Planetside Of Gunymede
cFires
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Planetside Of Gunymede is the 2nd content mod made by Some Bunny, with this one focusing more on being an expansion-based mod, adding new enemies and unlocks.
This page is currently being updated to add 1.3 Pre-Release Content
Link to to the mod: here
Lots of new content added oh boy!
Passive Items
Icon | Name | Quote | Quality | Effect |
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Aura Bullets | Radiant | ![]() |
-Reduces player projectile speed by 30%.
-All bullets will deal damage every 0.2 seconds to enemies within a 2.2-tile radius scaling off of the projectiles damage.
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Baby Good Candle | All Will Be Warm... | ![]() |
-Spawns a baby candle companion to fight for you.
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Broken Chamber | A bad omen looms... | No Tier | -Only obtainable from the Broken Chamber Shrine.
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Candy Heart | My Sweet Heart | ![]() |
-Half Hearts, Full Hearts and Armor have a 50% discount in shops. |
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Connoisseurs Robes | From A Grotto | ![]() |
-Unlocked by defeating 10 Jammed Arch Gunjurers.
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Corrupt Bullets | Downwards Spiral, Downwards Spiral... | ![]() |
+75% Damage, +33% Rate Of Fire and 5x range.
All player bullets and beams will move in a spiral pattern around their origin point. |
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Death Warrant | Sign It For Everyone | ![]() |
-On entering a room, a marker spawns above the player and locks to a random suitable enemy, and stays above it until it is killed. Marked enemies have a red afterimage and take 15% more damage. When a marked enemy is killed, the marker relocates to a different suitable enemy.
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Derpy Bullets | Zig Zaggy | ![]() |
+40% Damage, 3x Range.
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Diamond Chamber | Purity | ![]() |
-Unlocked by beating the Lich with the Broken Chamber.
Of note, this also means that Diamond Chamber grants +20% damage.
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Echolocation Ammolet | Bat-lanks | ![]() |
-Using a blank reveals the entire floor.
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Electro-static Guon Stone | Batteries Included | ![]() |
-Spawns a Guon Stone that orbits around the player, blocking enemy projectiles.
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Energy-Plated Shield | Thunk | ![]() |
-Creates 4 immobile shields that are locked to the player.
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Favouritism | Gee, Why Do You Get Two? | ![]() |
-Grants a 15% fire rate bonus.
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Frailty Ammolet | Untempered | ![]() |
-Unlocked by beating the Dragun at 15 or more Curse.
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Frailty Rounds | Annealling | ![]() |
-Unlocked by beating the Dragun at 15 or more Curse.
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Gilded Pot | Destruction Therapy | ![]() |
-All breakables have a greatly increased chance to drop a casing when broken. |
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Gunslingers Ring | Left Hand Man | ![]() |
-Gives certain benefits while holding guns of a specific Gun Class. Benefits are changed when switching weapons and only one can be active at a time.
Benefits include:
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Gun Warrant | The Buy To Carry | ![]() |
-Grants full ammo to all of your guns on pickup.
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Shell-snake Oil | Works 103%! | ![]() |
-Increases the players projectile size by 50%.
-Increases knockback dealt by the player by 50%.
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Hull-Breaker Bullets | Once More Into The Breach | ![]() |
-If an enemy is above 99% HP, they will take 2.5x more damage. |
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Injector Rounds | Now To Practice Medicine | ![]() |
+10% Projectile Speed & Damage
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Lucky Charm | You feelin' lucky punk? | ![]() |
-Grants 1 Coolness.
-Chests will no longer be fused. -Enemies that harm the player will no longer decrease the amount of money they drop. -Bosses will no longer pay out with D tier items/guns. -Shops will no longer sell D Tier items. |
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Prayer Amulet | Vow To The Cult | ![]() |
-Adds a room to every floor that contains a basegame shrine in it.
-This excludes the Rats Lair, RnG Department and Bullet Hell. It will also not generate a room in any modded floors.
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Weapon Pre-Igniter | They Never Saw It Coming | ![]() |
-Grants 3 instant reloads upon entering a room.
-The value is set to 3 upon entering a room, meaning that if you had excess you'll still only have 3 entering a new room. |
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Oscillating Bullets | Back & Forth | ![]() |
+25% damage and doubles the players range.
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Teleporting Gunfire | I cast gun! | ![]() |
-Grants +1 pierce to all bullets.
