player every 0.5 seconds.

-Each orbital can absorb 2 hits. Once these are depleted, fire a weak laser in the players aim direction.

-Any orbital that lives out its 15-second lifespan will fire a high-damage laser in the players aim direction.

Rake idle 001 new.png Hardlight Nailgun Hammer To A Gunfight C Quality Item.png Automatic PISTOL 14 250 6 0.3 1.6 Infinity.png 4deg Hitting the active reload on reloading switches the guns mode,

switching its mode.


-The default form deals more damage, but is slower.


-The alternate form is very fast and can pierce, but has limited range and reduced damage.

Heat sink idle 001.png Heat Sink Hot N' Heavy 1S Quality Item.png Beam BEAM 25 500 7 N/A 1.5 6 N/A -Firing the beam will create a circle at the tip of the beam.

-Releasing the beam / stopping firing causes the circle to detonate, dealing damage based on how long the beam was sustained.

Autocannon idle 001.png H.M Auto-Cannon So What If I Like Really Big Guns? B Quality Item.png Automatic FULLAUTO 110 550 5.5 0.6 (Initial) 3.2 Infinity.png 6deg -Unlocked by beating any tier of H.M Prime.

-Projectiles explode on impact, dealing 2 damage to anything near it. -The gun fires faster the longer you have been firing it at once.

Pulsecannon idle 001psog.png Radial Pulse Cannon Good For Frying Dwarves C Quality Item.png Automatic SILLY 80 1200 20 0.275 1.4 Infinity.png N/A -Fires 9 projectiles in an even distribution. Changes orientation every time it shoots.
Immateria idle 001.png Immateria The Void 1S Quality Item.png Charged

(1 Second/ 3 Seconds/ 5 Seconds)

CHARGE 1 8 30 1 2 Infinity.png 0deg Fires a shot that stops moving after a second. Depending on what level it was charged to, it will pulse that many times, before exploding.

The damage of the explosion scales off of:

1. How many enemies are in the room

2. How many times it has pulsed

3. How close enemies where to it when it pulsed,

4. If any enemy in the room is a boss.

Laserchainsaw idle 001 new.png Laser Chainsaw KILL KILL KILL 1S Quality Item.png Beam BEAM 500 500 200 per sec 0.001 1 3 0deg Unlocked by killing a boss after dealing 500 damage or above to it.


While held, the player will move 30% faster.

- Stuns enemies that it hits.

Measuringtape idle 001.png Measuring Tape The Long Way D Quality Item.png Beam BEAM 100 300 12 per sec 0.001 1.2 Infinity.png 0deg -Rigid beam, bounces multiple times.
Mopgun idle 001.png Mop Honest Work D Quality Item.png Automatic SILLY 25 26 6 (Large Shot)

3 (Smaller Shots)

0.5 2.5 Infinity.png 10deg

-Can reload over goop to regain all ammo. Each goop in the game will add a unique effect to the mop until it is reloaded again.

Oscillato idle 001 new.png Oscillator With Slowing Grace C Quality Item.png Burst

(4 Shots)

FULLAUTO 60 300 3.5 0.25 2.9 Infinity.png 9deg Fires bullets that move back and forth while travelling.
Chambersoul idle 001.png Parasitic Heart Detached B Quality Item.png Automatic NONE 25 150 7 x 6 0.25 3.33 8 15deg

-Unlocked by beating Annihi-Chamber for the first time.

-While held, spawns 6 Eyes around the player that fire trailing arrows in a helix movement when the heart is fired.

-Reloading an empty clip spawns an enemy to fight for you for 10 seconds.

Particlecollapser idle 001.png Particle Collapser < ( ( o ) ) > A Quality Item.png Automatic SILLY 21 630 20 / 6 0.075 3 Infinity.png / 200 14deg -The first shot in the clip fires a bouncing rift, the rest of the shots in the clip will be magnetically attracted to it.
Petrifier idle 001.png Petrifier Fear Is The Mindkiller B Quality Item.png Semi-Automatic SHOTGUN 2 80 13 x 4 0.1 1.9 Infinity.png 19deg Killing an enemy with this gun buffs the next clip with an extra shot in the clip.
Polarity idle 001 new.png Polarity Climate Contrast 1S Quality Item.png Automatic RIFLE 30 450 6.5 0.05 1.6 Infinity.png 4deg The 1st half of the clip fires freezing shots, and the 2nd half fires burning shots.
Chargergun idle 001.png Protract-non Great For Measuring Angles! A Quality Item.png Charged

(0–2 seconds)

CHARGE 1 45 4x20 0.1 1.1 Infinity.png 0-180deg -Decreases in accuracy and increases in damage the longer its been charged for.

-Damage formula: ((Time passed* 5.75f) + 4)*(Player Damage Stat)

-Accuracy formula: (Time passed* 45)*(Player Accuracy Stat)

-The amount of time it takes to charge the gun is also affected by the players Charge Multiplier stat.

