Shop
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This article is about the main Shop of each Chamber. For other NPCs who sell items, see Merchants. |
The Shop is a special room that appears on almost every floor in Enter the Gungeon and Exit the Gungeon. It is run by a merchant NPC named Bello, who offers a wide variety of items, guns, and pickups for sale in exchange for . The shop is of great importance to any Gungeoneers progression through The Gungeons chambers, as it provides vital resources and weaponry to give the player an edge against the Cult of the Gundead.
The Shop generates in the following chambers;
Enter the Gungeon ETG | Exit the Gungeon XTG |
ETG The Shop does not appear on the Forge, and is instead replaced by the Blacksmith NPC.
Enter the Gungeon
Bello and the shop is the players primary method of purchasing guns and items, as well as being a vital source of Keys on early floors, as the shop always contains at least one key for sale. The shop always has 3 random pickups for sale on the main counter, as well as 0-3 extra items, guns, or pickups.
The shop can sell Hearts, Keys, Blanks, Armor, and Ammo.
Space | Chance |
---|---|
1 | 95% |
2 | 50% |
3 | 20% |
Unlike other merchants, Bello's shop is not limited to a loot pool that determines what items it can sell. Any unlocked item or gun (with the exception of Ser Junkan) can appear in the shop. Of the three possible spaces on Bellos counter where items can spawn, each space has a unique chance to be filled.
The chance for each item space to be filled is independent of the others, meaning it is possible for items 1 and 3 to be stocked, but not item 2. In addition, there is a 20% chance for an item space that has been filled to be replaced by a random pickup instead.
Items stocked to Bello's shop have an even 50/50 chance to be items or guns, with the chances for different item qualities being dependent on the current chamber. These chances are affected by the players magnificence. Because the chance for tier items is always set to 0%,
tiers can never be obtained in the shop. The same is true of
tier items and guns in the Original loot profile.
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The shop also contains a round table off the side which has its own item pool, able to sell up to four Blanks, Glass Guon Stones, or Maps at the following chances per space;
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Nothing |
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40.82% | 8.16% | 2.04% | 48.98% |
Bello is the only NPC who is actively hostile to the player firing their gun in his shop. On the first shot, Bello will give a warning. After the second shot, Bello will draw a large shotgun and threaten the player, doubling his prices. After the third shot, Bello will fire on the player, attempting to kill them for a short time, before teleporting the player out of the room and ducking out of sight behind the counter.
Once Bello has left, all items in the shop vanish along with him, rendering the shop unusable. Additionally, Bello will not reappear in future Chambers, leaving the shop empty and unusable for the remainder of the run.
Bello will also leave the shop for the rest of the run if the player is caught stealing, although he will not attack the player.
If the Lord of the Jammed enters the Shop, Bello will also vanish- although he will reappear next floor.
Glass Case
In the Gungeon Proper, the shop can also contain a special item in a glass case, if certain conditions are met.
If the player has not yet delivered it to the Blacksmith, the Prime Primer will appear in the case for 110
. Purchasing the Prime Primer and delivering it to the Blacksmith is necessary for unlocking the Bullet That Can Kill The Past.
If the player has constructed the Bullet That Can Kill The Past, the casing will instead contain the Gnawed Key with a cost of 1000
. Uniquely, the price of the Gnawed Key can be paid over the course of multiple runs. On future runs after being purchased for the first time, the Gnawed Key will cost only 115
, but can no longer be paid for over multiple runs.
This key is necessary to access the Resourceful Rat's Lair.
Annex
Certain shop layouts contain an extra side-area, called the Annex. This annex contains a random NPC from the below table, chosen based on a weight value.
The chance of any given NPC being chosen is equal to the NPC's weight divided by the sum of the weights of all possible NPCs. Certain NPCs are not available here until unlocked, and this as a result will skew the % chances of any particular NPC appearing. As a result, the % chance listed in the below table assumes that all possible NPCs have been unlocked and all other requirements are met.
NPC | Appearance Req | Weight | % Chance |
---|---|---|---|
![]() Muncher |
Will not appear in the Keep of the Lead Lord, or if the Gungeon Proper has not been visited at least once. | 0.5 | 30.21% |
![]() Sell Creep |
Will not appear in the Hollow if the player has a Master Round | 0.5 | 30.21% |
![]() Vampire |
Rescued from a ![]() |
0.25 | 15.1% |
![]() Old Red |
Rescued from a ![]() |
0.1 | 6.04% |
![]() Cursula |
Rescued from a ![]() |
0.1 | 6.04% |
![]() Flynt |
Rescued from a ![]() |
0.1 | 6.04% |
![]() Professor Goopton |
Rescued from a ![]() |
0.1 | 6.04% |
![]() Evil Muncher |
Will not appear in the Keep of the Lead Lord, or if the Hollow has not been visited at least once. | 0.005 | 0.3% |
Payday Items
Before the respective items have been unlocked, the shop has a 5% chance to contain the Clown Mask,
Drill, or
Loot Bag. This chance is increased to 100% if the player has the
Biggest Wallet Achievement. These items have a purchase price of 9999
, making them effectively unobtainable by normal means.
These items must be stolen, or Bello must be forced to leave the shop by shooting, stealing, or luring the Lord of the Jammed inside. Once Bello leaves the shop, these particular items will not vanish, and their cost will be reduced to 0. Once acquired, these items will be permanently unlocked, and should they reappear in the shop they will have a normal purchase price.