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Shell-Heart | Lead-Lining | ![]() |
-Unlocked by beating Shellrax
-Grants 1 Armor on pickup. -Taking Armor damage no longer prevents the player from losing Master Rounds.
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Shells Of The Mountain | Forged For The Mountain King | ![]() |
-Damage dealt to enemies is increased the further down you are.
-Keep; +0% Damage -Oubliette/Proper: +10% Damage -Abbey/Mines: +20% Damage -Hollow/Rat Lair: +28% Damage -Forge/Hell: +36% Damage |
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Shelltans Blessing | Defiled | ![]() |
-Unlocked by killing a Jammed Guardian.
On killing an enemy, has a chance to restore 5% of your guns ammo.
-If the gun is
-Increases curse by 1 while held. |
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Soul-Bound Skull | Spirit Vessel | ![]() |
-Killing an enemy fires a spirit bolt from it.
-Damaging an enemy also has a chance to fire a spirit bolt.
-Spirit bolt also slightly restore the cooldown of all your current active items when they hit an enemy. |
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Spinning Death | LET IT RIP! | ![]() |
-Projectiles have a chance to emit 2 rotating beams that deal a percentage of the projectiles damage. Projectiles will be granted piercing and will be greatly slowed down when they do.
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Spore Bullets | Mushroom! | ![]() |
-Has a chance to fire a spore projectile when the player shoots.
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Tarnished Ammolet | Eroded With Time | ![]() |
-On blank, inflicts Tarnish onto all enemies in the room. |
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Tarnished Rounds | Old With Age | ![]() |
-Projectiles have a chance to inflict Tarnish onto an enemy. |
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Trap Defusal Kit | Red Or Blue? | ![]() |
-Disables a whole variety of traps.
-Turrets will no longer shoot. -Flame traps will not fire. -Floor traps, like spikes and drop-down pads will not trigger. -Saw traps will no longer move and deal damage. -Rolling Spikes will not roll and will not deal damage. -Mouse Traps thrown by the Resourceful Rat will instantly snap and de-activate upon landing. -The Resourceful Rats boss arena will no longer spawn poison goop. -Turret Minecarts will no longer shoot. -Dead Blows will be disabled. -High Priest will no longer shoot bullets from the walls. |
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Table Tech Devour | Hungering Flips | ![]() |
-Flipping a table fires high damage bouncy meat projectiles. |
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Table Tech Null | Undefined Flips | ![]() |
-Flipping a table deletes random enemy projectiles in the room.
-Converts a random pickup in the room into a Null pickup.
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Table Rwxg Tekefrag | Mypbryn Flips | ![]() |
-On flipping a table, if the table detects an enemy in the direction it is flipped, the table teleports on top of it, instantly killing it. Deals 75 damage to bosses instead. |
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The Anchor | See Beyond | ![]() |
+1 Curse
-Guarantees access to Forgotten rooms after a boss fight.
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Volatile Tesla-Pack | Hair-Raising Experience | ![]() |
-Connects a line of electricity to all enemies within a 4.5 tile range.
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Unsta-bullets | Quantum Mechanics | ![]() |
+20% damage.
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Passive Item Synergies
Name | Required Item(s) | With One Of The Following | Effect | ||||||||
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Khh..k k k k | ![]() Aura Bullets |
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The Aura from Aura Bullets also poisons enemies. | ||||||||
Handle The Heat | ![]() Aura Bullets |
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The Aura from Aura Bullets also sets enemies on fire. | ||||||||
Below Zero | ![]() Aura Bullets |
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The Aura from Aura Bullets also freezes enemies. | ||||||||
D-rectional | ![]() Spinning Death |
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Adds an additional 2 lasers to any spawned beams, making a + sign. | ||||||||
Flip-Side | ![]() Electro-static Guon Stone |
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Electro-static Guon Stone will fire 4 bolts of electricity instead of 2. | ||||||||
Shocker | ![]() Electro-static Guon Stone |
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The electric tether between the Guon Stone and the player deals triple damage. | ||||||||
Expert Demolitionist | ![]() Gilded Pot |
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Chance to get a casing from a pot is increased by 2x. | ||||||||
Ultra | ![]() Gun Warrant |
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Siren turns into a different color, and fires Fish from Nuclear Throne. | ||||||||
Shattering Justice | ![]() Hull-Breaker Bullets |
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If an enemy takes extra damage from Hull-Breaker Bullets,
they will be inflicted with the Broken Armor debuff. | ||||||||
Now That's How I Lost My Medical LIcense | ![]() Injector Rounds |