Puncturewound idle 001.png Puncture Would Aging Agent C Quality Item.png Charged

(1 Second)

CHARGE 1 35 18 1 1.7 9 0deg -Hitscan weapon, has a 100% chance to inflict Tarnish onto enemies.
Rebarpuncher idle 001.png Rebar Puncher Railed It C Quality Item.png Charged

(1 Second)

SILLY 1 40 40 1 2 Infinity.png 0deg Switching away and back from the Rebar Puncher grants the next shot fired from it 6 extra nails that each deal 8 damage.
Resault idle 001.png Re-Sault Reduce, Reuse, Reload B Quality Item.png Automatic RIFLE 50 200 6 0.05 1.8 Infinity.png 4deg Every shot fired from this gun reduces its max ammo by 1. Killing enemies with this gun increases its max ammo by 10, and gains back 5 ammo.

Refilling it with a full-ammo box gives 20 max ammo.

Refilling it with a spread-ammo gives it 10 max ammo.

If the player uses a spread-ammo box while not holding the Re-Sault, it gains 4 max ammo.

Revenant idle 001.png Revenant Reaped By Death A Quality Item.png Semi-Automatic NONE 5 50 30 0.5 1.7 Infinity.png 6deg Can pierce up to 3 enemies.

Can pierce flipped tables.

Can pierce through walls that aren't connected to the inner 4 walls of a room.

Riftaker idle 001.png Riftaker Breaking The 3rd Wall B Quality Item.png Automatic RIFLE 8 120 5 0.35 1.9 8 7deg

-On projectile destruction, creates an area-of-effect rip in space that deals damage to enemies.

Sawcontroller idle 001.png Saw Controlled Dispenser Sawing Conventionally C Quality Item.png Automatic SILLY 1 90 11 0.75 2.5 160 5deg -Launches a bouncing saw.

-On colliding with an enemy, the saw starts drilling into the enemy, dealing half of the projectiles damage every second for 6 seconds.

-Once its lifetime expires, or the enemy dies, the saw explodes, dealing 6 damage to anything within 3 tiles,

Shocklaser idle 001.png Shock-Chain Proc Coefficient: 0.2 C Quality Item.png Automatic SILLY 10 150 2 0.33 2.7 Infinity.png 30deg/-30deg Fires 2 shots at a very high spread that are connected to each other via an electric tether.

The electric tether deals 6 damage to enemies.

Lantern idle 001.png Soul Lantern Light The Way B Quality Item.png Automatic POISON 500 500 3.75 0.2 0 Infinity.png 30deg Unlocked by defeating the Bullet Banker.


Fires yellow Spirit bolts that home in on enemies.


The Spirit bolts have a chance to inflict Possession onto an enemy.

Statiblast idle 001.png StatiBlast Your Reminder B Quality Item.png Semi-Automatic NONE 6 200 5.5 0.133 1.3 Infinity.png 11deg Fires piercing shots.

When the projectile is destroyed, fires an electric bolt in the direction of the nearest enemy to it, which deals 3 damage.

Tethers to enemies near the projectile, dealing damage.

Swanoff idle 001.png Swan-Off HONK! C Quality Item.png Semi-Automatic SILLY 8 240 6 0.9 2.4 Infinity.png 22.5 Fires 4 fish at enemies.

Is generally just cute.

Bulldog idle 001.png Thunder-Shot Make It go Boom! C Quality Item.png Automatic EXPLOSIVE 4 160 7 0.2 2 50 9deg -On hitting an enemy, makes the enemy explode on death.

Any hits after it with the gun buffs the damage of the death explosion.

Attractorbeam idle 001.png Tractor Beam Get Over Here! C Quality Item.png Beam BEAM 100 400 25dps 0.01 2.4 Infinity.png 0deg -Pulls enemies towards the player.
Lockongun idle 001.png T4-GTR Brain With Brawn A Quality Item.png Burst EXPLOSIVE 4 120 10 (+15 Explosive damage) 0.7 2.2 Infinity.png NaN -Creates a reticle on top of the players cursor.

-T4-GTR will always fire its full clip, regardless of size.

-After firing, the projectiles fired by the gun will slow down, then speed up again. Once they have sped up, they will home onto the reticle.

-The reticle will move on top of the enemy closest to your cursor within range. If the player hits reload with a full clip, the reticle will stay locked to its currently targeted enemy.

Veteranshotgun idle 001.png Veterans Shotgun Old And Tested D Quality Item.png Automatic SHOTGUN 4 80 7 0.66 2.3 Infinity.png NaN Fires 5 shots an once in a *fixed* angle.
Whistler idle 001.png Whistler Can You Hear It? C Quality Item.png Charged

(0.6 Seconds)

NONE 1 70 1 0.1 3.4 Infinity.png 0deg -Projectile disappears instantly if out of combat.

-Projectiles from this gun have massive piercing, bounce, homing and do not lose damage on piercing an enemy. Increases its damage by 1.05x every time it hits an enemy.

Witherlance idle 001 new.png Wither Lance Frail and Soft A Quality Item.png Automatic RIFLE 10 200 2 0.1 2.1 Infinity.png 4deg Instead of dealing damage, the projectiles reduce the max HP of the enemy they hit, that scales with multiple factors:

Enemy Max HP is reduced by 12.5% of their current max HP on hit.