Layouts ETG
Layouts | ||
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Image | Name & Notes | |
File:Shop02.png | Shop02
| |
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Shop02 alternate entrance
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shop02_annex
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Contains an Annex area. | ||
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Shop02_Alternate_Annex
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Contains an Annex area. |
Exit the Gungeon
Bello and his shop return in Exit the Gungeon, once again being the primary method of purchasing items, pickups, and guns if playing in Arsenal Mode.
Halfway through ascending a chamber, the elevator stops to bust a hole into Bello's shop. You are also granted access to the shop after defeating a boss on the first four floors, and before facing The Last Dragun, via a spawned teleporter. In the shop, you are able to purchase items via his stall, "BELLO'S STACHE". This stall always offers 1-3 pickups (excluding ammo), as well as 2 random items. If playing in Arsenal Mode, an ammo pickup is made available to buy, as well as 1-2 guns.
Shooting or attempting to harm Bello in any way will not result in him getting mad. However, stealing is no longer possible due to the implementation of his machine stall, and the absence of any stealth inducing items or functionalities.
Annex
The right side of the shop always contains a side area. At certain times, the Resourceful Rat will be stationed there attempting to sell you a Rat Key. In the Keep of the Lead Lord shop, Super Space Turtle will be present, inspecting a wanted poster of the Gloctopus. A Bait Worm will be up for sale for 200, which allows you to fight the Gloctopus.
Doors
Below the entrance to the shop will be a series of 2-3 doors. At least 1 of these doors will always lead to a battle room, and at least 1 battle room is guaranteed to spawn a chest upon completion. A door also has a chance to be an NPC door, which will either lead to an imprisoned NPC, which can be freed with a Rat Key, a merchant running a shop, or an NPC hosting a Minigame.
Stool Sidequest
After being interacted with over the course of multiple visits, Bello will remark that his stools have been stolen. He then requests that the player bring him a stool that cannot be stolen, with the promise that he will fix the slot machine to his right. The player must then acquire the Unstealable Stool and bring it to Bello. Doing so will unlock Mustache and encourage Bello to fix the slot machine. As he pulls off the tarp, it is revealed that it is actually the collected stools that Bello had lost, covering a Jukebox. On the next visit, the bottom alcove of the shop will be filled with stools, and the Jukebox is made available.
Jukebox
Once unlocked, the Jukebox can shuffle through various songs of the soundtrack, akin to the one in the Underbreach if the Drunkard has set up the confession. If a track that can be played within normal gameplay (e.g THE FORGE FIRE ROAR) that is not part of the current chamber's soundtrack (e.g chamber 2, Hollow) is played, it will override the normal theme and continue to play for the remainder of the floor.
Other Appearances
- Bello is the subject of Enter the Gungeon Steam Trading Card 11, titled Bello.
- Bello appears in the animated launch trailer for Enter the Gungeon.
- The sleeve for the 2022 special edition vinyl release of the Enter the Gungeon soundtrack includes an illustration of Bello and Ocelot by artist Joseph Harmon.
Cut Content
- In the Pre-Alpha versions of Enter the Gungeon, some decorations in the shop had slightly different sprites, such as the mask mounted on the wall. Additionally, the round table of the shop was stocked with low tier active items, instead of Blanks.[1]
- In the Alpha Demo version of Enter the Gungeon, the Shop was much more sparsely decorated, typically lacking breakable objects and carpets seen in the release version of Enter the Gungeon.[2]
- In these early versions, Bellos sprites use a slightly different colour palette to his release version.
- These versions of the shop also used a different map icon, being indicated by an orange 'G' instead of an icon of Bellos face.
- Later pre-release footage shows Bello lacking a projectile repulsion field, and only becoming enraged when shot directly. Shooting in the shop room did not seem to anger him.[3]
Notes
- Bello is one of the only NPCs capable of killing the player.
- The only NPC that can appear in the shop annex on a fresh save file is the Sell Creep.
- Despite the high price of glass case items (Prime Primer & Gnawed Key), they can still be stolen.
- If the Gnawed Key is stolen before being fully paid off, this will not count as purchasing it, and will not set its cost on future runs to 115
.
- Items in the glass case cannot be stolen with the Grappling Hook or Directional Pad.
- If the Gnawed Key is stolen before being fully paid off, this will not count as purchasing it, and will not set its cost on future runs to 115
- When killed by Bello, the Ammonomicon death screen will state that they were killed by Justice.
- The Shop contains an orange cat on a shelf, named Ocelot. [4]
- This name is likely a reference to the character Revolver Ocelot from Metal Gear Solid.
Gallery
- Bello and Ocelot on the sleeve of the 2022 special edition soundtrack vinyl. Illustration by Joseph Harmon.
References
- ↑ Polygon - Enter the Gungeon - Gameplay Preview - 11/04/2015
- ↑ Northernlion - Let's Look At: Enter the Gungeon! - 20/06/2015
- ↑ IGN - The Weird NPCs of Enter the Gungeon - IGN First - 24/10/2015
- ↑ "My cat Ocelot came with me to the Gungeon. Guess she's got her own demons to battle." - Bello
See also
NPCs | |
---|---|
In the Breach | Bowler · Daisuke · Doug · Drunkard · Frifle and the Grey Mauser · Gunknights · Hattori · Ledge Goblin · Ox and Cadence· Route Switcher · Ser Manuel · Snails · Tailor · Tonic |
In the Gungeon | Bello · Blacksmith · Blockner · Brother Albern · Cursula · Dragunfire Cultists · Flynt · Gunsling King and Manservantes · Lost Adventurer · Old Man · Old Red · Patches and Mendy · Professor Goopton · Resourceful Rat · Save Button · Sell Creep · Sorceress · Synergrace · Trorc · Union Mimic · Vampire · Winchester · Witches |
Elsewhere | EMP-R0R |