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The goop pools created by Injector Rounds is doubled in size. | ||||||||
1 in 177 Billion | ![]() Lucky Charm |
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Increases the chances of getting higher tier items from shops and bosses even further. | ||||||||
Gun Snek Good Maybe? | ![]() Shell-snake Oil |
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Spawns a friendly Ammoconda Ball every room that dies on room clear. | ||||||||
Invigorated | ![]() Shelltans Blessing |
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Instead of restoring 5% ammo to the current gun, restore 2.5% ammo to all
of the players guns. | ||||||||
Thinking With Portals? | ![]() Table Rwxg Telefrag |
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When using Teleporter Prototype,
if an enemy is telefragged a small table is spawned on top of it. | ||||||||
Collapsing Potential Vectors | ![]()
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-Enemies telefragged by tables have a chance to spawn pickups. | ||||||||
KILL KILL KILL | ![]() Table Tech Devour |
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When a table is flipped, also devour a random enemy in the room. | ||||||||
Heavy Metals | ![]() Volatile Tesla-Pack |
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The stun-range of the Tesla-Pack is increased, and stuns for longer. |
Active Items
Icon | Name | Quote | Quality | Cooldown | Effect | ||||||||||||||||||||||||||||||
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Blast Shower | Comes With Auto-Hairdryer | ![]() |
250 Damage | -On use, Deals 30 damage to all enemies in the room.
-Grants 5 seconds of poison and fire immunity. | ||||||||||||||||||||||||||||||
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Blood Idol | The Work Never Stops | ![]() |
Timed
(1 Second) |
-On pickup, Reduces Damage by 5%, Movement Speed by 5%, and increases Curse and active item capacity by 1.
-When used, spawns an item or gun (with lower tiers having a higher chance) and reduces the counter by 250.
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Coin Tosser | Version One | ![]() |
Amount Of Casings (Coins) Held | -Costs one casing to use, tosses a coin in the direction the player is aiming at.
[WARNING] -This item is dense in how its functions interact with each other, leading to it being fairly complex. -Tossed coins have a multitude of mechanics that can be used to boost both the player projectiles damage, and the coins.
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Dead Kings Desperation | Strengths Falsified | ![]() |
900 Damage | -On use, all enemies for the current room will lose their resistance to Poison and Fire, and will have their max HP reduced by 20%.
The player gains a damage buff from each enemy affected, based on the affected enemies max HP.
-Can only be used once per room. | ||||||||||||||||||||||||||||||
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Daisukes Polymorphine | Chaos! Chaos! | ![]() |
200 Damage | -On use, picks a random enemy in the room.
If the enemy is suitable, transmogrifies all other enemies in the room into the enemy chosen.
-If it fails to pick an enemy, it will deal 25 damage to its currently selected enemy. | ||||||||||||||||||||||||||||||
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Gun-Printer | Infinite Ammo? | ![]() |
300 Damage | -Fires a burst from the currently held gun for free. | ||||||||||||||||||||||||||||||
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Heresy Breaker | BLASPHEMER | ![]() |
Timed
(1 Second) |
-Unlocked by cleansing all 4 Unique curses found in Bullet Hell at least once.
The base reward can be: - 32-56 Casings - 6-7 Pickups -A random item between B and A tier.
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Hegemony Shipment Ticket | Oh **** The Shipping And Receiving! | ![]() |
Single Use | -On use, air drops 6 random pickups next to the player.
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Jammed Jar | Jar Full Of The Jammed | ![]() |
3 Uses | -On use, grants a player a guon stone, and increases Curse by 1. | ||||||||||||||||||||||||||||||
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Kinetic Bombardment | KA-BEWWWWMMM! | ![]() |
1500 Damage | -On use, creates a target on top of the players cursor, and recharges the item. Using it again confirms the location of the strike.
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Knuckle-Backer | Ska-Doosh! | ![]() |
Varies | -Unlocked by completing the Something Wicked encounter.
-Gains Charge equivalent to 0.66 Charge every second.
-The Feedbacker moves faster, deals 2 damage per tick while moving forward, and can parry *any* projectile impacted by the fist. -With precise timing, the player can parry their own projectiles for extra damage.
-The Knuckle-Blaster deals 8 damage per tick while moving forward, and will knock any enemy projectiles hit into a random direction. -Upon reaching its max range, it will stagger for a bit before releasing a damaging shockwave that hurts nearby enemies, knocks them back and pushes enemy projectiles in a random direction. | ||||||||||||||||||||||||||||||
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Orbital Insertion | I Need Backup! | ![]() |
Single Use | -Unlocked by beating a Tier 4 H.M Prime.