Bosses max HP is reduced by 2.5% of their current max HP on hit.

If the enemy is Jammed, the amount of max HP reduced on hit is doubled.

Max HP reduction *also* scales with the players damage.

Gun Synergies

Name Required Item(s) With One Of The Following Effect
Praise The Gun! Burningsun idle 001 new.png

Burning Sun

Sunlight Javelin.png
Sunlight Javelin
Old Knight's Flask.png
Old Knight's Flask
Gun Soul.png
Gun Soul

WispInABottle.png

Wisp In A Bottle

Burning Suns AoE fire effect now also inflicts Heat Stroke.
Back For Seconds Capacitorpsog idle 001.png

Capacitor

Turkey.png
Turkey
Broccoli.png
Broccoli
Gungeon Pepper.png
Gungeon Pepper
Meatbun.png
Meatbun
Weird Egg.png
Weird Egg
Has a 50% when firing with an uncharged active item to still fire a normal shot instead of a dud, while still charging the active item.
Perfected Colossus idle 001.png

Colossus

Clear Guon Stone.png
Clear Guon Stone
Heart Bottle.png
Heart Bottle
Bottle.png
Bottle
Colossus gains a new, more cubic form.


Colossus gains a 25% damage bonus, and fires a rigid, blue beam.

-If the player reloads when the clip is half empty or less, the player will fire out 5 projectiles in the direction they're facing.

Improved Sights Tracker idle 001.png

Eye Of Artemis

Laser Sight.png
Laser Sight
-Eye Of Artemis' view range is insreased from 24 degrees to 30.

-The view angle is now visualised with 2 red lasers

Stop! Rake idle 001 new.png
Hardlight Nailgun
Nail Gun.png
Nail Gun
Hardlight Nailgun and Nail Gun are dual-wielded.
Workplace Accident Measuringtape idle 001.png

Measuring Tape

Rebarpuncher idle 001.png

Rebar Puncher

-Both guns are dual-wielded.
Reverberation Oscillato idle 001 new.png
Oscillator
Oscillatingbulletsnew.png

Oscillating Bullets

Oscillator glows orange, and fires 2x the shots.
Refrigeration Polarity idle 001 new.png
Polarity
Hot Lead.png
Hot Lead
Copper Ammolet.png
Copper Ammolet
Napalm Strike.png
Napalm Strike
Ring of Fire Resistance.png
Ring of Fire Resistance
Flame Hand.png
Flame Hand
Phoenix.png
Phoenix
Pitchfork.png
Pitchfork
Frost Bullets.png
Frost Bullets
Frost Ammolet.png
Frost Ammolet
Heart of Ice.png
Heart of Ice
Ice Cube.png
Ice Cube
Ice Bomb.png
Ice Bomb
Glacier.png
Glacier
The hot and cold merge, firing both frost and flaming bullets at once in a helix pattern.
Hexadecimally! Pulsecannon idle 001psog.png

Radial Pulse Cannon

Honeycomb.png
Honeycomb
Hexagun.png
Hexagun
Sixth Chamber.png
Sixth Chamber
-Radial Pulse Cannon turns yellow and shoots 6 projectiles instead of 4.
Recycling Resault idle 001.png
Re-Sault
Ammo Synthesizer.png
Ammo Synthesizer
Utility Belt.png
Utility Belt
Turkey.png
Turkey
Ammo Belt.png
Ammo Belt
Also regains 5 Ammo per kill.
Infinite Ammo? Resault idle 001.png
Re-Sault
Ancient Hero's Bandana.png
Ancient Hero's Bandana
Uses 4x the Max Ammo, regains 4x the Max Ammo from all sources, and deals 25% more damage.
Boring Eternity Revenant idle 001.png

Revenant

Skull Spitter.png
Skull Spitter
VertebraeK-47.png
VertebraeK-47
The Revenant, and other guns part of this synergy create a temporary protective orbital when killing an enemy.
Event Horizon Riftaker idle 001.png

Riftaker

Black Hole Gun.png
Black Hole Gun
Singularity.png
Singularity

Immateria idle 001.png

Immateria

The tears in space now pull in nearby enemies.
Screwdriver Sawcontroller idle 001.png

Saw Controlled Dispenser

Bullet Bore.png
Bullet Bore
-Bullet Bore now deals 20 damage per second when drilling into enemies.

-Saw Controlled Dispensers explosion is increased to 20, and now stuns nearby enemies as well.

Saw Your Heart Out Sawcontroller idle 001.png

Saw Controlled Dispenser

Buzzkill.png
Buzzkill
Super Meat Gun.png
Super Meat Gun
-Saw Controlled Dispenser gets greatly reduced speed, halved damage, but now has its saw form lifetime increased to 10 seconds, and a blue, radial ring following it,

-The Buzzkill and the Super Meat Gun get their damage halved, but get doubled range, increased speed, and a massive boost to bouncing and piercing.


-The projectiles from the Buzzkill and Super Meat gun will *home* in towards the projectile / saw from the Saw Controlled Dispenser.