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Never Forgive Me | Oh How They Fall! | ![]() |
666 Damage | -On use, drops a dummy onto the players feet. The dummy will act as a dummy enemy, and will imitate an enemy taking damage and dying as if the player has killed it.
If any items activate off of enemies dying/getting hurt, they will also be able to activate from Never Forgive Me.
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Off-World Medicine | I'll Show You Off-World | ![]() |
Single Use | -On use, heals the player to full.
-This will NOT remove any stats given by Spice prior to using Off-World Medicine. | ||||||||||||||||||||||||||||||
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Portable Pylon | Swing By | ![]() |
350 Damage | -On use, places a Pylon on the ground that tethers a line of electricity to the player.
The electricity deals 12 damage every 0.33 seconds.
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Projectile Transmutator | Completely Stable | Planetside Active Item | Timed
(10 Seconds) |
-On use, transforms all of the players projectiles into pools of goop.
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Psychic Blank | Astral Rejection | ![]() |
500 Damage | -On use, creates a micro-blank effect on the players cursor. | ||||||||||||||||||||||||||||||
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Scroll Of Guonification | Protection Potential | ![]() |
Timed
(0.25 Seconds) |
-Allows the player to turn nearby pickups into Guon Stones.
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Shop-In-A-Box | Faster Than Prime Shipping! | ![]() |
800 Damage | -Spawns a small NPC that sells a random pickup or item,
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Tome Of Guonmancy | Irony On Another Level | ![]() |
250 Damage | -On use, converts nearby enemy projectiles into temporary guon stones that block projectiles.
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Wisp In A Bottle | Unmatched Power | ![]() |
800 Damage | -Unlocked by defeating the Ophanaim.
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Active Item Synergies
Name | Required Item(s) | With One Of The Following | Effect | ||||||||||||||
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Watered Down | ![]() Blast Shower |
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On top of dealing 30 damage to each enemy, Blast Shower will also deal part of the enemies max HP as damage on top. | ||||||||||||||
C-C-C-C-C-C-C-Combo! | ![]() Coin Tosser |
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-The cap for the number of times a projectile will ricochet off of coins is raised past 50.
-The damage scaling for ricocheted projectiles is reduced. | ||||||||||||||
HYPERDEATH | ![]() Coin Tosser |
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-All ricocheted projectiles have a higher increase in damage per coin. | ||||||||||||||
Malicious | ![]() Coin Tosser |
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-Any weapon that is part of the synergy will cause any coins they hit to explode for 50% of the projectiles damage. | ||||||||||||||
You Call Punching A Coin An Art? | ![]() Coin Tosser |
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-Tossed coins move 20% faster, but gain 1 bounce and the ability to pierce an enemy twice. | ||||||||||||||
Vermincide. | ![]() Dead Kings Desperation |
![]() Executioners Crossbow Death Warrant
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On use, will pick a random enemy in the room. The Dead King will fall from the sky, dealing 300 damage to the selected enemy. | ||||||||||||||
Loader Chassis | ![]() Portable Pylon |
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The Pylon will turn into a reinforced one, dealing 8 damage every 0.33 seconds
and deals 3 damage per second to enemies near the Pylon. | ||||||||||||||
Sentry Goin' Up! | ![]() Portable Pylon |
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On use, will also deploy another Pylon in a random location in the room. | ||||||||||||||
You Can Liquidate That??? | ![]() Projectile Transmutator |
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Grants the ability to switch to a Cheese goop transmutation. | ||||||||||||||
Epic ____ Moments No.17 | ![]() Projectile Transmutator |
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Grants the ability to switch to a Frailty goop transmutation. | ||||||||||||||
Rust Bucket | ![]() Projectile Transmutator |
![]() Tarnished Ammolet Tarnished Rounds
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Grants the ability to switch to a Tarnish goop transmutation. | ||||||||||||||
You Killed Us All! | ![]() Projectile Transmutator |
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Doubles the radius of the goops that are spawned. | ||||||||||||||
Make Your Choice. | ![]() Shop-In-A-Box |
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-On use, now spawns 3 pickups / items. | ||||||||||||||
More To Hearts | ![]() Scroll Of Guonification |
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-Heart Pickups that are turned into guon stones are 33% more durable. | ||||||||||||||
More To Keys | ![]() Scroll Of Guonification |
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-Keys that are turned into guon stones are 33% more durable. | ||||||||||||||
More To Ammo | ![]() Scroll Of Guonification |
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-Ammo Pickups that are turned into guon stones are 33% more durable. | ||||||||||||||
More To Armor | ![]() Scroll Of Guonification |
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-Armor that is turned into guon stones are 33% more durable. | ||||||||||||||
More To Blanks | ![]() Scroll Of Guonification |
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-Blanks that are turned into guon stones are 33% more durable. | ||||||||||||||
Chapter Of Time | ![]() Tome Of Guonmancy |
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- All created Guon stones from the Tome Of Guonmancy will rotate twice as fast. | ||||||||||||||
Chapter Of Love | ![]() Tome Of Guonmancy |
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- All created Guon stones from the Tome Of Guonmancy will leave behind Charming goop when destroyed. | ||||||||||||||
Chapter Of Purity | ![]() Tome Of Guonmancy |
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-All created Guon Stones from the Tome Of Guonmancy clear goop that's near them. | ||||||||||||||
Chapter Of War | ![]() Tome Of Guonmancy |
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-All created Guon Stones from the Tome Of Guonmancy fire a projectile towards the nearest enemy when destroyed. | ||||||||||||||
Chapter Of Restoration | ![]() Tome Of Guonmancy |
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-On use, has a 7% chance to heal the player for half a heart. If the player is the Robot, grant 1 Armor instead. | ||||||||||||||
Chapter Of Glass | ![]() Tome Of Guonmancy |
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-On use, has an 10% chance to grant the player another Glass Guon Stone. | ||||||||||||||
Chapter Of Silence | ![]() Tome Of Guonmancy |
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-All Guon Stones from the Tome Of Guonmancy have a 5% chance to create a small blank effect when destroyed, | ||||||||||||||
Chapter Of Speed | ![]() Tome Of Guonmancy |
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-Each projectile turned into a Guon Stone will grant a 2.5% movement speed bonus while the Guon Stones are active. |
Debuffs
Icon | Name | Effect | Duration | Inflicted By |
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Broken Armor | Increases damage dealt to the enemy by 35%. | 6 Seconds | Hull-Breaker Bullets with ![]() |
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Frailty | Reduces enemy max HP by 20% of their current max HP per second.
If a boss has the Frailty debuff they will take 18 damage per second instead. |
8 Seconds | Frailty Ammolet and Frailty Rounds |
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Heat Stroke | Deals 4 Damage multiplied by the current floors health scaling for 5 seconds.
After 5 seconds, the enemy has their attack cooldowns increased by 20%, are set on fire, and if the enemy in question isn't a boss, will be stunned for 5 seconds. Heat Stroke can only be applied once to any enemy. |
5 Seconds / Infinite | Wisp In A Bottle, Burning Sun with ![]() |
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Possessed | Deals 3.75 damage per second to the affected enemy *and* enemies within a
5-tile radius of the affected enemy. |
1 Minute | Perk from the Holy Chamber Shrine and Soul Lantern |
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Locked In | Reduces enemy movement speed to 1% of their base speed. | Infinite | ![]() Executioners Crossbow |
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Tarnish | -Reduces enemy movement speed by 30%.
-Projectiles are able to *pierce* enemies affected by the Tarnished debuff, and gain a 15% damage up when they do. -Projectiles that pass through enemies affected by Tarnish also have a chance to become a Tarnished projectile that is able to spread Tarnish. -When an enemy affected with Tarnish dies, it spawns a pool of Tarnished Goop that lasts 4~ seconds. |
15 Seconds | ![]() Tarnished Ammolet Tarnished Rounds Puncture Wound |
Guns
Gun Synergies
Name | Required Item(s) | With One Of The Following | Effect | |||||||||||||
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Praise The Gun! | ![]() Burning Sun |
Wisp In A Bottle |
Burning Suns AoE fire effect now also inflicts Heat Stroke. | |||||||||||||
Back For Seconds | ![]() Capacitor |
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Has a 50% when firing with an uncharged active item to still fire a normal shot instead of a dud, while still charging the active item. | |||||||||||||
Perfected | ![]() Colossus |
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Colossus gains a new, more cubic form.
-If the player reloads when the clip is half empty or less, the player will fire out 5 projectiles in the direction they're facing. | |||||||||||||
Improved Sights | ![]() Eye Of Artemis |
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-Eye Of Artemis' view range is insreased from 24 degrees to 30.