Single A Shocklaser idle 001.png
Shock-Chain
Shock Rounds.png
Shock Rounds
The electric tether deals double damage.
UNLIMITED POWER!!! Shocklaser idle 001.png
Shock-Chain
Thunderclap.png
Thunderclap
Thunderclap and Shock-Chain are dual-wielded.
Ugly Duckling Swanoff idle 001.png
Swan-Off
Wax Wings.png
Wax Wings
Stuffed Star.png
Stuffed Star
Silencer.png
Silencer
Sponge.png
Sponge
While holding the Swan-Off,an Ugly Duckling will orbit the player, occasionally firing an enemies.

Idea Suggested By Nevernamed.

ROOCK, AAND, STOOONE! Bulldog idle 001.png

Thunder-Shot

Double Vision.png
Double Vision
Most insect/grub-like enemies gain fair on entering a room and have their max HP reduced by 40%,

These include:

  • Shotgrubs
  • Creeches
  • Bullats
  • Shotgats
  • Grenats
  • Spirats
  • King Bullats
  • Garygoyles
  • Gigi
  • Misfire Beasts
  • Phaser Spider
  • Gunzookie
  • Gunzockie
  • Parrots
  • Snakes
  • Blue and Green Bullet Kin Fish
  • Tarnishers
  • Great Bullet Sharks
  • Bullet Sharks
KA-BLEWY! Bulldog idle 001.png

Thunder-Shot

Bomb.png
Bomb
Melted Rock.png
Melted Rock
Explosive Rounds.png
Explosive Rounds
Proximity Mine.png
Proximity Mine
Cluster Mine.png
Cluster Mine
Air Strike.png
Air Strike
The amount of explosive damage thats added to an enemy is multipled by 4x.
Double Trouble! Lockongun idle 001.png

T4-GTR

RC Rocket.png
RC Rocket
RC Rocket and T4-GTR is dual-wielded.
No Virus Included Lockongun idle 001.png

T4-GTR

Remote Bullets.png
Remote Bullets
Homing Bullets.png
Homing Bullets
The homing for T4-GTR is doubled.
The Mighty Budget Lockongun idle 001.png

T4-GTR

Stinger.png
Stinger
Yari Launcher.png
Yari Launcher
RPG.png
RPG
The clip size for T4-GTR is doubled.
Old War Veteranshotgun idle 001.png
Veterans Shotgun
Ammo Belt.png
Ammo Belt
Cluster Mine.png
Cluster Mine
Portable Turret.png
Portable Turret
Cog of Battle.png
Cog of Battle
Air Strike.png
Air Strike
Napalm Strike.png
Napalm Strike

C4

Veterans Shotgun turns a shade of red, and fires shots that imitate Veteran Shotgunners. Deals slightly more damage.

Shrines

Shrine Icon Name Effect
HolyChamberShrine.png Holy Chamber Shrine -The Holy Chamber shrine is a shrine that pays out in special upgrades that don't take the form of items.


-The Holy Chamber shrine requires you to pay one Master Round.


-On granting a Master Round, 2-4 perks will be placed on the ground, but the player can only choose one.


-This shrine has a 100% chance to spawn in the Abbey Of The True Gun.

GunOrbitShrinel.png Gun Orbit Shrine -Converts the players current held gun into an orbiting gun that doesn't run out of ammo, for a price.

-If the gun is D Quality Item.png , C Quality Item.png or B Quality Item.png Tier, the cost of converting a gun is 1 Heart Containers (2 Armor as Robot), and the player will be granted 1 Curse.


If the gun is A Quality Item.png or 1S Quality Item.png Tier, the cost of converting a gun is 2 Heart Containers (4 Armor as Robot), and the player will be granted 2 Curse.

NullPedestal.png Null Shrine -Grants the player different rewards based on the things the player doesn't have.


If the player has no keys, they will be granted a key.

If the player has no blanks, they will be granted an extra blank per floor.

If the player has no ammo in their current gun, their max ammo capacity increases by 15%.

If the player has no money, they will earn 15% more money for the rest of the run.


The Null Shrine can also bestow a blessing onto the player, in the from of becoming the Null King.

When the player becomes the Null King, there's a 10% chance on room clear a Null Pickup will spawn. Interacting with the pickup erases all of your money, keys and blanks,

and converts them into stats.

The chance of getting the Null King is dependent on what the player was missing when using the shrine. Depending on how many of the criteria were met, the chance increases.

No Blanks : +6.25%

No Keys : +2.5%

No Ammo In Held Gun: +6.25%

No Money: +10%

If the player has all 4 criteria met, the chance of becoming the Null King is 100%.

Brokenchambershrinenew.png Broken Chamber Shrine -Spawns more commonly on the 1st floor in a secret room. The secret room also contains a random pickup, and a locked chest.


-The Broken Chamber shrine, when interacted with, gives the player the Broken Chamber.


-The Broken Chamber is required to unlock the Diamond Chamber.


-Once the Diamond Chamber is unlocked, the rarity of the shrine is increased, and is now able to spawn on other floors.

EOEShrine.png End Of Everything Shrine -Replaces the Broken Chamber Shrine when the player unlocks the Diamond Chamber.