-The view angle is now visualised with 2 red lasers | |||||||||||||
Stop! | ![]() Hardlight Nailgun |
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Hardlight Nailgun and Nail Gun are dual-wielded. | |||||||||||||
Workplace Accident | ![]() Measuring Tape |
![]() Rebar Puncher |
-Both guns are dual-wielded. | |||||||||||||
Reverberation | ![]() Oscillator |
![]() Oscillating Bullets |
Oscillator glows orange, and fires 2x the shots. | |||||||||||||
Refrigeration | ![]() Polarity |
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The hot and cold merge, firing both frost and flaming bullets at once in a helix pattern. | |||||||||||||
Hexadecimally! | ![]() Radial Pulse Cannon |
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-Radial Pulse Cannon turns yellow and shoots 6 projectiles instead of 4. | |||||||||||||
Recycling | ![]() Re-Sault |
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Also regains 5 Ammo per kill. | |||||||||||||
Infinite Ammo? | ![]() Re-Sault |
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Uses 4x the Max Ammo, regains 4x the Max Ammo from all sources, and deals 25% more damage. | |||||||||||||
Boring Eternity | ![]() Revenant |
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The Revenant, and other guns part of this synergy create a temporary protective orbital when killing an enemy. | |||||||||||||
Event Horizon | ![]() Riftaker |
Immateria |
The tears in space now pull in nearby enemies. | |||||||||||||
Screwdriver | ![]() Saw Controlled Dispenser |
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-Bullet Bore now deals 20 damage per second when drilling into enemies.
-Saw Controlled Dispensers explosion is increased to 20, and now stuns nearby enemies as well. | |||||||||||||
Saw Your Heart Out | ![]() Saw Controlled Dispenser |
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-Saw Controlled Dispenser gets greatly reduced speed, halved damage, but now has its saw form lifetime increased to 10 seconds, and a blue, radial ring following it,
-The Buzzkill and the Super Meat Gun get their damage halved, but get doubled range, increased speed, and a massive boost to bouncing and piercing.
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Single A | ![]() Shock-Chain |
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The electric tether deals double damage. | |||||||||||||
UNLIMITED POWER!!! | ![]() Shock-Chain |
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Thunderclap and Shock-Chain are dual-wielded. | |||||||||||||
Ugly Duckling | ![]() Swan-Off |
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While holding the Swan-Off,an Ugly Duckling will orbit the player, occasionally firing an enemies.
Idea Suggested By Nevernamed. | |||||||||||||
ROOCK, AAND, STOOONE! | ![]() Thunder-Shot |
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Most insect/grub-like enemies gain fair on entering a room and have their max HP reduced by 40%,
These include:
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KA-BLEWY! | ![]() Thunder-Shot |
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The amount of explosive damage thats added to an enemy is multipled by 4x. | |||||||||||||
Double Trouble! | ![]() T4-GTR |
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RC Rocket and T4-GTR is dual-wielded. | |||||||||||||
No Virus Included | ![]() T4-GTR |
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The homing for T4-GTR is doubled. | |||||||||||||
The Mighty Budget | ![]() T4-GTR |
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The clip size for T4-GTR is doubled. | |||||||||||||
Old War | ![]() Veterans Shotgun |
C4 |
Veterans Shotgun turns a shade of red, and fires shots that imitate Veteran Shotgunners. Deals slightly more damage. |
Shrines
Hell Shrines
Hell shrines are as their name suggests, shrines that can only be located in the Bullet Hell floor. These shrines do not have their own special rooms that they spawn in, but spawn in pre-existing ones.
All hell shrines are tied to the unlock for the Heresy Breaker, and, alternatively, can be used to obtain chests and items in Bullet Hell.
All hell-curses, if the player has any, grants a 4.5% chance for a random locked chest to drop upon clearing a room, up to a maximum of 18%.
Shrine Icon | Name | Effect |
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Shrine Of Darkness | -Spawns in the entrance room of Bullet Hell.
-Becomes unusable once the player has left the room. -Grants the Curse Of Darkness when used.
-Curse Of Darkness takes the effect of the "Dark Was The Night" Challenge mode modifier for every room, and dissipates when a room is cleared. -When empowered, the cone of vision is drastically decreased. |
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Shrine Of Petrification | -Spawns in the entrance room of Bullet Hell.
-Becomes unusable once the player has left the room. -Grants the Curse Of Petrification when used.
-Curse Of Petrification grants enemies the on-death effect of spawning a Curse-Zone that prevents the player from shooting. The size of this zone is dependant on the enemies max HP. Each zone lasts 7 seconds before disappearing. -When empowered, the lifetime of the zones is increased to 12 seconds. |
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Shrine Of Jamnation | -Spawns in the entrance room of Bullet Hell.
-Becomes unusable once the player has left the room. -Grants the Curse Of Jamnation when used.
-Curse Of Jamnation grants a 40% chance for any enemy to be Jammed upon entering a room, regardless of Curse . -If the enemy selected to become Jammed is already Jammed, they will turn into a unique form of enemy called "Umbral", where they turn completely black, attack and move even faster, and have a massive on-death explosion of bullets. -When empowered, all enemies are guaranteed to be Jammed / Umbral. |
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Shrine Of Bolstering | -Spawns in the entrance room of Bullet Hell.
-Becomes unusable once the player has left the room. -Grants the Curse Of Bolstering when used.
-Curse Of Bolstering reduces enemy attack cooldowns by 30% and increases enemy movement speed by 20%. -When empowered, cooldowns are reduced by 70% and movement speed is increased by 50%. |
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Purity Shrine | -4 of these shrines will spawn randomly in Bullet Hell.
-While in combat, the shrine will have no collision, and will appear as a pool of star-goo. Once the room is cleared, the shrine loses its star-goo appearance, and becomes solid. -The shrine is interactable while still in combat but the player will only have the option to close the selection UI. -The shrine is able to remove a single hell-curse, and if the player has any, If the player has multiple, it will select one at random. -Upon removing a hell-curse, a stronger version of the curse is granted to the player for a single room.
-All four hell-curses must be removed at least once to unlock the Heresy Breaker (Note that you do not have to remove all four in a single run, it can be over the span of multiple runs.) |
NPCs
Enemies
Icon | Name | Base health | Description |
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Arch Gunjurer | 55 | -Fires 3 large projectiles that slow down, then re-direct towards the player at a high speed. On collision, they explode into bullets.
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Barretina | 40 | -Fires a wide spread of bullets, with the centre-most line of bullets speeding up to a great speed.
-Fires out a small ball, that slowly expands out and back in, leaving a fire trail that encompasses a large area temporarily.
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Coallet | 25 | A small coaler that roams around the room, leaving the player alone. After 4–20 seconds, bursts into flames and starts wildly moving around the room.
The coallet will also burst into flames when attacked. |
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Cursebulon | 25 | -Slowly moves towards the player.
-Leaves a special goop that increases the players Curse stat if stood on for too long.
-On death, turns all enemies within a 4 tile radius Jammed. If the Cursebulon itself is Jammed on death, the range is increased to 5.5 tiles. -If an enemy is already Jammed, they will turn into a unique form of enemy called "Umbral", where they turn completely black, attack and move even faster, and have a massive on-death explosion of bullets. |
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Detscavator | 42 | Stays completely still. The Detscavator will beep loudly 3 times before firing a large laser in the general direction of the player.
Explodes when killed. |
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Fodder | 2 | -Are immobile and cannot attack the player.
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Glockulus | 22.5 | -Fires a wide spread of bullets.
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Shamber | 15 | -Are not required to be killed for room clear.
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Skullvenant | 35 | -Passively have 3 lines of bullets orbiting them, which can pierce through terrain.
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Wailer | 30 | -Slowly move towards the player.
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Youngling Cube | 20 | -Are not required to be killed for room clear.
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Special Enemies
Minibosses
Icon | Name | Base health | Description |
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Annihi-Chamber | 500 | -Can spawn in between the 2nd - 5th floor.
-Annihi-Chamber has 4 main attacks, and switches to a completely new set of attacks on reaching a health threshold of 30%. Phase 1: -Annihi-Chamber dashes 1 to 4 times, each time leaving a circle-pattern of bullets that expands over time. -Annihi-Chamber charges up for a second, before dashing towards the player. It will fire 2 rows of bullets that move to the side after a short time. -Annihi-Chamber roars, the start location of the beams being telegraphed, before firing 6 large lasers that rotate. Vomits large balls towards the player that leave a trail of bullets/ -Annihi-Chamber vomits up a stream, and occasionally firing out chains, Phase 2: -On switching phases, it will endarken the room and become mostly invisible, save for the eyes.