-When interacted with, displays a list of 3 items and 1 gun.


-Collecting all 4 grants the player something...

Hell Shrines

Hell shrines are as their name suggests, shrines that can only be located in the Bullet Hell floor. These shrines do not have their own special rooms that they spawn in, but spawn in pre-existing ones.

All hell shrines are tied to the unlock for the Heresy Breaker, and, alternatively, can be used to obtain chests and items in Bullet Hell.

All hell-curses, if the player has any, grants a 4.5% chance for a random locked chest to drop upon clearing a room, up to a maximum of 18%.

Shrine Icon Name Effect
Shrineofdarkness.png Shrine Of Darkness -Spawns in the entrance room of Bullet Hell.

-Becomes unusable once the player has left the room.

-Grants the Curse Of Darkness when used.


-Curse Of Darkness takes the effect of the "Dark Was The Night" Challenge mode modifier for every room, and dissipates when a room is cleared.

-When empowered, the cone of vision is drastically decreased.

Shrineofpetrification.png Shrine Of Petrification -Spawns in the entrance room of Bullet Hell.

-Becomes unusable once the player has left the room.

-Grants the Curse Of Petrification when used.


-Curse Of Petrification grants enemies the on-death effect of spawning a Curse-Zone that prevents the player from shooting. The size of this zone is dependant on the enemies max HP. Each zone lasts 7 seconds before disappearing.

-When empowered, the lifetime of the zones is increased to 12 seconds.

Shrineofthejammed.png Shrine Of Jamnation -Spawns in the entrance room of Bullet Hell.

-Becomes unusable once the player has left the room.

-Grants the Curse Of Jamnation when used.


-Curse Of Jamnation grants a 40% chance for any enemy to be Jammed upon entering a room, regardless of Curse .

-If the enemy selected to become Jammed is already Jammed, they will turn into a unique form of enemy called "Umbral", where they turn completely black, attack and move even faster, and have a massive on-death explosion of bullets.

-When empowered, all enemies are guaranteed to be Jammed / Umbral.

Shrineofbolster.png Shrine Of Bolstering -Spawns in the entrance room of Bullet Hell.

-Becomes unusable once the player has left the room.

-Grants the Curse Of Bolstering when used.


-Curse Of Bolstering reduces enemy attack cooldowns by 30% and increases enemy movement speed by 20%.

-When empowered, cooldowns are reduced by 70% and movement speed is increased by 50%.

Shrineofpurity.png Purity Shrine -4 of these shrines will spawn randomly in Bullet Hell.

-While in combat, the shrine will have no collision, and will appear as a pool of star-goo. Once the room is cleared, the shrine loses its star-goo appearance, and becomes solid.

-The shrine is interactable while still in combat but the player will only have the option to close the selection UI.

-The shrine is able to remove a single hell-curse, and if the player has any, If the player has multiple, it will select one at random.

-Upon removing a hell-curse, a stronger version of the curse is granted to the player for a single room.


-Upon clearing a room with the empowered hell-curse, it is removed completely from the player, and the player is granted an unlocked chest.

-All four hell-curses must be removed at least once to unlock the Heresy Breaker (Note that you do not have to remove all four in a single run, it can be over the span of multiple runs.)

NPCs

Icon Name Room Icon Encountered by Description
Tablert idle 001.png Talbert TalbertIcon.png -Randomly in a shop, occasionally in its own room or very rarely, in a secret room. -Sells various table related items (Mostly Table Techs), and Mimic related items at a 33% discount.
Timetrader idle 001.png Time Trader TimeTraderRoomIcon.png -Has a guaranteed chance to spawn on next floor if a floors boss is beaten under a certain timeframe.

-All floors, except for the Keep, have an increased time limit from the default one.

The bosses of the appropriate floors must be beaten in under these times for the next floor to spawn a Time Trader:

Keep: 195 Seconds (3 Minutes, 15 Seconds)

Gungeon Proper: 225 Seconds (3 Minutes, 45 Seconds)

Black Powder Mines: 255 Seconds (4 Minutes, 15 Seconds)

Hollow: 315 Seconds (5 Minutes, 15 Seconds)

Oubliette: 315 Seconds (5 Minutes, 15 Seconds)

Abbey Of The True Gun: 315 Seconds (5 Minutes, 15 Seconds)

RnG Department: 255 Seconds (4 Minutes, 15 Seconds)

-Sells items that are arguably considered "rare" under a 40% discount.

-Sells 4 items at a time.

Gregthly.png Gregthy N/A -Spawned by the Shop-In-A-Box item -Sells various pickups / items at a 20% discount.
Hmprime brokenidle 004.png Broken Machine HMPrimeRoomIcon.png -In its own unique secret room with varying chances once the Dragun has been defeated once in a save file.

-Cannot spawn in the Keep, Rat Maze, RnG department and Bullet Hell.

-Chances to spawn its room on the according floors:

Gungeon Proper: 5%

Black Powder Mines: 8%

Hollow: 10%

Forge: 13%

Oubliette: 16%

Abbey Of The True Gun: 20%

-Takes 15 Hegemony Credits for each repair it takes, up to a maximum of 4.

-Once the player moves a certain range away after any amount of repairs, the Broken Machine will activate...


Enemies

Icon Name Base health Description
Archjurer idle 001.png Arch Gunjurer 55 -Fires 3 large projectiles that slow down, then re-direct towards the player at a high speed. On collision, they explode into bullets.


-Arch Gunjurers can also teleport away, leaving behind a circle of bullets that slow down, then reverse backwards.

Berretina die 001new.png Barretina 40 -Fires a wide spread of bullets, with the centre-most line of bullets speeding up to a great speed.


-Can also dash, causing it to fire a smaller spread of bullets.

-Fires out a small ball, that slowly expands out and back in, leaving a fire trail that encompasses a large area temporarily.


-Very dangerous, as they can quickly chain attacks.

Coallet idle 001.png Coallet 25 A small coaler that roams around the room, leaving the player alone. After 4–20 seconds, bursts into flames and starts wildly moving around the room.

The coallet will also burst into flames when attacked.

Cursebulon idle front right 003.png Cursebulon 25 -Slowly moves towards the player.

-Leaves a special goop that increases the players Curse stat if stood on for too long.


-On death, turns all enemies within a 4 tile radius Jammed.

If the Cursebulon itself is Jammed on death, the range is increased to 5.5 tiles.

-If an enemy is already Jammed, they will turn into a unique form of enemy called "Umbral", where they turn completely black, attack and move even faster, and have a massive on-death explosion of bullets.

Detscavator idle-001.png Detscavator 42 Stays completely still. The Detscavator will beep loudly 3 times before firing a large laser in the general direction of the player.

Explodes when killed.

Fodder idle 001.png Fodder 2 -Are immobile and cannot attack the player.


-On death, burst into a shower of bullets.


-Are not required to be killed for room clear.

Glockulus die 001 new.png Glockulus 22.5 -Fires a wide spread of bullets.


-When dashing, fires a single bullet towards the player that speeds up.


-Cannot move with the exception of dashing.

ShamberammonomiconICONnew.png Shamber 15 -Are not required to be killed for room clear.


-Floats around the room, teleports at random, and will absorb *any* projectile that comes near it.


-On death, or when a room is cleared, will release all the bullets it has absorbed back out.

Revolverskull idle front 001.png Skullvenant 35 -Passively have 3 lines of bullets orbiting them, which can pierce through terrain.


-Slowly move around the room, firing homing skulls at the player. The skulls fired are also able to absorb the players projectiles.


-On death, fires 8 projectiles in the base-8 cardinal directions.

Warped scream 001.png Wailer 30 -Slowly move towards the player.


-Fires a cloud of bullets that surround then, that then reverse back at a high speed.

Toddy idle 001.png Youngling Cube 20 -Are not required to be killed for room clear.


-Can dash similarly to Mountain Cubes , but only Up and Down.


-Die on room clear.

Special Enemies

Icon Name Base health Description
Deturret idle 001.png Deturret N/A Cannot be damaged, and are not required to be killed for room clear.


Passively have 4 lines of bullets orbiting around them in the base-4 cardinal directions.


Deturrets come in 2 types, those that have projectiles rotating clockwise and those that have projectiles rotating counter-clockwise.

Stevelord idle left 001.png Jammed Guardian 250 -Can spawn when a Holy Statue is broken, or under other very specific conditions.


-Fires singular, massive projectiles towards the player that explode into a large shower of bullets.

-Fires a burst of tracking projectiles.

-Fires a very large, tracking scythe of bullets.


-Passively have a ring of slowly-rotating skulls around it, which are able to block projectiles. These skulls break after 2 hits, but restore very quickly.



-Killing a Jammed Guardian unlocks Shelltans Blessing. Killing a Jammed Guardian also guarantees a Gold Casing to be dropped from it.

Notes:

-Beam weapons, such as Moonscraper make killing the Jammed a lot easier.


-With how brutal of an enemy it is, it can easily be considered its own miniboss. This is reinforced by the fact that:

  • It contains its own Ammonomicon entry, that is placed next to the other minibosses added by Planetside Of Gunymede
  • It has an unlock tied to defeating it.
  • It drops a decently worthy reward once killed.
Something Wicked.png
Something Wicked N/A -Only encountered during the Something Wicked encounter.


-Something Wicked has multiple states, which it goes through one by one:

LURK, WATCH, PRE HUNT, HUNT, CHARGE, WAIT.


LURK: Selects a random room on the floor to lurk in, and will keep lurking until it has found a suitable room close enough to the player, from which it will enter the WATCH state.

WATCH: will move towards the player slowly, until it gets close enough. If the player has the Red Casing, the movement is increased by 33%. Once it gets close to the player, it will stop moving and switch to the PRE HUNT state.

PRE HUNT: lasts between 1 - 4 seconds, where itll come to a full stop. Once the time runs out, enters a HUNT state.

HUNT: moves towards the player at a rapidly increased speed, with the Red Casing boosting this speed even more. Once it gets close enough, enters a CHARGE state.

CHARGE: Slows down, before very rapidly dashing towards the direction in which it last moved before entering the CHARGE state. After dashing away, disappears amd enters a WAIT state.