-Annihi-Chamber can close its eyes and teleport somewhere in the room, upon re-appearing back, fires a set of bullets towards the player. -Annihi-Chamber charges for a short period of time, before dashing towards the player. It will leave a trail of bullets while dashing, which will move to seek out the player. -Annihi-Chamber quickly dashes, and fires 6 bullets in a different direction to attempt to confuse the player. The bullets will burst into more bullets after a short period of time.
On death, Annihi-Chamberdrops 2-4 random pickups, and has a chance to spawn a chest of a random tier. Defeating Annihi-chamber for the first time also unlocks the Parasitic Heart. |
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Shellrax | 525 | -Shellrax can only appear in Bullet Hell, but is fairly common, usually appearing at least once every run.
-Shellrax has 5 attacks: -Shellrax sinks into the floor, and drops multiple Curse-Zones around the room. These zones disable the player from shooting. Once all have been dropped, Shellrax reappears somewhere in the room. -Shellrax blinks with its functioning eye, and creates 4 plus-shape pattern of bullets that move to a random position in the room. After a short time, a large bullet will fall from the sky. On impact with the ground, each spawns one Un-Jammed Gummy Spent. -Shellrax opens his ribcage, and with a loud roar, creates a circles of bullets. Half of the bullets will move immediately after slowing down, and the other half start moving after a delay. Shellrax repeats this 4-5 times. -Shellrax slams his fist into the ground, firing a spray of bullets towards the player. -Shellrax opens his ribcage, firing 4 eye-shaped patterns of bullets towards the player. The centre bullet has a chance to re-direct towards the player mid-flight. -After dropping to 1 health, Shellrax will move to the center of the room, and begin using its final attack. He will fully regain his HP when he starts, but his HP drains at a consistent rate during the final attack, guaranteeing he dies after 20 seconds. The final attack consists of the same circle attack with half the bullets moving forward at a different time, however the time between circles slowly decreases. Shellrax will also be firing a laser that sweeps the entire room during this attack. Shellrax is vulnerable to damage during this phase, meaning you can make the final attack end faster if you hurt him,
Defeating Shellrax for the first time also unlocks the Shell-Heart. |
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Bullet Banker | 370 | -Bullet Banker can appear randomly in between the 2nd-5th floor.
Bullet Banker has 4 attacks, 2 basic attacks and 2 support attacks.
Emits a loud roar, while firing 2 lines of bullets that sweep across the room. Fires a set of projectiles in the shape of a Φ, that slowly speeds up.
Of note, each support attack spawns one of 24 unique minions exclusive to this miniboss. Cannot spawn more minions once a cap of 4 is reached.
-Bullet Banker slams its bottles against each other, firing a large projectile towards the player and spraying small bullets everywhere. On impact, the bullet spawns one of its unique minions.
- Fires a semi-circle formation of bullets towards the player -Spawns rockfalls near the player. -Fires a set of projectiles around the room, vaguely forming a snails-shell shape. -Fires a more aggressive attack resembling that of the Shroomer. -Fires a set of projectiles in a singular direction. -Calls down an airstrike on the players location. -Hold a gun, and fires a 3-shot burst of bullets towards the player. -Fires a spread of flaming bullets towards the player. -Fires a spread of bullets that can either speed up or slow down. -Fires a circle of bullets around it. -Does not attack, but has a set of 5 skulls orbiting it. These skulls block player projectiles. -Fires a veteran shotgun-like attack of icicle and flaming bullets. -Fires a tentacle-like set of bullets. -Throws a grenade towards the player. Particularly handsome. -Fires a burst of 3-2-3 bullets. -Fires a set of bullets resembling that of one of Blobulords attacks. -Fires a chamber-shaped set of bullets that move towards the player. -Fires a set of bullets resembling the attack of a Gunreaper. -Fires a set of 4 bullets that burst into a pool of fire.This minion is unique in that it also bursts into a large pool of fire on death, and is immune to fire damage. -Fires a burst of 8 helix shots. -Fires 3 gear-shaped bullet patterns in a spread pattern. -Fires several large shots that slow down, and re-direct towards the player. -Fires 3 gears that slowly speed up. -Fires 4 spears that slow down, then rapidly speed up. On death, drops 2-4 random pickups and has a chance to spawn a chest of a random tier. Killing the Bullet Banker for the 1st time also unlocks the Soul Lantern. |
Bosses
Planetside features two custom bosses and a secret boss, serving as alternate bosses to the Oubliette and the Abbey.
The Forgotten Zone
A new forgotten section of the Gungeons past has been remembered, filled with new foes and other special content. Are you ready for the challenge?
TO_DO