WAIT: A cooldown period, lasting between 4 to 30 seconds. If the player has the Red Casing, this cooldown range is reduced to 4-11 seconds. Once the time has passed, re-enters a LURK state.

-Passively produces a hum that gets louder the closer it is to the player.

-Cannot be killed by common way. (We are still consider how to kill it. We just know that kill that guy will drop 7 random pickups)

-Instantly kills the player on contact.

-(Tip: To visit secret boss [Prisoner], you have to meet this guy at least once)

Minibosses

Icon Name Base health Description
Annihichamber intro 011.png Annihi-Chamber 500 -Can spawn in between the 2nd - 5th floor.

-Annihi-Chamber has 4 main attacks, and switches to a completely new set of attacks on reaching a health threshold of 30%.

Phase 1:

-Annihi-Chamber dashes 1 to 4 times, each time leaving a circle-pattern of bullets that expands over time. -Annihi-Chamber charges up for a second, before dashing towards the player. It will fire 2 rows of bullets that move to the side after a short time.

-Annihi-Chamber roars, the start location of the beams being telegraphed, before firing 6 large lasers that rotate. Vomits large balls towards the player that leave a trail of bullets/

-Annihi-Chamber vomits up a stream, and occasionally firing out chains,

Phase 2:

-On switching phases, it will endarken the room and become mostly invisible, save for the eyes.


-Annihi-Chamber can close its eyes and teleport somewhere in the room, upon re-appearing back, fires a set of bullets towards the player.

-Annihi-Chamber charges for a short period of time, before dashing towards the player. It will leave a trail of bullets while dashing, which will move to seek out the player.

-Annihi-Chamber quickly dashes, and fires 6 bullets in a different direction to attempt to confuse the player. The bullets will burst into more bullets after a short period of time.


On death, Annihi-Chamberdrops 2-4 random pickups, and has a chance to spawn a chest of a random tier.

Defeating Annihi-chamber for the first time also unlocks the Parasitic Heart.

Shellrax warpin 011.png Shellrax 525 -Shellrax can only appear in Bullet Hell, but is fairly common, usually appearing at least once every run.

-Shellrax has 5 attacks:

-Shellrax sinks into the floor, and drops multiple Curse-Zones around the room. These zones disable the player from shooting. Once all have been dropped, Shellrax reappears somewhere in the room.

-Shellrax blinks with its functioning eye, and creates 4 plus-shape pattern of bullets that move to a random position in the room. After a short time, a large bullet will fall from the sky. On impact with the ground, each spawns one Un-Jammed Gummy Spent.

-Shellrax opens his ribcage, and with a loud roar, creates a circles of bullets. Half of the bullets will move immediately after slowing down, and the other half start moving after a delay. Shellrax repeats this 4-5 times.

-Shellrax slams his fist into the ground, firing a spray of bullets towards the player.

-Shellrax opens his ribcage, firing 4 eye-shaped patterns of bullets towards the player. The centre bullet has a chance to re-direct towards the player mid-flight.

-After dropping to 1 health, Shellrax will move to the center of the room, and begin using its final attack. He will fully regain his HP when he starts, but his HP drains at a consistent rate during the final attack, guaranteeing he dies after 20 seconds. The final attack consists of the same circle attack with half the bullets moving forward at a different time, however the time between circles slowly decreases. Shellrax will also be firing a laser that sweeps the entire room during this attack. Shellrax is vulnerable to damage during this phase, meaning you can make the final attack end faster if you hurt him,


On death, Shellrax drops 2-4 random pickups, and a chest of a random tier.

Defeating Shellrax for the first time also unlocks the Shell-Heart.

Bulletbanker idle 001.png Bullet Banker 370 -Bullet Banker can appear randomly in between the 2nd-5th floor.

Bullet Banker has 4 attacks, 2 basic attacks and 2 support attacks.


Basic attacks:

Emits a loud roar, while firing 2 lines of bullets that sweep across the room.

Fires a set of projectiles in the shape of a Φ, that slowly speeds up.


Support attacks:

Of note, each support attack spawns one of 24 unique minions exclusive to this miniboss.

Cannot spawn more minions once a cap of 4 is reached.


-Bullet Banker slams its bottles against each other, firing a large projectile towards the player and spraying small bullets everywhere.

On impact, the bullet spawns one of its unique minions.


-Bullet Banker dashes once or twice, with each dash creating a large, immobile bullet that spawns one of its unique minions.


A short list of what each minion does:

- Fires a semi-circle formation of bullets towards the player

-Spawns rockfalls near the player.

-Fires a set of projectiles around the room, vaguely forming a snails-shell shape.

-Fires a more aggressive attack resembling that of the Shroomer.

-Fires a set of projectiles in a singular direction.

-Calls down an airstrike on the players location.

-Hold a gun, and fires a 3-shot burst of bullets towards the player.

-Fires a spread of flaming bullets towards the player.

-Fires a spread of bullets that can either speed up or slow down.

-Fires a circle of bullets around it.

-Does not attack, but has a set of 5 skulls orbiting it. These skulls block player projectiles.

-Fires a veteran shotgun-like attack of icicle and flaming bullets.

-Fires a tentacle-like set of bullets.

-Throws a grenade towards the player. Particularly handsome.

-Fires a burst of 3-2-3 bullets.

-Fires a set of bullets resembling that of one of Blobulords attacks.

-Fires a chamber-shaped set of bullets that move towards the player.

-Fires a set of bullets resembling the attack of a Gunreaper.

-Fires a set of 4 bullets that burst into a pool of fire.This minion is unique in that it also bursts into a large pool of fire on death, and is immune to fire damage.

-Fires a burst of 8 helix shots.

-Fires 3 gear-shaped bullet patterns in a spread pattern.

-Fires several large shots that slow down, and re-direct towards the player.

-Fires 3 gears that slowly speed up.

-Fires 4 spears that slow down, then rapidly speed up.

On death, drops 2-4 random pickups and has a chance to spawn a chest of a random tier.

Killing the Bullet Banker for the 1st time also unlocks the Soul Lantern.

Bosses

Planetside features two custom bosses and a secret boss, serving as alternate bosses to the Oubliette and the Abbey.

Icon Name Base health Description
Fungannon idle 001.png Fungannon 1075 -Has a chance to spawn in place of the Blobulord.

-Fungannon has 5 attacks:


-Fungannon fires a slow burst of 6 projectiles in random directions, leaving a trail of lingering projectiles. A small cloud of lingering projectiles is also fired in the opposite direction.

-Fungannon creates 4 markers on the ground, telling the player where it will fire its next projectiles. Shortly, the markers disappear and Fungannon fires a burst of 4 projectiles in the marked directions.

-Fungannon roars, causing a cloud of projectiles to come out from the wall and move towards Fungannon.

-Fungannon jumps, and when it lands it fires 4 projectiles in the 4 cardinal projectiles. The trail of bullets these projectiles leave linger for a long time, dividing the arena into 4. A burst of lingering projectiles is also fired in all directions.

-Fungannon takes a defensive stance, and creates a ring of bullets around him that block projectiles. While in this stance, Fungannon will follow this cycle 8 times:

-Creates 16 markers in random directions, then fires a burst of fast bullets in the direction of the markers,

-Fires a single, large projectile in a random direction that slows down, then bursts into many bullets.

-Shortly after the 4th cycle, the 4 rings of bullets that protect Fungannon start to move away and towards the player.


-Killing Fungannon for the first time unlocks the Funcannon.

Ophanaimnew idle 001.png Ophanaim 1200 -Has a chance to spawn in place of the Old King.
-Ophanaim has 7 attacks, but Ophanaim will have an attack disabled until it reaches 50% HP, where it swaps out an attack with a new one.

Upon reaching 50% HP, Ophanaim gains a movement speed boost, slightly reduced attack cooldowns and changes to attacks.


-Ophanaim fires 4 lasers out of its eyes that move around the arena, while firing 2 rings of bullets that move up and down while firing large bullets towards the player.

Upon reaching 50% HP, adds a 3rd ring and fires out large balls faster,


- Ophanaim creates 8 sets of bullets split apart evenly that move at a curve, speeding up as they go, and a burst of fire projectiles in all directions.

Upon reaching 50% HP, the burst of projectiles contains more bullets and moves faster.


-Ophanaim fires a set of bouncy flaming projectiles in all directions.

Upon reaching 50% HP, the amount of projectiles in the set is reduced but the projectiles will create small pools of fire upon bouncing.


-Ophanaim creates 4 lines from each eye, that slowly rotate, when fire out a lingering fire projectile

Under 50% HP, the delay between each burst is reduced and fires out 6 bursts,


-Ophanaim creates 12 evenly spaced apart markers that spin around. These markers slow down, before coming to a halt. Ophanaim then fires a fast line of lingering bullets in the direction of the markers. it repeats this 3 times.

Upon reaching 50% HP, it will instead repeat the cycle 4 times, with less time in between cycles.


-Ophanaim fires out curved lines of bullets in all directions, while occasionally firing a fire projectile in a random direction.

Upon reaching 50% HP, this attack is disabled and will not be able to be used for the rest of the fight.


-Upon reaching 50% HP, this attack will be enabled. This attack has a very high priority, and a very long cooldown, meaning Ophanaim will usually use this attack as soon as its able to.

Ophanaim teleports to the centre of the arena, where it proceeds to fire a massive barrage of tightly packed bullets that very slowly rotate. This barrage continues for 15 seconds.

Every few seconds, Ophanaim fires 3 slow moving projectiles, one towards the player and the two others in 120 degree intervals. These projectiles leave a trail of fire, reducing the amount of space the player has every time it fires.


-Killing Ophanaim for the first time unlocks the Wisp In A Bottle.

Prisoner thumb.png
Prisoner 1000+1000+1000 -A secret boss settle in the forge,but it is not recorded in the Ammonomicon. -(Tip:You need to unlock it by Your Truely Exporing......)


The Forgotten Zone

A new forgotten section of the Gungeons past has been remembered, filled with new foes and other special content. Are you ready for the challenge?

TO_DO